Sun.Aug 18, 2024

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Copy the Best Clash of Clans Bases – Updated COC Bases links

Game Wisdom

Copy the Best Clash of Clans Bases – Updated COC Bases links Josh Bycer josh@game-wisdom.com Defeat your opponents in wars and clan war leagues with well-designed Clash of Clans layouts. Attacking each other’s villages is part of this game but good Town Hall (TH) or Builder Hall (BH) coc bases can always give a tough … The post Copy the Best Clash of Clans Bases – Updated COC Bases links appeared first on Game Wisdom.

Games 52
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Getting FPS and Draw Calls from Code

Cocos

You can simply get FPS by deltaTime. In cocos, deltaTime params on update method is time between two update call. So you can get Frame Per Second by let 1 / deltaTime. Eg: my normal deltaTime is 0.016 so my FPS is 1/0.016 = 120FPS.

FPS 52
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Copy the Best Clash of Clans Bases – Updated COC Bases links

Game Wisdom

Copy the Best Clash of Clans Bases – Updated COC Bases links Josh Bycer josh@game-wisdom.com Defeat your opponents in wars and clan war leagues with well-designed Clash of Clans layouts. Attacking each other’s villages is part of this game but good Town Hall (TH) or Builder Hall (BH) coc bases can always give a tough … The post Copy the Best Clash of Clans Bases – Updated COC Bases links appeared first on Game Wisdom.

Games 52
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Getting FPS and Draw Calls from Code

Cocos

On the build config, you will find an option “Debug”. Check it and build again it should appear docs.cocos.

FPS 52
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Getting FPS and Draw Calls from Code

Cocos

rybones: On the build config, you will find an option “Debug”. Check it and build again it should appear I know about this. But this information is always shown. And it is not always clearly visible (size, color). I want to be able to display FPS and Draw Calls in the location, size and color I need.

FPS 52
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Particle missing

Cocos

Create a node named particle under the node and add the cc.ParticleSystem component. A separately created test.mtl was added to the CPU Material. After that, save it as a prefab, copy the prefab and move it to another repo, and copy test.mtl and move it to another repo. When you check the node with “Only Nodes with Missing Asset”, the node containing that particle system is always missing.

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