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Last week, Unity announced that they will soon start charging developers $0.20 each time their games are installed, past certain (high) thresholds. This came as a surprise to me and a few thousand other developers who chose Unity, invested in it, and paid for it in large part because they told us they wouldn’t take any of our revenue. The reaction has been huge, but it’s not clear yet if Unity will make it right.
Which platform you are targeting ? If it’s correctly installed, at least you should be able to import it, or maybe it’s not initialized correctly, just guessing. However, if you are targeting native platforms, you probably need to use Playfab native SDKs for Android, iOS or others.
I discuss the problems with Unity's pricing model and the benefits of using a custom or free game engine. The post About Unity’s New Pricing Model appeared first on That One Game Dev.
Builtin 2d physics is just collision detection, no engine used. We only use Box2d as full featured physics engine for 2D You can try the demo here GitHub GitHub - cocos/cocos-example-physics: Samples for 3d physics Samples for 3d physics. Contribute to cocos/cocos-example-physics development by creating an account on GitHub.
Hi, I’ve developed an HTML5 mobile game using Cocos Creator. It is released in various hosting sites. One of them wants to add a sticky banner at the top of the game which will be visible all the time during gameplay. But I can’t change the layout and UI of in-game components for this, so I was thinking of adding this banner outside of the game using custom HTML divs.
Hi, I’ve developed an HTML5 mobile game using Cocos Creator. It is released in various hosting sites. One of them wants to add a sticky banner at the top of the game which will be visible all the time during gameplay. But I can’t change the layout and UI of in-game components for this, so I was thinking of adding this banner outside of the game using custom HTML divs.
cocos.com What Node.js Packages Work With Cocos Creator Node.js is one of the best new web-based software out there and Cocos Creator takes full advantage of it. Find what packages are work well with Cocos. I thought all nodejs modules would work. learn.microsoft.com Cocos2D-x (C++) SDK - PlayFab Landing page for the PlayFab Cocos2D-x (C++) SDK. I can get the Playfab cocos2d-x module and write it natively.
Not sure what axios is, but from the page you link to it seems it should be supported [link] Need to install it and import it as common js module import axios from "axios/dist/axios.min.
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