Sun.May 21, 2023

article thumbnail

Ten highlights from Nordic Game this Week

Game Daily

Nordic Game conference takes place this week in the lovely city of Malmo, in Sweden. It features a wide variety of speakers from around the world, addressing some of the most interesting and urgent issues in modern gaming. Here are ten highlights from the days ahead. AI Development Concerns The first talk is by Andre Schenini Moreira (managing partner, FMA Legal), and it addresses a matter that’s top of mind for game developers and publishers right now – artificial intelligence.

AI 98
article thumbnail

What are NFTs in video games and how they might work?

Logic Simplified

The advancement of technology has enabled various sectors to flourish and develop in unimaginable ways. One area that has been able to capitalise on these developments is the gaming sector, which has created an entirely new universe for gamers. One of the latest breakthroughs to hit the video gaming market is NFTs. NFT video games are facilitating unprecedented expansion in the gaming business by providing players with an opportunity to make money while they play.

Asset 96
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

React vs Vue: Comparative Analysis of Most Popular Frontend Frameworks

Artoon

React.js and Vue.js are the most used front-end frameworks in web development. […] The post React vs Vue: Comparative Analysis of Most Popular Frontend Frameworks appeared first on Artoon Solutions.

article thumbnail

What Programming Language Does Unity Use?

Game Development for Beginners

Unity is a popular and powerful game engine that has been utilized to create countless games and interactive experiences. If you’re interested in diving into Unity development, one of the first questions you might have is: What programming language does Unity use? In this article, we’ll explore many Unity programming languages and discuss their advantages.

Join the IGDA Community
article thumbnail

Using the Shape Builder Tool in Affinity Designer v2 – Basics and T-shirt Design

2d Game Art Guru

The Basisc of the Shape Builder Tool in Affinity Designer v2 and an advanced application for a T-shirt Design Affinity Designer Video Tutorials I have recorded a few videos on the Shape Builder tool in Affinity Designer v2 already [ working with grids , fun puzzle grids , Celtic knots , and Advanced mandala design ]. Yet, there seems to be a bit of confusion and frustration on the topic of the Shape Builder.

Puzzle 52
article thumbnail

Elfscape: Ancestors

Indie DB

New skins and styles for player expression are here for this fantasy indie

Fantasy 64

More Trending

article thumbnail

Winter Survivors

Indie DB

The final update for this ecological indie is now out

Indy 59
article thumbnail

Switch Between LandScape and Portrait

Cocos

Well, the engine can only tell the system whether portrait mode and landscape mode are wanted by the game, but we can’t tell the system to switch with configuration files. So you would probably need to review docs from Android and iOS for how to request the phone to switch, I’m not sure it’s even possible. Tricky solution would be support both rotation and detect for window resize event, manually adapt your scene to the wanted orientation in the resize callback.

Engine 40
article thumbnail

Preview with [link] instead of http?

Cocos

I can make my own certificate. With tools like mkcert it is easy to do nowadays. Is there any way to use my own local server (e.g. serve ) to serve the preview build? Where are the preview files are located?

article thumbnail

error::"setScore": not a member of "GameOverScene"

Cocos

The GameScene.cpp source file code is as follows: auto gameoverScene = GameOverScene::create(); gameoverScene->setScore(_score); Director::getInstance()->replaceScene(TransitionFade::create(1.0f, gameoverScene)); But this line shows an error: gameoverScene->setScore(_score); The error is as follows: 1>E:cocos2d-x-3.17testsgame3ClassesGameScene.cpp(130,24): error C2039: “setScore”: not a member of “GameOverScene” 1>E:cocos2d-x-3.17testsgame3ClassesGameOverScene.h(9): message :

Code 40
Join the IGDA Community
article thumbnail

error::"setScore": not a member of "GameOverScene"

Cocos

auto gameoverScene = GameOverScene::create(); It will return a Scene, right ? I think you must cast Scene to GameOverScene.

40
article thumbnail

Particle system. uimeshrenderer and trail module

Cocos

NewProject_7.zip (55.3 KB) Do you mean in this case?

52
article thumbnail

Preview with [link] instead of http?

Cocos

The preview is running locally, and we don’t have any https certificate for local server

article thumbnail

Android build not running in android studio

Cocos

i tried with new project as well and using same directory as you mentioned

Build 40
Join the IGDA Community
article thumbnail

How to mask an image over another

Cocos

You should use setSiblingIndex to reorder your images

40
article thumbnail

Creator game stucks in android

Cocos

there is no such methods i think

Games 40
article thumbnail

Creator game stucks in android

Cocos

i am using cc version 3.

Games 40
article thumbnail

Creator game stucks in android

Cocos

what does this mean?

Games 40
article thumbnail

Spine slots working fine in web game but not proper in android

Cocos

cocos creator v3.

Games 40