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It is real: I am thrilled to announce that my new book, Too Much Fun: The Five Lives of the Commodore 64 Computer is out todayon MIT Press. Too Much Fun is a book about two central mysteries. First, why is the best-selling Commodore 64 computer absent in many computer and video game histories, and what is the influence of its games from SimCity to IK+ to Paradroid ?
GameFromScratch.com Godot Release Godot 4.4 Dev 6 There is a new development release of the open-source Godot game engine, Godot 4.4 Dev 6. We took an early look at Godot 4.4 dev1 and dev2, then more recently followed up with a look at the Godot 4.4 dev3, dev4 and dev5 releases. As timing always goes, shortly after […] The post Godot Release Godot 4.4 Dev 6 appeared first on GameFromScratch.com.
2018 was a pivotal year for the video games industry in India. Smartphones had already been moving towards the ubiquity they enjoy in the West but the launch of PlayerUnknown's Battlegrounds marked a significant shift for the market.
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The majority of a game's success comes from the size of its player base. Most games have a projected player count band they expect to reach (either via sales or free to play). I say band because predicting exact numbers is hard but it's more reasonable to expect somewhere between X and Y overall players. Every game has a minimum number of players it needs to reach in order to be considered a success.
How Live Service Games Keep Earning Infinite Money Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" my latest design video is up talking about evergreen content in live service games — what gets people to spend and stick with a game, and why cosmetics are no longer the primary driver. … The post How Live Service Games Keep Earning Infinite Money appeared first on Game Wisdom.
How Live Service Games Keep Earning Infinite Money Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" my latest design video is up talking about evergreen content in live service games — what gets people to spend and stick with a game, and why cosmetics are no longer the primary driver. … The post How Live Service Games Keep Earning Infinite Money appeared first on Game Wisdom.
The US' Federal Trade Commission has started the process to refund consumers impacted by Epic Games' alleged dark pattern tactics that led to unwanted purchases.
Creative filmmakers have repeatedly proven that successful films don't need massive budgets. They know how to make the most of limited resources. Hollywood blockbusters might cost over $200 million to produce, but budget film projects can tell compelling stories at a fraction of that cost. Smart resource allocation, careful planning, and creative problem-solving are essential to make a low-budget film succeed.
Nearly 95% of what audiences see in modern superhero movies comes from visual effects. A typical superhero film contains around 2,500 VFX shots. Visual effects have elevated superhero films beyond simple comic adaptations. These movies now offer spectacular visual experiences through intricate layers of digital artistry. Each action sequence demands hundreds of hours of detailed work.
While this isnt the big revealthats coming next monthits what Id call a soft reveal, a nod to our loyal fans who deserve the first look at what were building. First, the title: Project Thea. After much debate, we settled on a name that bridges the past and future.
This is a press release posted in addition to our usual editorial content. The 2024 TIGA Games Industry Awards have once again showcased the extraordinary creativity, innovation, and talent within the sector, which gathered at the historic Shoreditch Town Hall for a gala dinner and presentation ceremony on the evening of Thursday November 28th.
It is real: I am thrilled to announce that my new book, Too Much Fun: The Five Lives of the Commodore 64 Computer is out todayon MIT Press. Too Much Fun is a book about two central mysteries. First, why is the best-selling Commodore 64 computer absent in many computer and video game histories, and what is the influence of its games from SimCity to IK+ to Paradroid ?
This is a press release posted in addition to our usual editorial content. PTW, a global game development and services provider for many of the industrys largest publishers and studios, today announced the opening of its latest studio in Charleston, South Carolina.
For many engineering teams, QA can feel like a cost center rather than a growth enabler. However, when managed strategically, QA not only enhances product quality but also drives customer loyalty and accelerates innovation. This blog explores the hidden costs of neglecting QA, the signs that your QA processes might be holding you back, and actionable strategies to balance QA spending with business goals to ensure growth and scalability.
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