Tue.Dec 10, 2024

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Why gaming is India's "new entertainment frontier"

GamesIndustry.biz

2018 was a pivotal year for the video games industry in India. Smartphones had already been moving towards the ubiquity they enjoy in the West but the launch of PlayerUnknown's Battlegrounds marked a significant shift for the market.

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My new book, Too Much Fun – The Five Lives of the Commodore 64 Computer

Jesper Juul

It is real: I am thrilled to announce that my new book, Too Much Fun: The Five Lives of the Commodore 64 Computer is out todayon MIT Press. Too Much Fun is a book about two central mysteries. First, why is the best-selling Commodore 64 computer absent in many computer and video game histories, and what is the influence of its games from SimCity to IK+ to Paradroid ?

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Making a Monument Valley for the Netflix generation

GamesIndustry.biz

Monument Valley 3 is releasing today, ten years after the series debuted, and a mirror of developer Ustwo Games' evolution during that time.

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Godot Release Godot 4.4 Dev 6

Game From Scratch

GameFromScratch.com Godot Release Godot 4.4 Dev 6 There is a new development release of the open-source Godot game engine, Godot 4.4 Dev 6. We took an early look at Godot 4.4 dev1 and dev2, then more recently followed up with a look at the Godot 4.4 dev3, dev4 and dev5 releases. As timing always goes, shortly after […] The post Godot Release Godot 4.4 Dev 6 appeared first on GameFromScratch.com.

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FTC starts issuing refunds to Epic Games users following settlement

GamesIndustry.biz

The US' Federal Trade Commission has started the process to refund consumers impacted by Epic Games' alleged dark pattern tactics that led to unwanted purchases.

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[From the industry] Electronic Arts Opens Up 23 More Accessibility Patents for Wider Use and Open-Sources Photosensitivity Analysis Plugin

Game Development News

This is a press release posted in addition to our usual editorial content.

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Build A Rocket Boy acquires PlayFusion

GamesIndustry.biz

Build A Rocket Boy has acquired PlayFusion for an undisclosed sum.

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GamesIndustry.biz's India Games Week kicks off today

GamesIndustry.biz

GamesIndustry.biz is squeezing in one last territory special before the year wraps up, dedicating the rest of the week to sharing insights into India.

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Cost-Cutting Tips for Low-Budget Film Productions

Filmustage

Creative filmmakers have repeatedly proven that successful films don't need massive budgets. They know how to make the most of limited resources. Hollywood blockbusters might cost over $200 million to produce, but budget film projects can tell compelling stories at a fraction of that cost. Smart resource allocation, careful planning, and creative problem-solving are essential to make a low-budget film succeed.

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Clear Angle Studios opens new location in Los Angeles

GamesIndustry.biz

3D capture and processing company Clear Angle Studios has opened a new location in Culver City, Los Angeles.

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Behind the Scenes: VFX Breakdown of Superhero Movie Effects

Filmustage

Nearly 95% of what audiences see in modern superhero movies comes from visual effects. A typical superhero film contains around 2,500 VFX shots. Visual effects have elevated superhero films beyond simple comic adaptations. These movies now offer spectacular visual experiences through intricate layers of digital artistry. Each action sequence demands hundreds of hours of detailed work.

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How much do early/initial sales matter for the “succes” of a game? I often notice people saying that a game looks good but wait for a sale to pick it up. I understand that could be because mostly of budget reasons. But I do wonder if/how that affects developers/studios/etc.

Ask a Game Dev

The majority of a game's success comes from the size of its player base. Most games have a projected player count band they expect to reach (either via sales or free to play). I say band because predicting exact numbers is hard but it's more reasonable to expect somewhere between X and Y overall players. Every game has a minimum number of players it needs to reach in order to be considered a success.

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Project Thea Begins

Muha Games

While this isnt the big revealthats coming next monthits what Id call a soft reveal, a nod to our loyal fans who deserve the first look at what were building. First, the title: Project Thea. After much debate, we settled on a name that bridges the past and future.

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[From the industry] Here are the winners of the TIGA Awards 2024!

Game Development News

This is a press release posted in addition to our usual editorial content. The 2024 TIGA Games Industry Awards have once again showcased the extraordinary creativity, innovation, and talent within the sector, which gathered at the historic Shoreditch Town Hall for a gala dinner and presentation ceremony on the evening of Thursday November 28th.

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y new book, Too Much Fun – The Five Lives of the Commodore 64 Computer

Jesper Juul

It is real: I am thrilled to announce that my new book, Too Much Fun: The Five Lives of the Commodore 64 Computer is out todayon MIT Press. Too Much Fun is a book about two central mysteries. First, why is the best-selling Commodore 64 computer absent in many computer and video game histories, and what is the influence of its games from SimCity to IK+ to Paradroid ?

Demo 52
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[From the industry] Video Game Development and Services Company PTW Opens Studio in Charleston, South Carolina

Game Development News

This is a press release posted in addition to our usual editorial content. PTW, a global game development and services provider for many of the industrys largest publishers and studios, today announced the opening of its latest studio in Charleston, South Carolina.

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How Live Service Games Keep Earning Infinite Money

Game Wisdom

How Live Service Games Keep Earning Infinite Money Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" my latest design video is up talking about evergreen content in live service games — what gets people to spend and stick with a game, and why cosmetics are no longer the primary driver. … The post How Live Service Games Keep Earning Infinite Money appeared first on Game Wisdom.

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Are QA Costs Impacting Your Product’s Growth and Success?

Rocket Brush Studio

For many engineering teams, QA can feel like a cost center rather than a growth enabler. However, when managed strategically, QA not only enhances product quality but also drives customer loyalty and accelerates innovation. This blog explores the hidden costs of neglecting QA, the signs that your QA processes might be holding you back, and actionable strategies to balance QA spending with business goals to ensure growth and scalability.

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