Mon.Feb 26, 2024

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Assassin's Creed IV's player count rises post-Skull & Bones launch

Game Developer

Assassin's Creed IV's growing resurgence nearly 11 years later shows the pirate game scratched a real itch back in 2013.

Games 289
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Renowned composer Peter McConnell scores Goblin Stone from Orc Chop Games

PreMortem.Games

Composer Peter McConnell is responsible for some of the most memorable tunes of some of the most beloved video games of all time. There’s a good chance you hummed along with his melodies while playing classics like Monkey Island 2, Sam & Max and Grim Fandango. Or, more recently, Hearthstone and Psychonauts 2. He also wrote the soundtrack to the upcoming turn-based RPG Goblin Stone by Orc Chop Games.

Games 151
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Trending Sources

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Apple Arcade devs allege 'smell of death' amid payout reductions and canceled projects

Game Developer

Apple has reportedly been evasive on the future of its mobile game storefront, and is keeping quiet on its overall strategy for the Arcade.

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"You have to be built differently to stay resilient in this industry" | Black Voices Progress Report

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox This interview is part of GamesIndustry.biz's Black Voices Progress Report, offering insight into the different experiences Black professionals have in the games sector. You can read more about the project and check the other entries on this page. Vanessa Brasfield originally thought she'd enter the games sector as an artist.

Art 145
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Dear Tester, this is how you can help us be innovative

Game Developer

We’re currently developing a mini open world local co-op called Bugging Humans. It has a shared asymmetrical UI — where one player doesn’t see the screen but they have the controller, and the other player sees the screen and they have the keyboard. This means best practices, for instance in level design, have to be adapted. It also means blind and low-vision players can play with sighted players.

Co-op 243
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Suicide Squad failed to meet Warner expectations

GamesIndustry.biz

Suicide Squad: Kill the Justice League didn't meet Warner's expectations, according to its CFO Gunnar Wiedenfels. During an earnings call (as transcribed by Seeking Alpha ) following the release of its Q4 2023 results , Wiedenfels told investors that despite being one of its key releases for this year, the low sales of Suicide Squad has set its games division up "for a tough year.

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Q&A: How the Mortal Kombat 1 score brought nuance to a brutal world

Game Developer

Veteran composer Wilbert Roget explains why he ditched superhero bombast in pursuit of something more personal in NetherRealm's bloody fighter.

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More Trending

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MLB The Show's Negro Leagues inclusion 'needed to tell a story'

Game Developer

San Diego Studios' Ramone Russell explained that introducing MLB The Show players to the venerated Nego Leagues needed more than a simple roster update.

Studios 231
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Game announcements and data deficiencies | GI Microcast

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox James Batchelor and Chris Dring dive into the biggest stories of the past week in our weekly Microcast, which you can watch below or listen to on the podcasting platform of your choice. Following a quiet week - at least in terms of business news - the two discuss the slew of announcements from and around the Nintendo Partner Direct, and the opportunities afforded to games that might have struggled to gain attention in a

Data 114
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Update: Take-Two responds to recent Popcore layoffs: "No comment"

Game Developer

Popcare's layoffs occurred earlier this month, according to ex-staff, and come almost two years after the studio was acquired by Zynga.

Studios 235
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Apple disables web apps in the EU

GamesIndustry.biz

Apple has disabled the distribution of Progressive Web Apps in the EU to comply with the European Union's Digital Market's Act. In an update on the support page of its Developer site, the firm said the change was implemented due to "complex security and privacy concerns associated with web apps using alternative browser engines" outside of Apple's web browser engine WebKit.

Engine 120
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Baldur's Gate 3's item balancing went big because small stat changes are 'not cool'

Game Developer

'We do big numbers because that's cool,' says Larian Studios head of production David Walgrave.

Balance 267
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Supermassive to cut staff by 90

GamesIndustry.biz

Supermassive Games is poised to lay off approximately 90 employees from the company. As reported by Bloomberg , per an internal email, The Dark Anthologies Picture maker informed 150 staffers that they are at risk of being cut. A Supermassive representative said it is "entering into a period of consultation, which we anticipate will result in the loss of some of our colleagues.

Games 120
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Saltsea Chronicles developer Die Gute Fabrik disbands

Game Developer

'The publishing and investment scene is so tough for companies and projects of our scale right now.

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Die Gute Fabrik halts production

GamesIndustry.biz

Die Gute Fabrik is done for now, as the studio announced today that it stopped work last week after being unable to land funding for its next project. While the studio emphasized that it will continue looking for funding in the hopes of resuming production, it also said the entire team is looking for new roles , including CEO and creative director Hannah Nicklin and studio co-owner and artistic director Nils Deneken.

Studios 111
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Marcus Lehto exits Battlefield developer Ridgeline Games

Game Developer

Lehto first formed Ridgeline in 2021, which was tasked the following year with making a single-player campaign for the next Battlefield.

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Sony tests out PC support for the PSVR 2

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Sony Interactive Entertainment is in the process of adding PC support for its PSVR 2 headset. The announcement comes a year after the virtual reality hardware was launched.

PC 108
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The Quarry developer Supermassive confirms it's planning layoffs

Game Developer

'We're committed to focusing our efforts on our core strengths and upcoming titles.

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Four ways to build better indie marketing campaigns

GamesIndustry.biz

Getting your game noticed isn't easy, and it's particularly tough for indie game developers right now. Players' gaming backlogs are bigger than ever, and with an abundance of AAA games constantly entering the market – not to mention over 75,000 listed titles on the Steam marketplace – it's no wonder we're all being more selective with what we play.

Indy 109
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Why art from the '70s is great inspiration for games like Cocoon

Game Developer

Go beyond the wood-grain paneling and technicolor vibes to get some sweet ideas for your next game.

Art 254
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How Mobile Gaming Could Come to an End

Deconstructor of Fun

Some of you remember 2010 when games on Facebook were booming! That’s when many of us started our careers in free-to-play games. Me included. And if you were in the heydays of Facebook games, you will also remember how the party ended abruptly in 2012. Facebook used games for growth and discarded them quickly as it didn’t need them anymore. The platform killed the booming gaming business by handicapping the distribution channels used to grow our games.

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How NIDUS uses vibrant visuals and symbiotic characters to push players to their limits

Game Developer

Caleb Wood talks about how he used two symbiotic characters to create tension in their vibrant top-down shooter.

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Unreal Engine Real World ArchViz Assets Bundle

Game From Scratch

GameFromScratch.com Unreal Engine Real World ArchViz Assets Bundle There is a new Humble Bundle of interest to game developers, the Evermotion Content Creators Collection: Architectural Visions bundle is a collection of real world game ready assets for Unreal Engine. This bundle is organized into 3 fixed price tiers, with each tier containing a single asset pack The tiers […] The post Unreal Engine Real World ArchViz Assets Bundle appeared first on GameFromScratch.com.

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So hey, about ten years ago there was basically a phase in video game development where manual saves were disabled in place of (often far apart) automatic saves. It (mostly) passed in its own time, but… what was up with that?

Ask a Game Dev

The big problem with manual saves is that players can potentially save in a situation where the game is in an unwinnable state (e.g. save before the player is about to die). For players who like to overwrite their own saves instead of rotating save files, this can result in a really bad feeling and hours of lost progress. One major guiding principle in game design is "make it easy to do things right and hard to do things wrong".

Dev 52
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The Ultimate Guide for Perfecting Hybrid-Casual Creatives

CrazyLabs

With the hybrid-casual business model taking the mobile gaming industry by storm, many developers have important questions about creatives. Is there a fundamental difference in creatives for hyper and hybrid-casual games? Below, CrazyLabs’ Creative Lead answers these questions and shares her tips for nailing hybrid-casual creatives. Hybrid Creative Basics To begin with, it’s imperative to […] The post The Ultimate Guide for Perfecting Hybrid-Casual Creatives appeared first on CrazyLabs.

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Made with Unity: January/February 2024 highlights

Unity Blog

Keep up with everything that the Unity community is creating (and achieving) with this roundup of highlights from January and February 2024.

Games 84
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Visual Game & Media Design application deadline March 1st!

Jesper Juul

Please join us for our Visual Game & Media Design two-year master’s program in Copenhagen! The application deadline is March 1st.

Media 52
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Using physicsBody with setPositionOffset causes flashing and jerking when the character moves

Cocos

When I added physicsBody, my character was skewed, so I used setPositionOffset for physicsBody to match the animation, but when I added the character runAction move, it flashed and jerked. The one with 18 gold and 75 gold had its physics box misaligned, so I used setPositionOffset for its physics, so when it moved it jerked.

Demo 40
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Master How to Install Node and NPM: A Comprehensive Guide

Artoon

Install Node and npm which are essential tools for modern web development. […] The post Master How to Install Node and NPM: A Comprehensive Guide appeared first on Artoon Solutions.

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Persistent node

Cocos

Hello! I want to make the object persistent. But I also need the object to be in different scenes. How can you check whether an object exists? If exists, then destroy the current instance. I’m using Cocos Creator version 3.8.1.

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Master Android Coding Language in 8 Easy Steps!

Artoon

Welcome to our comprehensive guide on the essentials of Android coding language. […] The post Master Android Coding Language in 8 Easy Steps! appeared first on Artoon Solutions.

Code 40
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Emit Button Click Event

Cocos

How can I trigger the click event of a button component from code. I understand your confusion, I just need to do it this way. ? ? ? I’m using Cocos Creator version 3.8.1.

Code 40
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Shopify vs WordPress: Which Is Better for Ecommerce

Artoon

Ease of Use and Customization When you’re building an ecommerce business, knowing […] The post Shopify vs WordPress: Which Is Better for Ecommerce appeared first on Artoon Solutions.

Build 40
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Test any point in polygon collider

Cocos

Is their any alternative of test any point in polygon collider in 3.4 Like cc.Intersection.pointInPolygon() this in 2.4.

Polygon 40