Wed.Oct 30, 2024

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Nightingale dev Inflexion Games lays off staff as UK office shuts down

Game Developer

Inflexion's UK staff previously indicated the studio's office was being closed, and CEO Aaryn Flynn said the Canada team will also undergo restructuring.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. With no recollection of the past, players are guided only by a mysterious, familiar voice as they search for a way off the vessel. “I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. “What inspires me is the belief that I can make a great video game that will influenc

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Trending Sources

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Developer ProbablyMonsters lays off Battle Barge staff after project cancellation

Game Developer

According to one artist impacted by these new layoffs, this marks the third unrevealed project ProbablyMonsters has cancelled.

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Activision Blizzard QA staff walk out over return to office mandate

GamesIndustry.biz

Workers from Activision Blizzard's QA department in Eden Prairie, Minnesota have walked out in protest against the firm's return-to-office mandate.

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Ubisoft's recovery from weak half-year to involve 'addressing polarized comments' about company

Game Developer

Despite missing first-half projections for the year, CEO Yves Guillemot said a solid performance of back catalog games 'reaffirms the quality' of Ubisoft brands.

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Meet the Singapore trade association balancing support for indies with attracting overseas firms

GamesIndustry.biz

At Gamescom Asia, former Sony exec Shawn Layden described Southeast Asia as the region "where all the next great opportunities are going to come from" for the games industry.

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Unity's new CTO is former King exec and Havok co-founder Steve Collins

Game Developer

Collins has been tasked with accelerating 'product innovation, quality, and stability.

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More Trending

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Veteran devs claim smaller teams could mean more successful games

Game Developer

More indie studios are being opened by established game devs, bringing with them a return to a leaner development process.

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Dozens of staff laid off at Inflexion as part of restructuring

GamesIndustry.biz

Nightingale developer Inflexion Games is undergoing a restructuring and letting go dozens of employees as a result of the move.

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EA lauds business 'momentum' after delivering record net bookings in Q2

Game Developer

The company has now raised its business outlook for the current fiscal year.

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Sports titles drive record quarter for EA

GamesIndustry.biz

Electronic Arts published its financial results for the second quarter of FY2025, and saw an increase in net bookings driven by its EA Sports portfolio. The company said the results exceeded the high end of its guidance range, resulting in a raised outlook for the full financial year.

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Three reasons Star Wars Outlaws might have undersold

Game Developer

"The greatest teacher, failure is.

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Living World Project - Update 8

Indie DB

Progess since last update: - Added Market Location (1st interation) - Added Herbalist NPC and logic (Herbalist current will walk to gather location and gather plants/herbs). - Added Plants spawns, including mushrooms, garlics, patissons and beets around.

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Visual Studio Code 1.95 October Update

Game From Scratch

GameFromScratch.com Visual Studio Code 1.95 October Update The Visual Studio Code October update was just released. Visual Studio Code is an incredibly popular open-source cross platform highly modular code editor lead by Microsoft. The highlight features of this 1.95 October release include: Notice a trend? Four of the seven major features in this update are for Microsoft’s […] The post Visual Studio Code 1.95 October Update appeared first on GameFromScratch.com.

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Unity appoints former King exec Steve Collins as CTO

GamesIndustry.biz

Unity has announced the appointment of Steve Collins as its new chief technology officer.

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JetBrains Announce Subscription Pricing Changes

Game From Scratch

GameFromScratch.com JetBrains Announce Subscription Pricing Changes JetBrains, the makers of several popular cross platform developer tools and IDEs, hot on the heels of their WebStorm and Rider free for non-commercial use announcement, have just announced upcoming changing to their subscription pricing. Right now if you purchase a JetBrains tool, you can get 2nd and 3rd year […] The post JetBrains Announce Subscription Pricing Changes appeared first on GameFromScratch.com.

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EA CEO pushes back against the idea of an Apex 2.0 to solve its issues after the title's disappointing quarter

GamesIndustry.biz

As Apex Legends "fell short of expectations" during Electronic Arts' otherwise record Q2 FY25 , CEO Andrew Wilson pushed back against the idea of an 'Apex 2.0' to fix its issues during the earnings call's Q&A.

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Real Programming 4 Kids Launches Two New Online Courses: AI and Applied Mathematics

Real Programming

At Real Programming 4 Kids, we’re thrilled to announce the launch some new courses designed by highly qualified and experienced teachers to elevate your skills and knowledge: Online Artificial Intelligence Online Applied Mathematics Online Artificial Intelligence For over 24 years, Real Programming 4 Kids (RP4K) has been at the forefront of teaching coding to children through engaging video game applications.

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How to Handle Traumas in Escape from Tarkov Efficiently

Game Wisdom

How to Handle Traumas in Escape from Tarkov Efficiently Josh Bycer josh@game-wisdom.com That’s many times when survival in Escape from Tarkov totally depends on how well health management will go during a raid. The game becomes really realistic in terms of combat and injury, making players familiar with using medicines to recover … The post How to Handle Traumas in Escape from Tarkov Efficiently appeared first on Game Wisdom.

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recently i was watching a youtuber play mario party against 3 other AI controlled characters and it got me thinking. when it comes to games like mario party (Or any other game where you have an AI controlled opponent like XCOM) how do developers even begin to design an AI opponent who isnt automatically faster than you in a mini game of speed, or doesnt automatically know the solution to a puzzle in a room before you do and still has to figure it out, or cant guess the correct solution to a quiz automatically, all while still making it feel like you could actually lose to the AI without it feeling overly unfair?

Ask a Game Dev

Whenever we design anything, we usually start from the goal and work our way backwards. Our goal for these AI players is absolutely not for them to try to win - that would actually be quite easy, as you say. If we wanted the AI to win, it would always play optimally and, if we wanted, could cheat via inhuman reactions, frame-perfect inputs, utilize CPU-only knowledge, never take a shot that could miss, never make an execution mistake, and so on.

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6 Ways to Drive Video Game Popularity and Appeal Among Adult Audiences

Game Wisdom

6 Ways to Drive Video Game Popularity and Appeal Among Adult Audiences Josh Bycer josh@game-wisdom.com The video game industry is one of the most dynamic entertainment fields, continuously recording remarkable growth. The industry generated $184 billion in 2023 and is projected to reach $206 billion in 2026 as it grows and expands. However, among many … The post 6 Ways to Drive Video Game Popularity and Appeal Among Adult Audiences appeared first on Game Wisdom.

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Introducing Blades for Hire!

Indie DB

Introducing Blades for Hire - a strategy game that lets you take control of your own mercenary band.

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Favorite Demos From Next Fest

Game Wisdom

Favorite Demos From Next Fest Josh Bycer josh@game-wisdom.com While I’ve been posting showcase videos all week from the event, it’s time to sit down and actually pick my overall favorite demos and games I really want to play when they are released. If you want to catch all … The post Favorite Demos From Next Fest appeared first on Game Wisdom.

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GameSpot staff endure another round of job cuts

GamesIndustry.biz

Fandom-owned media outlet GameSpot has commenced another round of layoffs today.

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Arranger and Creatures of Ava Review

Game Wisdom

Arranger and Creatures of Ava Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double review of Arranger and Creatures of Ava both played with press keys provided by the developers. 0:00 Intro 00:19 Arranger A Role Puzzling Adventure 4:00 Creatures of Ava … The post Arranger and Creatures of Ava Review appeared first on Game Wisdom.

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Team17 appoints Rashid Varachia as CFO and COO

GamesIndustry.biz

Team17 has announced the appointment of Rashid Varachia as chief financial officer and chief operating officer.

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Top 20+Source Code for Android Apps Development Must Try

Artoon

Source code of Android app projects is in high demand as Android […] The post Top 20+Source Code for Android Apps Development Must Try appeared first on Artoon Solutions.

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Fingersoft lays off 14 employees

GamesIndustry.biz

Finnish mobile developer Fingersoft has laid off 14 members of staff.

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Maximum number of sprites?

Cocos

Also you can check left memory, low memory and threshold status through the method below. private void getMemoryInfo() { ActivityManager manager = (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE); ActivityManager.MemoryInfo info = new ActivityManager.MemoryInfo(); manager.getMemoryInfo(info); Log.e("Memory","total mem:"+(info.totalMem / (1024*1024))+"M"); Log.e("Memory","left mem:"+(info.availMem / (1024*1024))+"M"); Log.e("Memory","in low mem:"+info.lowMemory ); Log.e("Memory","thre

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ProbablyMonsters lays off "about 50 people" as Battle Barge project cancelled

GamesIndustry.biz

ProbablyMonsters has laid off "about 50 people.

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Maximum number of sprites?

Cocos

You can check the memory limit of your app in android app through the method below: private void getMaxMemoryInfo(){ Runtime rt = Runtime.getRuntime(); long maxMemory = rt.maxMemory(); Log.e("MaxMemory:", Long.toString(maxMemory/(1024*1024))); ActivityManager activityManager = (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE); Log.e("MemoryClass:", Long.toString(activityManager.getMemoryClass())); Log.e("LargeMemoryClass:", Long.toString(activityManager.

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Maximum number of sprites?

Cocos

I got it to work by cutting the spritesheets down 50% in each direction. They still look just as good, so I think I was hitting some memory threshold.

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