Tue.Feb 18, 2025

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Report: NetEase laid off Marvel Rivals' Seattle developers

Game Developer

NetEase may have conducted layoffs ahead of its reveal trailer for Marvel Rivals' next characters, Human Torch and the Thing.

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Epic Games introduces new cycle-based submission process for MegaGrants

PreMortem.Games

Recently, Epic Games has made a significant change to the way developers, creators, and innovators can apply for Epic MegaGrants. Since 12 February 2025, the program has transitioned from an always-open application model to a cycle-based submission process, accepting applications only twice a year. According to the website , the move is designed to streamline reviews, improve transparency, and provide applicants with clearer timelines regarding the status of their submissions.

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VR dev Toast Interactive lays off majority of staff

Game Developer

The remaining Toast staff will continue to support its two VR games, Richie's Plank Experience and 2024's Max Mustard.

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NESFab Programming Language

Game From Scratch

GameFromScratch.com NESFab Programming Language NESFab is a “new” programming language for a very old platform, the Nintendo Entertainment System. It provides a C-like programming language but offers closer to assembly level performance. In fact NESFab claims to be the fast compiled programming language for the NES hardware (including the 6502 processor).

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Starbreeze projects positivity as Payday 3 sales tumble into the abyss

Game Developer

The Swedish company recorded a full-year loss of $18.5 million after a sizeable downturn in net sales.

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How Indie Developers Are Utilizing AI Voice Generators

Game Wisdom

How Indie Developers Are Utilizing AI Voice Generators Josh Bycer josh@game-wisdom.com Within the changing indie game development paradigm, artificial intelligence (AI) voice generators have emerged as game-changers, allowing small studios to create deep, immersive audio that previously belonged to the domain of high-budget, big-studio productions. Such technologies give indie developers the … The post How Indie Developers Are Utilizing AI Voice Generators appeared first on Game Wisdom.

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Astro Bot takes home the gold at 2025 DICE Awards

Game Developer

The PlayStation 5 platformer had the most wins at the 28th annual DICE Awards, including top spot in the Family Game and Game Design categories.

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Adventure Game Design With Krunchy Fried Games

Game Wisdom

Adventure Game Design With Krunchy Fried Games Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast, I spoke with Dominic O’ Reilly from Krunchy Fried Games who is working on the adventure game Five Day Detective. We spoke about adventure game design and writing along with the challenges of … The post Adventure Game Design With Krunchy Fried Games appeared first on Game Wisdom.

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Square Enix to end support for Final Fantasy Crystal Chronicles on iOS

GamesIndustry.biz

Square Enix has announced it will be shutting down Final Fantasy Crystal Chronicles Remastered on iOS.

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Nightmare journey now out

Indie DB

Are you awake, or still dreaming? Youre on a bus, trying to reach your next stop. But every time you close your eyes, reality shifts.

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Toast Interactive cuts majority of staff, closes office

GamesIndustry.biz

Australian VR studio Toast Interactive has announced the closure of its office, with the majority of its staff being made redundant as a result.

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Why Script Coverage is Essential for Producers

Filmustage

In this article, we will explore how script coverage enables filmmakers to navigate the competitive landscape of Hollywood, where less than one percent of scripts achieve a "Recommend" rating. Production companies, studios, and agencies face an overwhelming volume of screenplay submissions that exceed their available evaluation time. Moreover, script coverage provides a user-friendly interface between individual writing and collaborative filmmaking.

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Clearing caches specific remote bundle

Cocos

Instead of using assetManager.cacheManager.clearCache() , which clears everything, you can target a specific remote bundle like this: javascript CopyEdit const bundle = assetManager.getBundle("your_bundle_name"); if (bundle) { bundle.releaseAll(); assetManager.cacheManager.removeCache(bundle.base); } This ensures only the selected bundle is cleared without affecting other assets.

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Aptoide fully launches to iOS consumers across EU

GamesIndustry.biz

Alternative app store Aptoide has fully launched its service on iOS in the European Union.

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How to export Spine 2d to use in Creator 3.8.5?

Cocos

Im struggling in correct way to export Spine 2D (version 4.2.39) with correct format to use in Creator 3.85 My latest effort resulted in these files: [link] But when I drag the files into scene, the spine node show empty space (although no error) So could anyone please help me with the correct way to export Spine 2d? Thank you so much!

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Hi, I just happened on your blog through a google search, as I am desperately trying to learn about the game’s industry scenes and where to go for them. I really want to get involved with the game’s industry and get into game design. I also want to pair that with becoming involved with a game industry community. Unfortunately, I am not sure where the bulk of the industry scenes are. I live in California (San Diego area). My question is: where is the industry scene, and where in SD can I find it?

Ask a Game Dev

You can try using [ GameDevMap ] and looking in your area. The website is updated fairly frequently (last update as of this posting was Feb 16th, 2025) and it collects the various developers, publishers, mobile, online, and gaming-adjacent companies across the world. They currently have [ 39 different game dev studios ] listed in the San Diego area.

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Setting SDK / NDK Path in CI

Cocos

Before running your build command, set the following environment variables: export ANDROID_HOME=/path/to/android-sdk export ANDROID_SDK_ROOT=/path/to/android-sdk export ANDROID_NDK_HOME=/path/to/android-ndk export NDK_ROOT=/path/to/android-ndk Make sure to replace /path/to/android-sdk and /path/to/android-ndk with the actual locations of your SDK and NDK.

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Major February Content Update LIVE MEOW on Steam! ⚔️

Astral Clock Tower Studios

It's official, Travelers! Kristala's next big content update is officially LIVE MEOW on Steam , which means a brand-new adventure is about to begin in the dark fantasy world of Ailur. Get ready to sink your claws into tons of exciting new features and mechanics - and prepare to embark on a major new questline thanks to friendly rodent NPC Gustav Gondasa, voiced by creator Julien Solomita.

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Node setSiblingIndex()

Cocos

Hi All, Is there a way to overwrite the base class function to define our own implementation? Requirement :- Since zIndex support is not available anymore in 3.8.2 I am using setSiblingIndex() to update the priority of the node as per my game requirement. I have to shuffle the node priority few time. Example :- Children in node are child1, child2, child3, child4, child5 to child1, child2, child5, child3, child4 to child1, child2, child5, child4, child3 I am setting the setSiblingIndex() value to

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