Wed.Feb 28, 2024

article thumbnail

EA will spend over $125 million laying off 5 percent of its workforce

Game Developer

The publisher is implementing a sweeping restructuring plan that will also result in project cancellations and office closures.

332
332
article thumbnail

EA cutting 5% of workforce

GamesIndustry.biz

Electronic Arts today announced that it is laying off approximately 5% of its employees as it leans in on the parts of the business it feels will be the most successful in the years to come. In its most recent annual report, the publisher gave its headcount as 13,400 as of the end of March 2023, which would put the job losses around 670 people. The cuts are just one part of the company's restructuring plan, which also includes closing some offices and sunsetting certain live games, like the prev

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Nintendo is gunning for Switch emulator Yuzu with new lawsuit

Game Developer

'With Yuzu in hand, nothing stops a user from obtaining and playing unlawful copies of virtually any game made for the Nintendo Switch.

Games 298
article thumbnail

Remedy acquires full Control rights from 505 Games for €17m

GamesIndustry.biz

Remedy has reacquired the rights to its hit action game Control from 505 Games. The Finnish video game developer now owns the rights to the hit 2019 action game, alongside its upcoming sequel and the multiplayer co-operative spin-off game Condor. 505 Games will continue as the publisher of the original Control until December 31, 2024. The cost of the deal is €17 million, which is the amount that 505 Games had invested in the development of Control 2 and Condor.

Games 145
article thumbnail

Remedy Entertainment gets Control's full franchise rights from 505 Games

Game Developer

Remedy now has full power over both the Alan Wake and Control franchises, and can do with them as it pleases.

article thumbnail

Cloud Imperium reportedly hit with layoffs

GamesIndustry.biz

Star Citizen developer Cloud Imperium Games has reportedly laid off an unknown number of staff. As reported by Game Developer , former employees have shared that they have been made redundant on LinkedIn, including level designer Dane Kubicka , Austin QA lead Vincent Sinatra and Austin senior QA analyst Andrew Rexroth. Star Citizen's game director, Todd Papy, also left the company last week according to his LinkedIn profile.

article thumbnail

Insomniac Games used finger-thwapping balloons for the sound of Spider-Man's wingsuit

Game Developer

According to Insomniac Games senior audio director Jerry Berlongieri, one of the coolest sound effects in Marvel's Spider-Man 2 came by putting balloons on a producer's fingers.

Games 261

More Trending

article thumbnail

Texas Chain Saw Massacre nets 5.6 million players as Black Tower takes over development

Game Developer

Even with the regime change, Gun Interactive appears to be putting its faith in Texas Chain Saw Massacre and its future.

article thumbnail

Dune (2021) Concept Art by Joseph Cross

Concept Art World

Concept Art World Dune (2021) Concept Art by Joseph Cross Concept artist Joseph Cross had previously shared some of the concept art he created for Denis Villeneuve’s Dune: Part One , starring Timothée Chalamet, Rebecca Ferguson, Oscar Isaac, Jason Momoa and many more. His work features several concepts art pieces for the Fremen crysknife, stillsuit, thumper and stilltent, plus some Harkonnen costume and helmet designs.

Concepts 123
article thumbnail

Polaris design retreat papers explore colonial-free design, prioritization frameworks, and more

Game Developer

Designers across the industry dig into designing games for empathetic players and how to evoke suspense and discovery in game design.

article thumbnail

NetEase opens new AAA studio BulletFarm led by Treyarch vet David Vonderhaar

GamesIndustry.biz

NetEase Games has opened another new studio in the West in the form of BulletFarm, and has hired Call of Duty veteran David Vonderhaar to lead the team. BulletFarm is headquartered in Los Angeles but positioned as a remote-first studio, and is already working on a AAA game built in Unreal Engine 5. The only details of the game shared so far are that it is a first-person title set in an original universe, and will be focused on co-operative gameplay.

AAA 118
article thumbnail

TRY AGAIN: How frustrations with game development lead to a platformer about game development frustrations

Game Developer

TRY AGAIN developer Adam Morina talks about how their own frustrations coming up with a game concept would lead to a game about those very frustrations.

article thumbnail

Are games too much like pornography? | 10 Years Ago This Month

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so entrenched in the now can learn from its past. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactl

Games 126
article thumbnail

NetEase hires veteran Call of Duty designer to lead new triple-A studio

Game Developer

David Vonderhaar spent almost two decades at Treyarch but will now take charge of remote-first studio BulletFarm.

Studios 260
article thumbnail

Nintendo files lawsuit against Yuzu emulator creators

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Nintendo of America is taking legal action against the developers of the Nintendo Switch emulator, Yuzu. As reported by Game File's Stephen Totilo , the suit was filed with the US District Court of Rhode Island on February 26.

article thumbnail

What surprising series influenced the design of Forza Motorsport? Dark Souls

Game Developer

Turn 10 game director Andy Beaudoin says Motorsport and From Software's games are both about 'mastery.

Software 257
article thumbnail

Deck Nine Games cuts 20% of its staff

GamesIndustry.biz

Life Is Strange: True Colors developer Deck Nine Games has cut 20% of its total workforce. As reported by Eurogamer , approximately 30 employees have lost their jobs as a result. "Like many others in the games industry right now, Deck Nine has been affected by the games industry's worsening market conditions," the studio wrote in a statement on X.

Games 123
article thumbnail

Google Play Games aims to capture Android and iOS mobile game revenue on PC

Game Developer

Google Play Games is a defense strategy against competing storefronts that host PC ports of mobile games, ensuring Google continues to capture revenue from users who abandon mobile to play on PC.

article thumbnail

What Is DISA STIG? STIG Security + STIG Viewer Demo

Perforce

Get an overview of DISA STIG and STIG security, and how to implement these guidelines. Plus, watch a demo video to learn how to export STIG Rule Violations to the Desktop STIG Viewer with Klocwork.

Demo 95
article thumbnail

How Graphite Labs created a Pong-like in qomp2

Game Developer

For the sequel, our main vision was expanding the narrative of the original qomp.

286
286
article thumbnail

Tekken boss says microtransactions are prevalent because dev costs are larger

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Tekken series boss Katsuhiro Harada says rising development costs have necessitated the inclusion of microtransactions in the series' latest outing, claiming the cost of making these games is ten times higher than during the 1990s The comment comes from Harada, who was responding to a social media user lamenting the inclusion of items such as paid costumes in the fighter.

Dev 107
article thumbnail

Black Desert Online nets €2 billion and 55 million players

Game Developer

The first (and only) game from Pearl Abyss has hit a pair of high benchmarks ahead of its 10th birthday.

Games 253
article thumbnail

Elevating the Security of Cloud Speed Layer in 2024

Rocket Brush Studio

Explore the critical role of security testing in the Cloud Speed Layer, emphasizing its importance in protecting data processing. QASource's expert team ensures data integrity and protection against cyber threats in real-time cloud environments.

Data 92
article thumbnail

Call of Duty: Warzone Mobile will have cross-progression between Modern Warfare 3 and Warzone

Game Developer

Warzone Mobile's cross-progression means players always have Call of Duty, and can spend money on it wherever they like.

Mobile 231
article thumbnail

Rocket Brands has opened up Skape.gg and Cre8tor to the public

Game Development News

Rocket Brands has announced plans to grow with the public launch of new online gaming community platforms Skape.gg and Cre8tor.

article thumbnail

Accessibility and fancy footwork with GLYDR's John Warren

Game Developer

On this edition of the Game Developer podcast, we chatted with John Warren of the new foot-operated control system GLYDR, all about accessible controller options and the importance of being "feet legal.

Editing 186
article thumbnail

Data-oriented design roundtable: Your questions, answered

Unity Blog

Hear from Unity experts and devs using DOTS in production, and learn best practices and hard-won tips about using data-oriented design in your game.

Data 100
article thumbnail

Keywords and Charisma partner to let devs harness AI-powered storytelling platform

Game Developer

Keywords claims Charisma is in the business of 'responsible' AI, but what exactly does that mean?

AI 201
article thumbnail

Black Desert Online's lifetime revenue hits €2bn

GamesIndustry.biz

Pearl Abyss' Black Desert Online has amassed over €2 billion in consumer revenue Read more

112
112
article thumbnail

How to get an array of pixel colors from an image?

Cocos

daisyH: o *= vec4(1, 1, 1, alpha); Thanks. Now I understand that this o *= vec4(1, 1, 1, alpha); is rgba. But I don’t understand whether these are rgba textures or just rgba colors that are superimposed on top of the texture. I tried to display in the picture the movement pattern of drawing the appearance of pixels. The beginning of the movement of pixels depends on the color saturation and tends to display colors next to a circle.

Pixel 52
article thumbnail

Marcus Lehto leaves EA studio he founded

GamesIndustry.biz

Ridgeline Games founder Marcus Lehto has left the EA studio working on the Battlefield franchise. Lehto, who formed the studio in 2021 , issued a statement on social media in which he confirmed that he left the studio on his "own accord." "This was a very tough decision for me to make," Lehto wrote. "I want to thank the Battlefield community for allowing me to listen to you while I was able.

Studios 70
article thumbnail

Why do I only get spriteFrame when importing files?

Cocos

For the processing of vertices and pixels, shaders are often required. Vertex shaders are responsible for processing vertex transformations, while fragment shaders handle pixel-level transformations.

Pixel 52
article thumbnail

G’day GameDev. I am in my late 30’s and considering returning to school to study Game Design. I currently have no applicable/transferable knowledge, skills or experience and I will be 40 years old when I have finished my studies and looking to find my first job in the industry. Am I too late? Will I be wasting my time (and money) trying to enter the industry at that age?

Ask a Game Dev

There's some major questions that you need to answer for yourself. First and foremost, I think it really depends on what your own goals and responsibilities are. What is it you want to do with your life? Do you have any other major goals outside of your career? Is doing game design professionally what you really want, or would doing game design as an amateur hobbyist be enough?

article thumbnail

Why do I only get spriteFrame when importing files?

Cocos

? When I import the file I only get spriteFrame without texture. It’s here right away spriteFrame and texture. If I change the file type to texture, the icon in texture still doesn’t appear like it does here. This is what my loaded image looks like with texture type I went and checked if the texture was loading vi.

Texture 52
article thumbnail

The European Speedrunner Assembly raised £67,189 for Make-A-Wish International

Game Development News

The European Speedrunner Assembly held an esports event in Malmö, Sweden last week, where players put their skills to the test to raise money for Make-A-Wish International

Esports 52
article thumbnail

Why do I only get spriteFrame when importing files?

Cocos

daisyH: image.data My ultimate goal is to get an array of pixel colors and vertices to play with. I explore properties and functions in search of the ultimate goal. my goal is to get an array of pixel colors and vertices so that I can play with them. I explore properties and functions in search of the ultimate goal. I assumed that it was impossible to get colors and vertices from a spriteFrame, so I started playing with the Texture2D type.

Pixel 52
article thumbnail

Juego Studios at LEAP 2024 Riyadh, Saudi Arabia: The Global Tech Conference

Juego Studio

The 3rd LEAP Global Tech Conference 2024 is held in Riyadh, Saudi Arabia, from March 4 -7, 2024.