EA will spend over $125 million laying off 5 percent of its workforce
Game Developer
FEBRUARY 28, 2024
The publisher is implementing a sweeping restructuring plan that will also result in project cancellations and office closures.
Game Developer
FEBRUARY 28, 2024
The publisher is implementing a sweeping restructuring plan that will also result in project cancellations and office closures.
GamesIndustry.biz
FEBRUARY 28, 2024
Electronic Arts today announced that it is laying off approximately 5% of its employees as it leans in on the parts of the business it feels will be the most successful in the years to come. In its most recent annual report, the publisher gave its headcount as 13,400 as of the end of March 2023, which would put the job losses around 670 people. The cuts are just one part of the company's restructuring plan, which also includes closing some offices and sunsetting certain live games, like the prev
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Game Developer
FEBRUARY 28, 2024
'With Yuzu in hand, nothing stops a user from obtaining and playing unlawful copies of virtually any game made for the Nintendo Switch.
GamesIndustry.biz
FEBRUARY 28, 2024
Remedy has reacquired the rights to its hit action game Control from 505 Games. The Finnish video game developer now owns the rights to the hit 2019 action game, alongside its upcoming sequel and the multiplayer co-operative spin-off game Condor. 505 Games will continue as the publisher of the original Control until December 31, 2024. The cost of the deal is €17 million, which is the amount that 505 Games had invested in the development of Control 2 and Condor.
Game Developer
FEBRUARY 28, 2024
Remedy now has full power over both the Alan Wake and Control franchises, and can do with them as it pleases.
GamesIndustry.biz
FEBRUARY 28, 2024
Star Citizen developer Cloud Imperium Games has reportedly laid off an unknown number of staff. As reported by Game Developer , former employees have shared that they have been made redundant on LinkedIn, including level designer Dane Kubicka , Austin QA lead Vincent Sinatra and Austin senior QA analyst Andrew Rexroth. Star Citizen's game director, Todd Papy, also left the company last week according to his LinkedIn profile.
Game Developer
FEBRUARY 28, 2024
According to Insomniac Games senior audio director Jerry Berlongieri, one of the coolest sound effects in Marvel's Spider-Man 2 came by putting balloons on a producer's fingers.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Game Developer
FEBRUARY 28, 2024
Even with the regime change, Gun Interactive appears to be putting its faith in Texas Chain Saw Massacre and its future.
Concept Art World
FEBRUARY 28, 2024
Concept Art World Dune (2021) Concept Art by Joseph Cross Concept artist Joseph Cross had previously shared some of the concept art he created for Denis Villeneuve’s Dune: Part One , starring Timothée Chalamet, Rebecca Ferguson, Oscar Isaac, Jason Momoa and many more. His work features several concepts art pieces for the Fremen crysknife, stillsuit, thumper and stilltent, plus some Harkonnen costume and helmet designs.
Game Developer
FEBRUARY 28, 2024
Designers across the industry dig into designing games for empathetic players and how to evoke suspense and discovery in game design.
GamesIndustry.biz
FEBRUARY 28, 2024
NetEase Games has opened another new studio in the West in the form of BulletFarm, and has hired Call of Duty veteran David Vonderhaar to lead the team. BulletFarm is headquartered in Los Angeles but positioned as a remote-first studio, and is already working on a AAA game built in Unreal Engine 5. The only details of the game shared so far are that it is a first-person title set in an original universe, and will be focused on co-operative gameplay.
Game Developer
FEBRUARY 28, 2024
TRY AGAIN developer Adam Morina talks about how their own frustrations coming up with a game concept would lead to a game about those very frustrations.
GamesIndustry.biz
FEBRUARY 28, 2024
Sign up for the GI Daily here to get the biggest news straight to your inbox The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so entrenched in the now can learn from its past. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactl
Game Developer
FEBRUARY 28, 2024
David Vonderhaar spent almost two decades at Treyarch but will now take charge of remote-first studio BulletFarm.
GamesIndustry.biz
FEBRUARY 28, 2024
Sign up for the GI Daily here to get the biggest news straight to your inbox Nintendo of America is taking legal action against the developers of the Nintendo Switch emulator, Yuzu. As reported by Game File's Stephen Totilo , the suit was filed with the US District Court of Rhode Island on February 26.
Game Developer
FEBRUARY 28, 2024
Turn 10 game director Andy Beaudoin says Motorsport and From Software's games are both about 'mastery.
GamesIndustry.biz
FEBRUARY 28, 2024
Life Is Strange: True Colors developer Deck Nine Games has cut 20% of its total workforce. As reported by Eurogamer , approximately 30 employees have lost their jobs as a result. "Like many others in the games industry right now, Deck Nine has been affected by the games industry's worsening market conditions," the studio wrote in a statement on X.
Game Developer
FEBRUARY 28, 2024
Google Play Games is a defense strategy against competing storefronts that host PC ports of mobile games, ensuring Google continues to capture revenue from users who abandon mobile to play on PC.
Perforce
FEBRUARY 28, 2024
Get an overview of DISA STIG and STIG security, and how to implement these guidelines. Plus, watch a demo video to learn how to export STIG Rule Violations to the Desktop STIG Viewer with Klocwork.
Game Developer
FEBRUARY 28, 2024
For the sequel, our main vision was expanding the narrative of the original qomp.
GamesIndustry.biz
FEBRUARY 28, 2024
Sign up for the GI Daily here to get the biggest news straight to your inbox Tekken series boss Katsuhiro Harada says rising development costs have necessitated the inclusion of microtransactions in the series' latest outing, claiming the cost of making these games is ten times higher than during the 1990s The comment comes from Harada, who was responding to a social media user lamenting the inclusion of items such as paid costumes in the fighter.
Game Developer
FEBRUARY 28, 2024
The first (and only) game from Pearl Abyss has hit a pair of high benchmarks ahead of its 10th birthday.
Rocket Brush Studio
FEBRUARY 28, 2024
Explore the critical role of security testing in the Cloud Speed Layer, emphasizing its importance in protecting data processing. QASource's expert team ensures data integrity and protection against cyber threats in real-time cloud environments.
Game Developer
FEBRUARY 28, 2024
Warzone Mobile's cross-progression means players always have Call of Duty, and can spend money on it wherever they like.
Game Development News
FEBRUARY 28, 2024
Rocket Brands has announced plans to grow with the public launch of new online gaming community platforms Skape.gg and Cre8tor.
Game Developer
FEBRUARY 28, 2024
On this edition of the Game Developer podcast, we chatted with John Warren of the new foot-operated control system GLYDR, all about accessible controller options and the importance of being "feet legal.
Unity Blog
FEBRUARY 28, 2024
Hear from Unity experts and devs using DOTS in production, and learn best practices and hard-won tips about using data-oriented design in your game.
Game Developer
FEBRUARY 28, 2024
Keywords claims Charisma is in the business of 'responsible' AI, but what exactly does that mean?
GamesIndustry.biz
FEBRUARY 28, 2024
Pearl Abyss' Black Desert Online has amassed over €2 billion in consumer revenue Read more
Cocos
FEBRUARY 28, 2024
daisyH: o *= vec4(1, 1, 1, alpha); Thanks. Now I understand that this o *= vec4(1, 1, 1, alpha); is rgba. But I don’t understand whether these are rgba textures or just rgba colors that are superimposed on top of the texture. I tried to display in the picture the movement pattern of drawing the appearance of pixels. The beginning of the movement of pixels depends on the color saturation and tends to display colors next to a circle.
GamesIndustry.biz
FEBRUARY 28, 2024
Ridgeline Games founder Marcus Lehto has left the EA studio working on the Battlefield franchise. Lehto, who formed the studio in 2021 , issued a statement on social media in which he confirmed that he left the studio on his "own accord." "This was a very tough decision for me to make," Lehto wrote. "I want to thank the Battlefield community for allowing me to listen to you while I was able.
Cocos
FEBRUARY 28, 2024
For the processing of vertices and pixels, shaders are often required. Vertex shaders are responsible for processing vertex transformations, while fragment shaders handle pixel-level transformations.
Ask a Game Dev
FEBRUARY 28, 2024
There's some major questions that you need to answer for yourself. First and foremost, I think it really depends on what your own goals and responsibilities are. What is it you want to do with your life? Do you have any other major goals outside of your career? Is doing game design professionally what you really want, or would doing game design as an amateur hobbyist be enough?
Cocos
FEBRUARY 28, 2024
? When I import the file I only get spriteFrame without texture. It’s here right away spriteFrame and texture. If I change the file type to texture, the icon in texture still doesn’t appear like it does here. This is what my loaded image looks like with texture type I went and checked if the texture was loading vi.
Game Development News
FEBRUARY 28, 2024
The European Speedrunner Assembly held an esports event in Malmö, Sweden last week, where players put their skills to the test to raise money for Make-A-Wish International
Cocos
FEBRUARY 28, 2024
daisyH: image.data My ultimate goal is to get an array of pixel colors and vertices to play with. I explore properties and functions in search of the ultimate goal. my goal is to get an array of pixel colors and vertices so that I can play with them. I explore properties and functions in search of the ultimate goal. I assumed that it was impossible to get colors and vertices from a spriteFrame, so I started playing with the Texture2D type.
Juego Studio
FEBRUARY 28, 2024
The 3rd LEAP Global Tech Conference 2024 is held in Riyadh, Saudi Arabia, from March 4 -7, 2024.
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