This Test Could Make or Break My Engine
Harold Serrano
APRIL 27, 2025
After two years of rewriting my game engine from scratch using ECS architecture, I finally arrived at a huge milestone: testing whether I can assign gameplay behavior to a character directly through the editor. On the surface, it might sound like a small step but behind this test is months of work, late nights, countless bugs, and an entire editor system built from scratch.
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