Sat.Apr 19, 2025

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Designer Notes #87: Caroline Marchal – Part 1

Designer Notes

In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters walk up stairs correctly, and how Heavy Rain was built for non-gamers but enjoyed the most by gamers.

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Rust Gambling: How Virtual Skins Became a Game of Their Own

Game Wisdom

Rust Gambling: How Virtual Skins Became a Game of Their Own Josh Bycer josh@game-wisdom.com If youve ever played Rust, you already know, its not just a game. Its survival, tension, and the thrill of outlasting your enemies. But what many players dont talk about as often is a unique corner of the Rust universe … The post Rust Gambling: How Virtual Skins Became a Game of Their Own appeared first on Game Wisdom.

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Sheva is now out

Indie DB

what if classic fighting games were turn-based? Sheva.

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ApocaShift - Building Playtest in 2 weeks

Indie DB

Today I will be showing off a new video with the newest rendition of the Base Building System, several more objects have been added but still pales in comparison to full release.