2024 in Review | GI Microcast
GamesIndustry.biz
DECEMBER 23, 2024
The latest episode of The GamesIndustry.biz Microcast is available to download now.
GamesIndustry.biz
DECEMBER 23, 2024
The latest episode of The GamesIndustry.biz Microcast is available to download now.
Game From Scratch
DECEMBER 23, 2024
GameFromScratch.com SFML 3 Released SFML, the Simple and Fast Multimedia Library just released SFML 3. It has been over a decade since the SFML 2 release, and the 3.0.0 branch has been in development for over 3 years. The highlight feature of SFML 3 is the migration to C++ 17 (in fact C++ 17 […] The post SFML 3 Released appeared first on GameFromScratch.com.
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GamesIndustry.biz
DECEMBER 23, 2024
Every year, we turn to a panel of trusted analysts to ask them what they see coming down the road, and ask them to assess their predictions from the previous year.
Deconstructor of Fun
DECEMBER 23, 2024
Written by Stanislav Yushenko , an ex-M&A lawyer who transitioned to the business side of gaming. Stan previously worked at Playrix but took a two-year sabbatical to earn his MBA and sharpen his business acumen. Now hes scouting for his next roleideally somewhere that values both spreadsheets and strategic vision. I was recently playing a mobile game.
GamesIndustry.biz
DECEMBER 23, 2024
Vancouver-based studio Hothead Games has closed its doors.
Cocos
DECEMBER 23, 2024
Thanks! Somehow I didnt think cocos would treat them as different functions, as they do same thing with the same syntax, but I guess it only watches functions name/type/etc. Anyways, thanks again!
GamesIndustry.biz
DECEMBER 23, 2024
Aonic has received a €152 million investment after entering an agreement with Metric Capital Partners and Active Ownership.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
GamesIndustry.biz
DECEMBER 23, 2024
2025 is set to be a bumper year of growth for the games industry due to the long-awaited launches of Switch 2 and Grand Theft Auto 6.
Cocos
DECEMBER 23, 2024
Hi! Im currently working on a simple project, and as part of it, I needed to register player input. So I added event listener, so whenever player presses inside parent node, other stuff happens. onLoad() { this.node.parent.on(cc.Node.EventType.TOUCH_START, function (event) { this.Pressed = true; console.log("Pressed"); }, this); this.node.parent.on(cc.Node.EventType.TOUCH_END, function (event) { this.Pressed = false; console.log("Lifted"); }, this); } And then way dowm the code I tried removing
GamesIndustry.biz
DECEMBER 23, 2024
The Academy of Interactive Arts & Sciences has announced that Nintendo of America veteran Don James will receive the AIAS Lifetime Achievement Award.
Ask a Game Dev
DECEMBER 23, 2024
The teams leadership (with input from the publisher) figures out how much time the project needs and how many people it will need to complete it based on the feature list and the targeted release specs. Lets try a breakdown as an example of this. Imagine that weve just been given the green light for a third person single player looter shooter. Our approved prototype has one player completing one quest in an environment where there are a few enemies and a handful of different guns and gear.
GamesIndustry.biz
DECEMBER 23, 2024
This series of Playable Futures articles considers how the design, technology, people, and theory of video games are informing and influencing the wider world.
Cocos
DECEMBER 23, 2024
You are defining separate functions to register and unregister the events, you need to use the same function, try this onLoad() { this.node.parent.on(cc.Node.EventType.TOUCH_START, this.onTouchStart, this); this.node.parent.on(cc.Node.EventType.TOUCH_END, this.onTouchEnd, this); } onTouchStart(event) { this.Pressed = true; console.log("Pressed"); } onTouchEnd(event) { this.Pressed = false; console.log("Lifted"); } to remove this.node.parent.off(cc.Node.EventType.TOUCH_START, this.onTouchStart, t
GamesIndustry.biz
DECEMBER 23, 2024
Amazon Video has renewed Secret Level for a second season.
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