Tue.Mar 19, 2024

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Obituary: Jim Ward, Dungeons & Dragons designer, died at age 72

Game Developer

Ward joined TSR during Dungeons & Dragons' first boom, and worked on several add-ons for the TTRPG, plus his own science-fantasy game, Metamorphosis Alpha.

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The return of 1ReasonToBe and why we still need it | GDC 2024

GamesIndustry.biz

This GDC marks the comeback of an iconic panel, with 1ReasonToBe returning in person for the first time since 2019. Hosted by Pincer Games CEO and Uruguayan Game Developers Association president Laia Bee, the panel will take place on Thursday at 11:30am PT, featuring five women who will share their 'one reason to be' in the industry, and their stories in games.

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Trending Sources

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'Don't show hole' and other good advice from the Baldur's Gate 3 TikTok account

Game Developer

Larian Studio's creative content manager Ben M-J shares good insight into what makes TikTok tick and worked for Baldur's Gate 3.

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Ubisoft debuts NEO NPC AI prototypes | GDC 2024

GamesIndustry.biz

Ubisoft has shown three behind-the-scenes demos at GDC this week on the potential of AI when it comes to building NPCs. Dubbed NEO NPCs, Ubisoft's efforts involves combining AI responses with narrative back stories and prompts designed to avoid making the NPCs appear 'soulless'. The project is an R&D initiative led by Ubisoft’s Paris alongside its Production Technology department.

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How do Ubisoft's AI-driven NPCs handle dynamic player interactions?

Game Developer

Do NEO NPCs dream of electric sheep?

AI 334
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Something Wicked reportedly hit with layoffs

GamesIndustry.biz

Something Wicked Games has reportedly cut an unknown number of staff. As reported by Game Developer , senior animator Eric Webb shared on LinkedIn last Friday that the studio "had to lay off most of [its] staff." Graphics programmer Andrew Woloszyn also posted to LinkedIn writing that he had been "caught up in the layoffs at Something Wicked," while lead narrative designer Jessica Sliwinski shared that she is currently looking for work.

Writing 131
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Hidden choices, small ripples: How CDPR merged cinematics and interactivity in Cyberpunk 2077

Game Developer

[Interactivity] is a way to increase player engagement in story moments, which in turn maximizes immersion.

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Bungie's Marathon gets director change as studio frets over Destiny 2: The Final Shape

Game Developer

The fate of Bungie as a developer is now also tied up in its Marathon reboot, which it wants to get out the door by 2026.

Studios 305
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Sensor Tower acquires Data.ai

GamesIndustry.biz

Sensor Tower has acquired mobile marketing firm Data.ai for an undisclosed sum, which will involve an unknown number of layoffs from the latter's workforce. As reported by TechCrunch , Sensor Tower plans to utilise Data.ai to strengthen its position in digital marketing and mobile, and to expand its customer base and products. Sensor Tower said its platforms will remain as standalone offerings "with no additional consumer-focused changes" following the acquisition, and its leadership team will r

Mobile 128
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World of Warcraft's Plunderstorm event gives the MMO a pirate battle royale mode

Game Developer

Plunderstorm gives WoW players a new mode, and Blizzard gets to test the waters for future limited-time events.

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NVIDIA Speech and Translation AI Models Set Records for Speed and Accuracy

Nvidia

Speech and translation AI models developed at NVIDIA are pushing the boundaries of performance and innovation. The NVIDIA Parakeet automatic speech recognition. Speech and translation AI models developed at NVIDIA are pushing the boundaries of performance and innovation. The NVIDIA Parakeet automatic speech recognition (ASR) family of models and the NVIDIA Canary multilingual, multitask ASR and translation model currently top the Hugging Face Open ASR Leaderboard.

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Weaving the vibrant fantasy world (and horrifying nighttime land) of Little Goody Two Shoes

Game Developer

Developer AstralShift talks about the artistic inspirations and thought processes that went into creating the beautiful daytime and horrifying nighttime of the fantasy world of Little Goody Two Shoes.

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Thunderful extends distribution agreement with Nintendo

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Thunderful Group has secured an extension of its long-running partnership with Nintendo, in which it handles the distribution for all of the platform holder's products in the Nordic and Baltic regions. The agreement between Nintendo and Thunderful-owned distributor Bergsala was due to end on March 31, 2024, but has now been prolonged for another two years, with the same terms as the current arrangement.

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Valve launches Steam Families to unite player libraries and parent controls

Game Developer

Steam Families offers more centralized oversight for parents, making it easier to monitor what their kids buy (or play).

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PlayStation veteran Connie Booth joins EA

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox PlayStation veteran Connie Booth has joined EA as its new group general manager of action RPG. As reported by IGN , Booth will report directly to EA's entertainment head, Laura Miele.

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Overwatch 2 devs allege PvE future uncertain as Story Missions become 'deprioritized'

Game Developer

PvE was previously pitched as a big new part of Overwatch 2, but is now actively collapsing underneath the hero shooter's foundation.

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Dark and Darker coming to Epic Games Store following injunction dismissal

GamesIndustry.biz

A year after being removed from Steam, Ironmace's Dark and Darker will be available on the Epic Games Store. As reported by PC Gamer , the developer announced the move on its Discord server. The game is currently in early access, with no release date as of yet. Dark and Darker launched on Steam in February 2023, but was delisted after Nexon alleged that the game began as its own prototype project P3.

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PlayStation veteran Connie Booth joins EA Entertainment

Game Developer

EA needs blockbusters, and it's hoping Booth's expertise in making hit after hit at PlayStation will work in its favor.

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Lies of P hits seven million players | News-in-brief

GamesIndustry.biz

Neowiz has announced that Lies of P has reached seven million players Read more

Studios 117
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New Shader Graph feature examples in 2022 LTS

Unity Blog

The new Shader Graph Feature Examples sample set is now available to import now from the Package Manager to help you create a wide range of effects and techniques using Shader Graph.

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Nazara Technologies to earmark $100m towards M&A activity

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Nazara Technologies has announced that it will commit $100 million to expand via mergers and acquisitions. The gaming and sports media firm said its pledge will be conducted across the next two years.

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BuildBox 4 Announced – AI Powered 3D Game Engine

Game From Scratch

GameFromScratch.com BuildBox 4 Announced – AI Powered 3D Game Engine BuildBox is perhaps the easiest to use game engine on the market. BuildBox is also a company known to make some pretty stupid business decisions. This one however, does not feel like a bad business decision. In fact it feels like one of the best uses of AI technology in […] The post BuildBox 4 Announced – AI Powered 3D Game Engine appeared first on GameFromScratch.com.

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Generative AI for Digital Humans and New AI-powered NVIDIA RTX Lighting

Nvidia

At GDC 2024, NVIDIA announced that leading AI application developers such as Inworld AI are using NVIDIA digital human technologies to accelerate the deployment. At GDC 2024, NVIDIA announced that leading AI application developers such as Inworld AI are using NVIDIA digital human technologies to accelerate the deployment of generative AI-powered game characters alongside updated NVIDIA RTX SDKs that simplify the creation of beautiful worlds.

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Prototype to Publish Unity Humble Bundle

Game From Scratch

GameFromScratch.com Prototype to Publish Unity Humble Bundle The Prototype to Publish Unity Humble Bundle is a collection of 20 Unity assets for $15. Yes, there are no tiers to this bundle, and it is short lived, only lasting a week. Contents of this bundle include: EXPLORER – Stone Age Runtime Asset Database Sounds Good – Easy & […] The post Prototype to Publish Unity Humble Bundle appeared first on GameFromScratch.com.

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Embracer sells Saber, Sony stumbles with PSVR 2 | Microcast

GamesIndustry.biz

The GamesIndustry.biz Microcast takes a quick dive into the biggest stories from the business of video games over the past week - and the latest episode is available to listen to or watch now. This week, editor-in-chief James Batchelor is joined by staff writer Jeffrey Rousseau, who makes his Microcast debut while regular co-host Chris Dring is attending GDC 2024.

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Top 10 Automation Testing Companies in the USA in 2024

Rocket Brush Studio

Businesses across the globe recognize the critical role that automation testing plays in pushing the boundaries of innovation and efficiency. Understanding which automation testing companies in USA lead the pack has become necessary for businesses aiming to secure a competitive edge. This guide spotlights the 10 top automation companies that are not just reshaping the way we approach quality assurance but are also setting new standards in software excellence.

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Godot Tactics RPG – 04. State Machine

The Liquid Fire

Hi, 7thsage again. I’m back for part 4. State Machines. We got most of the setup done last lesson so this time around we can focus mostly on just the state machines. State Machines A very useful pattern that you will frequently run into in game design is the State Machine. A state machine is like a little box of behavior that we can attach to an object and swap out as things change to modify the behavior.

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What is an RPG?

Keith Burgun

I decided to make a word cloud that lays out some of the associations between certain qualities of a game, and the term “RPG” Check it out, and let me know what you think.

Games 59
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[Cocos Creator 2.4.x] build custom cocos2d-x engine on Mac?

Cocos

here is my windows platform environment and I made it same on this mac os Windows 11, MacOS Ventura 13.6.3 NDK_ROOT=C:CocosEnvAndroidndkr22b JAVA_HOME=C:CocosEnvjdk-17 ANT_ROOT=C:CocosEnvapache-ant-1.9.7 ANDROID_SDK_ROOT=C:CocosEnvAndroidsdk cocos creator : 2.4.13 cocos dashboard : 2.1.2 nodejs : v11.15.0 python : v2.7.10 cmake : v3.29.0 ant : v1.9.7 openssl : v0.9.8k visual studio : Visual Studio 2017 Community gradle : v7.4.

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Understanding Difficulty in Game Design

Game Wisdom

Understanding Difficulty in Game Design Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" Continuing our discussion from soulslikes, for this key to games podcast episode, we’re talking about what it means to understand and breakdown difficulty.… The post Understanding Difficulty in Game Design appeared first on Game Wisdom.

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[Cocos Creator 2.4.x] build custom cocos2d-x engine on Mac?

Cocos

Hi I have implemented script native bridge module by following docs url. This works on android platfrom on window OS but does not work on iOS platform on the mac OS. I suspect cocos dashboard is not reconizing the custom cocos2d-x engine source. How would I resolve this problem? Thank you in advance. [link] [link] [link] GitHub GitHub - cocos/engine-native: Native engine for Cocos Creator v2.x Native engine for Cocos Creator v2.x.

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What are Single Page Web Applications or Single Page Apps (SPA)?

Artoon

In recent years, Single Page Web Applications (SPAs) have become highly favored […] The post What are Single Page Web Applications or Single Page Apps (SPA)? appeared first on Artoon Solutions.

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I want to process when I tap the screen

Cocos

Hello. I am looking to process a tap anywhere on the screen in cocos. To do this, I create a Node called TouchNode in Scene and attach the following source code. import { _decorator, Component, Node } from 'cc'; const { ccclass, property } = _decorator; @ccclass('TouchNode') export class TouchNode extends Component { start() { console.log('START'); this.node.on(Node.EventType.MOUSE_DOWN, (event) => { console.log('Mouse down'); }, this); } } This source code was adapted from the first descrip

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What is Web Application Development? Steps, Types, and Benefits

Artoon

In today’s digital age, the term “web application” has become increasingly prevalent. […] The post What is Web Application Development? Steps, Types, and Benefits appeared first on Artoon Solutions.

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I want to process when I tap the screen

Cocos

Hello. I am looking to process a tap anywhere on the screen in cocos. To do this, I create a Node called TouchNode in Scene and attach the following source code. import { _decorator, Component, Node } from 'cc'; const { ccclass, property } = _decorator; @ccclass('TouchNode') export class TouchNode extends Component { start() { console.log('START'); this.node.on(Node.EventType.MOUSE_DOWN, (event) => { console.log('Mouse down'); }, this); } } This source cod.

Code 52
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How To Use Multithreading in Node js

Artoon

In Node JS development services, understanding and implementing multithreading in Node JS […] The post How To Use Multithreading in Node js appeared first on Artoon Solutions.

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I want to process when I tap the screen

Cocos

Hello. I am looking to process a tap anywhere on the screen in cocos. To do this, I create a Node called TouchNode in Scene and attach the following source code. import { _decorator, Component, Node } from 'cc'; const { ccclass, property } = _decorator; @ccclass('TouchNode') export class TouchNode extends Component { start() { console.log('START'); this.node.on(Node.EventType.MOUSE_DOWN, (event) => { console.log('Mouse down'); }, this); } } This source cod.

Code 52