Fri.Feb 23, 2024

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Cyberpunk 2077's embattled launch was felt across Poland

Game Developer

Cyberpunk 2077 game director Gabe Amatangelo explained in his DICE 2024 talk that the game's calamitous launch didn't just hit the studio's morale—but the people around it too.

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The Story of Oscar Esio and Africacomicade’s Community Impact

PreMortem.Games

I have always wanted to visit Nigeria, partly fueled by my Nigerian brother-in-law. Unaware of this fact, in 2023, Michael Oscar Esio made my wish come true when he invited me to visit the bustling city of Lagos. During my stay, I had the incredible opportunity to witness Esio, the founder and program coordinator of Africacomicade , take charge of video game industry discussions at Lagos ComicCon and work the room at the tight-knit Xbox game developer community meetup at Microsoft’s Lagos

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Some players have spent over 250 hours in Asgard's Wrath 2

Game Developer

Sanzaru Games game director Bill Spence says Asgard's Wrath 2 is getting players to spend more and more time in virtual reality.

Games 301
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Where is the console hardware market headed? | Opinion

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The past few weeks have seen almost endless discussion and speculation about Microsoft's future strategy and what it might mean for its role in the console hardware business – so much so that it's arguably overshadowed some broader questions about the console hardware market more generally.

Console 142
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Diablo and Tony Hawk's Pro Skater support studio Disruptive Games has made layoffs

Game Developer

'Disruptive Games has sadly had to let go of many amazing, talented game developers.

Studios 331
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How game making is shaping theatre and exhibition spaces | Playable Futures

GamesIndustry.biz

This series of Playable Futures articles considers how the design, technology, people, and theory of video games are informing and influencing the wider world. You can find previous Playable Futures articles and podcasts here. For decades, games' digital nature has been defining their very existence. They pull us away from reality into their virtual realms, never existing as physical reality.

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Media Molecule unveils accessibility-focused studio program for future games

Game Developer

The Accessibility Champions Program will help Media Molecule's future projects be more accessible and inclusive to all players.

Media 270

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Warner Bros. bracing for 'tough' quarter after Suicide Squad underperforms

Game Developer

'Suicide Squad, one of our key video game releases in 2024, has fallen short of our expectations.

Games 287
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EA cutting "small number" of staff as it sunsets two mobile games

GamesIndustry.biz

Electronic Arts is set to lay off "a small number of staff" due to its decision to close two of its mobile titles: EA Sports MLB Tap Sports and F1 Mobile Racing. In a statement provided to GamesIndustry.biz , the games firm said: "This is a difficult decision that we know impacts passionate communities who have played and enjoyed these games, and we do not take it lightly.

Mobile 122
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Data You May Have Missed From GDC’s 2024 State of the Industry Report

Game Developer

Parsing through data and interpreting it to find its real-world applications is no easy task, but it is imperative to keeping businesses in check as their power over consumers expands.

Data 199
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EA offers over 11,000 college football players $600 to appear in-game

GamesIndustry.biz

EA has offered more than 11,000 college football players $600 to appear in EA Sports College Football 25. As reported by ESPN , the games firm has begun sending contracts to 134 schools in the Division I Football Bowl Subdivision of the National Collegiate Athletic Association. Up to 85 players per school can be included in the game. Athletes have the option to opt in for their name, image, and likeness to appear in-game, with the option to opt out of future editions.

Editing 124
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Koji Kondo still has one instrument he wants to use in a video game

Game Developer

The legendary Nintendo composer has an emotional attachment to one particular instrument he hasn't used.

Games 246
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US game revenue gets a 15% bump in January | US Monthly Charts

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox During January, US consumer spending on games reached $5.1 billion, a 15% growth year-over-year, according to the newest Circana data. Software revenue reached $4.4 billion during the month, as the segment was up 15% compared to its performance last year. Consumer spending on gaming hardware dipped by 4% year-on-year as it amassed $378 million.

Data 120
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Giving Nightingale an offline mode is a top priority, says Inflexion Games

Game Developer

Inflexion plans to conjure up a way for Nightingale players to play the Early Access game offline in the near future.

Games 226
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EA adds more patents to its accessibility pledge

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox EA has added four more patents to its accessibility patent pledge. The announcement from vice president Farah Ali continues the firm’s goal to make games more accessible for disabled players and people with medical issues.

Games 118
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LocalThunk's Balatro sells 250,000 copies in first three days

Game Developer

The new roguelike deckbuilder has already exceeded LocalThunk's initial expectations.

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IGN Creators Guild recognised as a union

GamesIndustry.biz

IGN parent company Ziff-Davis has voluntarily recognised the recently formed IGN Creators Guild. The worker-led union shared the news on X, after announcing its unionisation on February 6. "We're still working out the final composition of our union, but we are thrilled IGN came to the table and recognised us," it wrote.

Media 125
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Games-as-a-Platform insights for indies

Indie DB

Uncover the untapped potential of Games-as-a-Platform (GaaP) phenomena like Fortnite and Minecraft. Explore how they're reshaping business models, redefining engagement, and serving as testing grounds for emerging tech. ReadyCode offers a shortcut for.

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Unity Sell Digital Twins Business

Game From Scratch

GameFromScratch.com Unity Sell Digital Twins Business Unity Technologies, the makers of the popular Unity game engine, have just announced they are selling their Digital Twins professional services arm to Capgemini. Terms of the deal have not been announced. This is the latest in a series of changes and layoffs aimed at refocusing the company after a […] The post Unity Sell Digital Twins Business appeared first on GameFromScratch.com.

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A Twisted Path To Renown

Indie DB

The big update of 'A Twisted Path To Renown' is out now! The Auction, new bird for hunting, new server in OCE region and many many more!

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ETL Testing - What, Why, and How to Get Started

Rocket Brush Studio

With over 2.5 quintillion bytes of data created daily and businesses relying increasingly on data-driven decisions, the importance of ETL processes in managing this vast amount of data cannot be overstated.

Data 73
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Ensuring fair play by detecting and preventing profile alterations with Amazon Textract

AWS Games

Introduction Developing tools and solutions that can detect and prevent collusion in multiplayer online gaming is crucial for fair play, protecting a game’s integrity, boosting player confidence, and even maintaining a stable in-game economy. One method that gamers use to work together outside the boundaries of legal and ethical standards is sharing phone numbers or other contact information (such as social media accounts) embedded in their profile pictures.

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Galactic Ace, a 2D First-Person Space Shooter

Cocos

This took longer than it should have lol but here it is Galactic Ace! This was supposed to be for a game jam but I didn’t have enough time ? I learned a lot from this project, my favorite was learning about custom cursors.

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A Beginner’s Guide to Multiplayer Game Development

iXie gaming

The gaming world has evolved significantly in recent times. Multiplayer games have taken center stage by allowing players to play with or against other gamers and friends across the globe. As a result, multiplayer games have revolutionized modern gaming, from human vs. computer to human vs. human interaction. Building multiplayer games can be rewarding and exciting for aspiring game developers.

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Galactic Ace, a 2D First-Person Space Shooter

Cocos

This took longer than it should have lol but here it is Galactic Ace ! This was supposed to be for a game jam but I didn’t have enough time I learned a lot from this project, my favorite was learning about custom cursors. You can play it now: itch.

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iXie’s Guide to Mastering Cross-Platform Compatibility Testing for Your Game

iXie gaming

As the world goes digital, the diversity in platforms and devices that users interact with has significantly increased. The options are many from different operating systems, like macOS, Windows, iOS, and Android, to various browsers, such as Firefox, Edge, Safari, and Chrome. But what does that mean to the game development fraternity? Well, it implies that cross-platform compatibility testing is more critical than ever.

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Rive App Support

Cocos

I put in a ticket for support for the Rive app and I encourage everyone to put in a ticket request themselves to show the priority in it. If you don’t know what Rive is, Rive is basically adobe after effects that’s lightweight and allows you to create complex animations and game UI that can be interactive without writing a lot of code. This will enhance your game experience and decrease development times!

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Take Your Gameplay to New Heights with Cloud-Based Game Testing 

iXie gaming

As technology evolves, new technological solutions have been introduced in game testing. The cloud is one of the critical tech breakthroughs that have revolutionized game testing. Cloud technologies have transformed how we build, scale, test, and ship tech products to the market. From providing on-demand access to vital software and hardware resources to allowing users to pay for what they use; cloud technologies have significantly impacted the bottom line of game testing.

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Browser Canvas Resize Problems on iOS 17

Cocos

Thanks @idchlife , yeah, things like that works, not only on game start but also I have to call it constantly to adapt to changes in window size and orientation change. I assume it has to happen on the engine side, because it used to work and now it doesn’t, so I hope the Cocos developers will catch up with iOS changes and will fix it for all of us.

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The Golden Age of Handheld Gaming

iXie gaming

The advent of handheld gaming consoles marked a significant era in the gaming industry. This bubble of time, between the early 2000s and mid-2010s, witnessed the rise of several iconic handheld consoles, including the Sony PSP, and various iterations of Nintendo’s DS line, such as the Nintendo DS, 3DS, and 2DS. Each of these innovative handhelds had something different to offer resulting in games that had unique traits and quirks inherent to those devices.

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UI Button not showing up

Cocos

Why the UI Button (image or not) won’t show? I thing i place in right place in creator. I placed in camera view, or any suggest documentation?

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The Challenges and Triumphs of Filming on Location

Filmustage

At the heart of on-location filming lies a quest for authenticity of cinema that resonates deeply with audiences. From the rugged landscapes of New Zealand in "The Lord of the Rings" trilogy to the bustling streets of Mumbai in "Slumdog Millionaire" , each location serves as a character in its own right, shaping the narrative and enriching the viewer's experience.

Film 52
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Using physicsBody with setPositionOffset causes flashing and jerking when the character moves

Cocos

When I added physicsBody, my character was skewed, so I used setPositionOffset for physicsBody to match the animation, but when I added the character runAction move, it flashed and jerked. The one with 18 gold and 75 gold had its physics box misaligned, so I used setPositionOffset for its physics, so when it moved it jerked.

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