Sat.Dec 09, 2023

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Does it Stack? Released

Indie DB

Does It Stack? will release today on December 4th 2023 at the start of the Steam's VR fest!

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These Tips will Help you to Become a More Proficient Gamer

Game Wisdom

These Tips will Help you to Become a More Proficient Gamer Josh Bycer josh@game-wisdom.com If you are sick of losing out to others on the scoreboard, or if you feel as though it doesn’t matter what you do because you always come last then now is the time for you to make a change. … The post These Tips will Help you to Become a More Proficient Gamer appeared first on Game Wisdom.

Games 52
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Camera follow for my 2D game

Cocos

Can someone help me? The camera is not showing full game size: void GameScene::setupCamera() { // zoom auto size = Global::getInstance().winSize; float zoomFactor = 2.0; float zoomX = size.width * zoomFactor; float zoomY = size.height * zoomFactor; // camera auto camera = Camera::createOrthographic(zoomX, zoomY, -1024, 1024); // position camera->setPosition3D(Vec3(size.width / 2, size.height / 2, 900)); camera->lookAt(Vec3(size.width / 2, size.

Games 52
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VR Testing Essentials: A Complete Guide by iXie 

iXie gaming

Virtual reality (VR) games have become popular in recent times. These games are more immersive and allow players to engage with both real and virtual worlds. As part of quality assurance or QA services, VR testing is essential. It helps you assess your VR app or game to see what works and what doesn’t work as intended. Also, it helps you gain insights into how to improve your VR game or app, identify potential bugs, and remove any issues that may affect their performance.

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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

Sharing my WIP voxel engine in Cocos Creator v3.8.1. Still very early and buggy, but sharing in case people want to use something from it. If you want to collaborate and know how to fix some of the bugs the help is very appreciated as well! ?

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The Top Game Test Automation Tools You Need to Know About

iXie gaming

As the gaming world evolves, testing has become more complex. In fact, manually testing modern games can be time-consuming, delaying the release cycle. These games have high-quality visuals, animations, and sounds, which renders 100% manual testing infeasible. This has resulted in a new game development trend – test automation. With game test automation, developers have been able to save time and resources and get more accurate test results.

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How to build Cocos2d-x project on Apple M1 mac simulator

Cocos

Hello has anyone encountered this error before ? I am using Xcode 15.0.1, cocos2d-x version 3.17.1 on an Apple M1 mac Building for 'iOS-simulator', but linking in object file (/Users/Im/Library/Developer/Xcode/DerivedData/BipolarBall-bshaqqtsxprdrffegizaqaqjqsve/Build/Products/Debug-iphonesimulator/libcocos2d iOS.a[743](btCollisionAlgorithm.

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Not able to build my project on simulator

Cocos

Hello has anyone encountered this error before ? I am using Xcode 15.0.1, cocos2d-x version 3.17.1 on an Apple M1 mac Building for 'iOS-simulator', but linking in object file (/Users/Im/Library/Developer/Xcode/DerivedData/BipolarBall-bshaqqtsxprdrffegizaqaqjqsve/Build/Products/Debug-iphonesimulator/libcocos2d iOS.a[743](btCollisionAlgorithm.