Mon.Dec 16, 2024

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Flashbulb Games confirms layoffs after scrapping unannounced project

Game Developer

Games 204
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What impact have layoffs had on the games industry over the past two years?

GamesIndustry.biz

Mass layoffs have been the defining theme of the past two years — and they're not over yet. The industry is still feeling the effects of this crisis, even though many players are starting to see signs of stabilization.

Games 105
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Trending Sources

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Aonic nets €152 million investment to support studios and fund future acquisitions

Game Developer

Studios 194
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Reflecting on The Game Awards 2024 | GI Microcast

GamesIndustry.biz

The latest episode of The GamesIndustry.biz Microcast is available to download now.

Games 93
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Catly developer denies it's using generative AI or blockchain technology in its cute cat game

Game Developer

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Ascent of Ashes , the upcoming colony sim by Vivid Storm Interactive , has been delayed to early next year. While addressing player feedback certainly plays a role in the delay, the migration from Unity to Godot is an even more significant factor. Godot doesn’t feel quite as chaotic as Unity did at times. German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021.

Dev 104
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League of Legends skins won't get custom VO while SAG-AFTRA strikes Formosa Interactive

Game Developer

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More Trending

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Dark Passenger raises $3 million to fund debut multiplayer game

Game Developer

Games 119
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Stardew Valley | Games of the Year 2024

GamesIndustry.biz

In some ways, this article has been eight years in the making.

Games 65
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Meshingun 3D Environment Unreal Engine & Unity Bundle Returns

Game From Scratch

GameFromScratch.com Meshingun 3D Environment Unreal Engine & Unity Bundle Returns As part of the ongoing Humble Bundle holiday rerun, the Deluxe Dev Dreams 3D Unreal Engine & Unity Humble Bundle for 2 days only. The bundle is composed mostly of 3D environments for Unreal Engine with a couple of Unity versions available as well. Details on exporting from Unreal Engine […] The post Meshingun 3D Environment Unreal Engine & Unity Bundle Returns appeared first on GameFromScratch.com

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Capcom exploring further IP revivals following Okami, Onimusha reveals

GamesIndustry.biz

Capcom is planning to revive more of its dormant franchises following the reveal of an Okami sequel and the return of Onimusha last week.

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Cracking the Game Growth Code: Lessons from SciPlay

Deconstructor of Fun

In this latest episode of the podcast, Mishka Katkoff sat down with Cameron Stewart, Group Vice President, US Game Development, at SciPlay, to uncover the keys to their continued success in the social casino space. SciPlays stats speak for themselves six of their games consistently rank in the top 30 social casino games , a significant achievement in such a competitive market.

Code 52
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Former CD Projekt dev art Dark Passenger raises $3m

GamesIndustry.biz

Polish studio Dark Passenger, which was founded by former Witcher 3 and Cyberpunk 2077 developers, has completed a funding round to the tune of $3 million.

Art 61
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Tips To Master External Team Integration in Game Dev

Juego Studio

As innovation and creativity are paramount in game development, you may find yourself wondering if outsourcing to an external team can be helpful. Many studio heads and project managers often find themselves at the crossroads efficiently integrating external development teams without sacrificing quality or vision.

Dev 52
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Blender Market Best of 2024 Bundle Re-run

Game From Scratch

GameFromScratch.com Blender Market Best of 2024 Bundle Re-run The Blender Market Best of 2024 Humble Bundle has returned for the next two days only. This bundle contains a collection of some of the most popular Blender add-ons with a big “but” The versions contained are a snapshot in time and will not receive updates. If this isn’t an […] The post Blender Market Best of 2024 Bundle Re-run appeared first on GameFromScratch.com.

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Macro Configurations: no CUSTOM_PIPELINE_NAME anymore? (SOLVED)

Cocos

40
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How to Implement a Scene Graph in ECS: A Simple Level-Based Approach

Harold Serrano

In the previous post , I mentioned that the Untold Engine lacks a way to propagate transformations (position, rotation, scales) from a parent entity to a child entity. You can see this problem in the video in the previous post; The car moves but the wheels do not rotate. Moreover, the steering sucks. What I need to do is implement a Scene Graph into the engine.

Mesh 52
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Macro Configurations: no CUSTOM_PIPELINE_NAME anymore? (SOLVED)

Cocos

40
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SmartFoxServer 2.20.1 is out!

Smart Fox Server

We have recently released update 2.20.1 which introduces several fixes, one in particular with the License Server module where a missing error detection would not trigger the “grace period” under specific circumstances. We highly recommend that you download and apply the latest patch to address the problem described. The patch is also available for older versions, starting from SFS2X 2.12.0.

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Macro Configurations: no CUSTOM_PIPELINE_NAME anymore? (And no checkbox for (CRP (experimental))

Cocos

40
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How to reduce file count of build in cocos webgl?

Cocos

Build 40
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Help Needed to Update Cocos2d Apps - Compensation Offered!

Cocos

40
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Bug in Label and RichText in Persian and Arabic Langauges

Cocos

Bug 40