Wed.Aug 28, 2024

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Microsoft and Activision Blizzard accused of 'bad faith bargaining' by Raven Software union workers

Game Developer

Raven employees successfully unionised in 2022 but have now filed an NLRB complaint against their employer after struggling to secure their first collective bargaining agreement.

Software 355
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Matt Marshall went solo to escape corporate culture and scored a hit with Dystopika

PreMortem.Games

Canadian solo dev Matt Marshall is the creator of the Cyberpunk-themed city builder Dystopika. It’s a no-goals, no-management sandbox that allows players to build dark cities that would make Deckard proud to hunt replicants in. Marshall created the game while drastically resetting his professional life. He quit his job and traveled through Japan, Indonesia, Thailand, and Vietnam.

Sandbox 138
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Trending Sources

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Star Wars Outlaws lead actor Humberly González made her character a 'dreamer'

Game Developer

González's experience shows how actors and performers can inform all areas of development.

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Unionised Raven workers file complaint against studio, Activision, and Microsoft

GamesIndustry.biz

Unionised workers at Wisconsin-based Raven Software have filed a complaint against the studio and its parent companies, Activision and Microsoft, for allegedly refusing to bargain. According to Game File , the complaint was filed last Friday with the National Labor Relations Board, claiming a "Refusal to Bargain/Bad Faith Bargaining" as workers have been trying to reach an agreement with the studio since unionising via the Communication Workers of America in 2022.

Studios 137
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Blockchain studio Double Jump Tokyo nets $10M from SBI Investment, Sony, and others

Game Developer

The company is currently working with Ubisoft and Sega on multiple blockchain projects.

Studios 305
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A guide to culturalizing mobile games through live operations

GamesIndustry.biz

Mobile games now serve global audiences. Gone are the days when free-to-play mobile audiences were concentrated in Tier 1 gaming markets in the west and the far east. Earlier mobile titles could get away with optimizing gameplay and live events for players in these markets. However, with 5G and mobile technology penetration accelerating in Tier 2 and Tier 3 markets, Latin America, South-east Asia, South Asia, the Middle East and Africa now generate a considerable number of downloads and active u

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Monument Valley 3 is heading to Netflix Games to avoid App Store 'compromise'

Game Developer

'If you think about the choices one might have in the market economy, it's not the same as it was 10 years ago.

Games 304

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Square Enix eyes bigger Xbox focus after 'pretty good' Final Fantasy XIV response

Game Developer

The MMO's Xbox Series X|S release has reaffirmed Square Enix's decision to push for more multiplatform launches, even with Xbox's low turnout in Japan.

Fantasy 294
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Sony raising PS5 console and accessory prices in Japan

GamesIndustry.biz

Sony has increased the recommended retail prices of PlayStation 5 and its accessories in Japan. In a notice issued on the PlayStation blog , the price changes will come into effect on September 2. The standard PlayStation 5 console will now cost ¥79,980 ($554), a $90 increase from its current price of ¥66,980 ($464).

Console 116
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Bandai Namco Online torches Blue Protocol and terminates publishing deal with Amazon Games

Game Developer

The Japanese studio claims the project has fallen short of expectations.

Studios 294
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Check out the full GamesIndustry.biz HR Summit 2024 line-up

GamesIndustry.biz

The GamesIndustry.biz HR Summit is three weeks away and here is everything you can expect to hear about at the event. For those that aren't familiar with our event, the HR Summit is a day-long conference and forum featuring talks and breakout sessions on vital HR, leadership and talent-based issues. The event concludes with the 2024 Best Places To Work Awards.

Feature 113
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Classic studio Argonaut Games revived as 'boutique publisher'

Game Developer

The new iteration of the once-defunct developer will bring its old works and make new projects, starting with a remaster of the cult classic Croc: Legend of the Gobbos.

Studios 278
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Foamstars to become free-to-play

GamesIndustry.biz

Square Enix has announced its four-vs-four shooter Foamstars will become free-to-play. Detailed on the publisher's support website , the change from the game's current pricing model will change on October 4, 2024. Players will no longer require a PlayStation Plus subscription to play the title from this date.

Games 111
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Cyberpunk and Phantom Liberty remain big drivers behind CD Projekt's revenue growth

Game Developer

As Cyberpunk 2077 and its expansion drive sales, CD Projekt spent the first half of 2024 focusing on its future catalog of projects.

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Anima Flux New Trailer

Indie DB

We are happy to announce that the pre-release trailer of Anima Flux is live. The new trailer showcases stunning hand-drawn story, gameplay features, unique locations, and cooperative adventure, further immersing players in the dystopian universe of Anima.

Feature 91
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Mono is Dead. Love Live Wine

Game From Scratch

GameFromScratch.com Mono is Dead. Love Live Wine First spotted over on Gaming on Linux Microsoft have just announced the donation of the Mono project to Wine HQ, the open source community around the popular Windows -> Linux compatibility layer WINE. Details from the Mono Project homepage: The Mono Project (mono/mono) (‘original mono’) has been an important part of the […] The post Mono is Dead.

Games 91
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Top 10 Best Digital Accessibility Testing Companies in USA

Rocket Brush Studio

The blog post provides a rundown of the top 10 software testing QA outsourcing companies in the USA for 2024, highlighting their services, experience, and industry expertise.

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Darkchaser: Battletide Early Access

Indie DB

Darkchaser: Battletide is a survivor-like game where you play as a hero in a monster-infested world, using various skills and relics to arm yourself and battle countless enemies. You can also join online battles, challenge other players, and grow stronger.

Games 82
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The Deck of Many Things: Peak Game Design

The Bottom Feeder

How many other magic items get an official expansion all their very own? Though the prices for these things are so eye-watering. The Deck of Many Things is one of the greatest designs in all of gaming. Created by Rob Kuntz and Gary Gygax and published in 1975 , it dates back to the earliest days of Dungeons & Dragons. It was created back when everything was new and nobody knew how to do anything and all writers just had to navigate by dead reckoning.

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Report: Xsolla CEO allegedly transferred over $100m between company and personal accounts

GamesIndustry.biz

Xsolla founder Aleksandr Agapitov allegedly transferred over $100 million between 2021 and 2023 from the company to his personal accounts, according to a Bloomberg report — a claim dismissed by Xsolla president David Stelzer. The report analysed financial documents from lawsuits filed by six former executives regarding claims of wrongful termination and the alleged transfer of funds.

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Rewriting the Untold Engine: A look at the current development

Harold Serrano

Hey guys, Wanted to share the current development of engine. I'm rewriting it completely from the ground up. As of this moment, I'm focused on making the renderer as cool as it can be. Take a look at the video below. Thanks for watching.

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PTW acquires Ghostpunch Games for $13m

GamesIndustry.biz

Pole to Win has acquired Florida-based developer Ghostpunch Games for $13 million. PTW says the acquisition will expand its co-development services and enable Ghostpunch to "offer new AI-based QA automation offerings." The all-cash deal is expected to be completed in early September. Ghostpunch Games was founded in 2015 and has over 60 employees, and has worked with studios including EA, Gearbox Software, Bethesda Game Studios, and 2K.

AI 70
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Old movement stuff for STARS REACH

Raph Koster

W hen it comes to interim stages of game dev, I am a bit of a packrat. I have paper maps from when I was doing Ultima Online , and UI sketches for Star Wars Galaxies … of course, for my current thing, Stars Reach , I have a whole pile of images and videos going back to the very earliest days of the project. I mention this because we just posted up a little article about movement and the camera in the game, which has pictures from some of the prototypes that we did to test out moving around

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Final thoughts on Gamescom and Star Wars Outlaws sales predictions | GI Microcast

GamesIndustry.biz

The latest episode of the GI Microcast is now available to download, taking a quick dive into our experiences of Gamescom last week. Our main topic this week is on our experience with Gamescom and the key takeaways from a huge show for the business. And in this week's What Do The Numbers Mean?, Chris takes a look at the long-awaited Star Wars Outlaws and gives his predictions on how it might perform in the marketplace.

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The Importance of Teaching Ethical AI to Kids

Real Programming

Technology runs through many large and small aspects of our lives. We use computers and smartphones to gather information, do our banking, communicate with each other, and countless other things. Computers are extremely powerful machines, and it is important people use them in healthy and safe ways. Technology is amoral in that it’s not inherently good or bad.

AI 52
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For whenever you get back: how often do game devs go travel for meetings? I imagine executive decision makers do it frequently and trench level devs almost never do it.

Ask a Game Dev

You're generally right. It's expensive to have people traveling, so they usually reserve it for the executive and studio head levels. Those folks do the bulk of the traveling since they're the ones who need to meet with people from multiple studios - usually to see project progress, ask questions, and get answers. Being in the studio means that the people representing the studio can pull in other studio workers and subject experts as needed to answer specific questions.

Dev 52
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Need steps to create cordova iOS project

Cocos

We are encountering the error ReferenceError: Can’t find variable: cc in our Cocos Creator 3.8.3 project. This issue does not occur in Cocos Creator version 2 project. Could anyone help us resolve this?

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Safe area colour

Cocos

Hi! I want to change the colour of safe area , right now after adding it , its come in black colour, any help how to change the colour of it ?

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