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Raven employees successfully unionised in 2022 but have now filed an NLRB complaint against their employer after struggling to secure their first collective bargaining agreement.
Canadian solo dev Matt Marshall is the creator of the Cyberpunk-themed city builder Dystopika. It’s a no-goals, no-management sandbox that allows players to build dark cities that would make Deckard proud to hunt replicants in. Marshall created the game while drastically resetting his professional life. He quit his job and traveled through Japan, Indonesia, Thailand, and Vietnam.
Unionised workers at Wisconsin-based Raven Software have filed a complaint against the studio and its parent companies, Activision and Microsoft, for allegedly refusing to bargain. According to Game File , the complaint was filed last Friday with the National Labor Relations Board, claiming a "Refusal to Bargain/Bad Faith Bargaining" as workers have been trying to reach an agreement with the studio since unionising via the Communication Workers of America in 2022.
Mobile games now serve global audiences. Gone are the days when free-to-play mobile audiences were concentrated in Tier 1 gaming markets in the west and the far east. Earlier mobile titles could get away with optimizing gameplay and live events for players in these markets. However, with 5G and mobile technology penetration accelerating in Tier 2 and Tier 3 markets, Latin America, South-east Asia, South Asia, the Middle East and Africa now generate a considerable number of downloads and active u
Bandai Namco has announced that it'll shut down the Japanese servers for Blue Protocol in January 2025, and cancel its Western release. A blog post on the game's website said the partnership with Amazon Games to publish the online title in Europe and America has ended. In a statement, Bandai Namco expressed its disappointment but said that despite hard work it has "come to the conclusion that it will not be possible to provide a service that satisfies all of you.
Bandai Namco has announced that it'll shut down the Japanese servers for Blue Protocol in January 2025, and cancel its Western release. A blog post on the game's website said the partnership with Amazon Games to publish the online title in Europe and America has ended. In a statement, Bandai Namco expressed its disappointment but said that despite hard work it has "come to the conclusion that it will not be possible to provide a service that satisfies all of you.
The GamesIndustry.biz HR Summit is three weeks away and here is everything you can expect to hear about at the event. For those that aren't familiar with our event, the HR Summit is a day-long conference and forum featuring talks and breakout sessions on vital HR, leadership and talent-based issues. The event concludes with the 2024 Best Places To Work Awards.
The MMO's Xbox Series X|S release has reaffirmed Square Enix's decision to push for more multiplatform launches, even with Xbox's low turnout in Japan.
Sony has increased the recommended retail prices of PlayStation 5 and its accessories in Japan. In a notice issued on the PlayStation blog , the price changes will come into effect on September 2. The standard PlayStation 5 console will now cost ¥79,980 ($554), a $90 increase from its current price of ¥66,980 ($464).
The new iteration of the once-defunct developer will bring its old works and make new projects, starting with a remaster of the cult classic Croc: Legend of the Gobbos.
The blog post provides a rundown of the top 10 software testing QA outsourcing companies in the USA for 2024, highlighting their services, experience, and industry expertise.
We are happy to announce that the pre-release trailer of Anima Flux is live. The new trailer showcases stunning hand-drawn story, gameplay features, unique locations, and cooperative adventure, further immersing players in the dystopian universe of Anima.
Square Enix has announced its four-vs-four shooter Foamstars will become free-to-play. Detailed on the publisher's support website , the change from the game's current pricing model will change on October 4, 2024. Players will no longer require a PlayStation Plus subscription to play the title from this date.
Darkchaser: Battletide is a survivor-like game where you play as a hero in a monster-infested world, using various skills and relics to arm yourself and battle countless enemies. You can also join online battles, challenge other players, and grow stronger.
How many other magic items get an official expansion all their very own? Though the prices for these things are so eye-watering. The Deck of Many Things is one of the greatest designs in all of gaming. Created by Rob Kuntz and Gary Gygax and published in 1975 , it dates back to the earliest days of Dungeons & Dragons. It was created back when everything was new and nobody knew how to do anything and all writers just had to navigate by dead reckoning.
GameFromScratch.com Mono is Dead. Love Live Wine First spotted over on Gaming on Linux Microsoft have just announced the donation of the Mono project to Wine HQ, the open source community around the popular Windows -> Linux compatibility layer WINE. Details from the Mono Project homepage: The Mono Project (mono/mono) (‘original mono’) has been an important part of the […] The post Mono is Dead.
Xsolla founder Aleksandr Agapitov allegedly transferred over $100 million between 2021 and 2023 from the company to his personal accounts, according to a Bloomberg report — a claim dismissed by Xsolla president David Stelzer. The report analysed financial documents from lawsuits filed by six former executives regarding claims of wrongful termination and the alleged transfer of funds.
Hey guys, Wanted to share the current development of engine. I'm rewriting it completely from the ground up. As of this moment, I'm focused on making the renderer as cool as it can be. Take a look at the video below. Thanks for watching.
Pole to Win has acquired Florida-based developer Ghostpunch Games for $13 million. PTW says the acquisition will expand its co-development services and enable Ghostpunch to "offer new AI-based QA automation offerings." The all-cash deal is expected to be completed in early September. Ghostpunch Games was founded in 2015 and has over 60 employees, and has worked with studios including EA, Gearbox Software, Bethesda Game Studios, and 2K.
W hen it comes to interim stages of game dev, I am a bit of a packrat. I have paper maps from when I was doing Ultima Online , and UI sketches for Star Wars Galaxies … of course, for my current thing, Stars Reach , I have a whole pile of images and videos going back to the very earliest days of the project. I mention this because we just posted up a little article about movement and the camera in the game, which has pictures from some of the prototypes that we did to test out moving around
The latest episode of the GI Microcast is now available to download, taking a quick dive into our experiences of Gamescom last week. Our main topic this week is on our experience with Gamescom and the key takeaways from a huge show for the business. And in this week's What Do The Numbers Mean?, Chris takes a look at the long-awaited Star Wars Outlaws and gives his predictions on how it might perform in the marketplace.
Technology runs through many large and small aspects of our lives. We use computers and smartphones to gather information, do our banking, communicate with each other, and countless other things. Computers are extremely powerful machines, and it is important people use them in healthy and safe ways. Technology is amoral in that it’s not inherently good or bad.
You're generally right. It's expensive to have people traveling, so they usually reserve it for the executive and studio head levels. Those folks do the bulk of the traveling since they're the ones who need to meet with people from multiple studios - usually to see project progress, ask questions, and get answers. Being in the studio means that the people representing the studio can pull in other studio workers and subject experts as needed to answer specific questions.
We are encountering the error ReferenceError: Can’t find variable: cc in our Cocos Creator 3.8.3 project. This issue does not occur in Cocos Creator version 2 project. Could anyone help us resolve this?
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