Sat.May 06, 2023

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Michael Blaker’s Synth Saturday: Chapters 31-40 of “Black Sky” by Umei no Mai

Game Industry News

Hey all, I’m back with another set of chapters in Dorea Black’s adventures in Hogwarts for this week’s Synth Saturday. It’s Chapters 31-40 of “Black Sky” by Umei no Mai. Plot: This set of chapters details Year 4, and its changes from the original canon are significant. I won’t spoil them, but what happens at the end of this set of chapters is pretty freaking awesome.

Games 52
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[Tutorial] Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

In the previous article, I shared with you how to integrate the existing CRP solution from Cocos Cyberpunk into your own projects. In this article, I will demonstrate how to add your own post-processing effect to the CRP solution. Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation.

Shaders 52
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Assistant Directors: Masterminds of film production and movie scheduling

Filmustage

In this article, we'll explore their key responsibilities, best practices, and some fascinating examples from filmmaking history. Assistant Director responsibilities The AD's pre-production planning and coordination are critical in establishing a solid foundation for a successful film. They are responsible for breaking down the script, which involves analyzing scenes and identifying production elements.

Film 52
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Why on Android drawcall increased than on Web build?

Cocos

same game builds for Android and Web, there is a ScrollList view screen, CC 2.4.11. What is the best practice to save or keep same amount on DC on every platforms? Android (5.

Build 52
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What Is ALM (Application Lifecycle Management)?

Perforce

ALM — Application lifecycle management has been around for a long time. But, what exactly is it? (And why is it important?

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Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

In the previous article, I shared with you how to integrate the existing CRP solution from Cocos Cyberpunk into your own projects. In this article, I will demonstrate how to add your own post-processing effect to the CRP solution. Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation.

Shaders 52
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Obscurity: Unknown Threat

Indie DB

This immersive sandbox shooter plans a new playtesting period

Sandbox 52