Sat.Jan 13, 2024

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Boons & Burdens Devlog

Indie DB

In Action Roguelike, Boons & Burdens, you don't just choose how you become stronger, but how the game becomes harder. In this devlog we dive into how that works, and how clever wizards might use this to their advantage.

Games 109
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Michael Blaker’s Synth Saturday: Chapters 26-30 of “Hard Enough-Pokemon SI” by Viva01

Game Industry News

Hey all, I’m back for this week’s Synth Saturday with the fifth set of chapters in a Fic that centers on someone who is reincarnated as Brock from the Pokemon anime and games, who is left in charge of 9 younger siblings in addition to running the Pewter City Gym. It’s Chapters 26-30 of “Hard Enough-Pokemon SI” by Viva01. Plot: This set of chapters continues with Brock dealing with ever more frustrations due to the fame he brought down on himself with his battle against Lance since his negative r

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Nuke Them All - upcoming RTS demo

Indie DB

An RTS classic reborn with a twist. Time is of the essence, Commander! Capture the flags, conquer the territories, and eliminate the enemy fort. And finally, nuke them all! This old-school sci-fi Indie real time strategy game, crafted by devoted team.

Demo 90
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CharacterController's **onControllerTriggerEnter** not working

Cocos

Look at the pictures below. The capsule which has a CharacterController attached to it and a script, should print out a message, when it goes through the Trigger (green). You can see the settings in the pictures. Also the script. Problem: Trigger does not work. But when unchecking isTrigger in the inspector and adjusting the code, colliderHit works.

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CharacterController's **onControllerTriggerEnter** not working

Cocos

SOLVED In the script of the Trigger (green), I also registered this: start() { let collider = this.node.getComponent(BoxCollider); collider.once('onControllerTriggerEnter', this.spawnNextTile, this); } public spawnNextTile() { console.log("SPAWNED"); } Cross-registration so to speak!

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Compiling Cocos2dx 4.0 on andriod

Cocos

Does anyone have advice or a guide for getting cocos2dx helloworld project compiling for android right now? Or is anyone successfully compiling cocos2dx for android right now? Which versions of gradle and java are you using? The gradle versions are so old I can’t seem to bootstrap it, keeps giving me ‘failed to initialize C++’ or multitudes of other errors after fixing the namespace stuff and gradle versions in multiple build files.

Build 40