Sun.May 26, 2024

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Quad AA guns coming to WWII Online!

Indie DB

Coming soon: Quad-Anti Air-Aicraft guns to WWII Online! Here's a first look at the Polsten's devastating power against a BF-109.

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Making my PBR Renderer more user-friendly

Harold Serrano

One of the activities that I strongly dislike is creating a User-Interface. For a long time, the first version of my game engine lacked a UI. The only reason it had one was out of necessity, not because I enjoyed developing one. As you may recall, my last blog post mentioned my interest in learning about BRDF. Thus, I ended up developing a BRDF renderer.

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[Best Practices]Remove unnecessary code using Macros

Cocos

Background Summarize and organize some commonly used resources and code to form your own “framework” for reuse in subsequent projects. This is a common practice in project development and a primary method for technical accumulation. However, over time, this framework can become increasingly “bloated,” and not all projects can utilize the entire framework’s functionalities.

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Front-End Developer Salary in India: Unveiling the Numbers

Artoon

Front end developer salary in India is a topic of great interest […] The post Front-End Developer Salary in India: Unveiling the Numbers appeared first on Artoon Solutions.

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native.Downloader is not a constructor

Cocos

I followed the instructions provided in the Cocos Creator documentation to integrate functionality using native.Downloader. However, when attempting to instantiate an object inside another class, I encountered the exception “native.Downloader is not a constructor.” import {native} from ‘cc’; //Inside class const down = new native.Downloader(); //Exception is throwing in this line of code.

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Nodejs Compiler Essentials: Everything You Need to Know

Artoon

In Nodejs development, understanding the Nodejs compiler is crucial. At its core, […] The post Nodejs Compiler Essentials: Everything You Need to Know appeared first on Artoon Solutions.

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Decal Shader for mobile platform

Cocos

ScreenSpaceDecal Cocos Creator Introduction Decal Effects in Cocos Game Development Have you ever played the game CS? I can vividly recall playing with friends in an internet cafe, furiously pressing B41 and B51 to spray at each other. In this classic FPS game, there’s a particularly interesting system, which is the spray paint (decal) system. It’s a feature that allows players to spray graffiti on walls, floors, and various surfaces.

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