Sun.Jul 07, 2024

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Randy & Manilla - 2nd patch!

Indie DB

Discover a mysterious quantum cyber-universe hosted by Net-Cubes - patch 2 now out!

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Ethical Considerations in Designing Addictive Online Casino Games

Game Wisdom

Ethical Considerations in Designing Addictive Online Casino Games Josh Bycer josh@game-wisdom.com In the ever-evolving world of online gambling, what was once seen as a good source of leisure and entertainment has now been transformed into a powerful medium that shapes persons, cultures, as well as communities. The appeal of incentives, like … The post Ethical Considerations in Designing Addictive Online Casino Games appeared first on Game Wisdom.

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Help Please, export game to web desktop 3.8

Cocos

You can run your own local server, but I like to do is use the “live preview“ extension from visual studio code. It allows you to write click on any HML file and “show preview” which opens a little HTML viewer tab in the code editor.

Writing 52
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Shader Problem in IOS

Cocos

I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 904 17:49:37 [ERROR]: Sampler binding cc_spriteTexture at set 2 binding 12 is not bounded.

Shaders 40