New Year, New GD: Inside Game Developer's new design
Game Developer
DECEMBER 13, 2023
Welcome, once again, to the all-new GameDeveloper.com, now updated for better readability, easier content discovery, and an all-around improved site experience.
Game Developer
DECEMBER 13, 2023
Welcome, once again, to the all-new GameDeveloper.com, now updated for better readability, easier content discovery, and an all-around improved site experience.
GamesIndustry.biz
DECEMBER 13, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox Before I start this feature, I would be remiss not to acknowledge that the games industry is now nearly 10,000 people shorter. Writing my feature as this celebratory thing feels weird in light of that fact. Now, I don't engage with media for escapism mostly because escaping reality is 1) not a privilege for people like myself, and 2) real-life demands that I keep essential matters in front of my mind.
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Game Developer
DECEMBER 13, 2023
The streamer-turned-game platform is aiming to release more games in 2024, including one based on the popular series Squid Game.
GamesIndustry.biz
DECEMBER 13, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox This week's verdict in the antitrust trial between Epic and Google is not just a significant step forward for the former's legal crusade against app stores, but potentially a landmark moment in the evolution of the mobile market. The jury voted unanimously that Epic won on every count , deeming the dominance of Google Play and the requirement for developers to use its billing system – entitling Google to 30% of al
Game Developer
DECEMBER 13, 2023
The power of the sun in the palm of my hand.
Unity Blog
DECEMBER 13, 2023
Find out how Unity educators and creators are spearheading alternatives to four-year degree programs.
Game Developer
DECEMBER 13, 2023
A 2019 executive shuffle at the ESA may be what ultimately brought down the long-running trade expo.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
PreMortem.Games
DECEMBER 13, 2023
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. A lot of studios spend years making a bad version of a good idea – until they go and figure things out. It’s not because their ideas or team are bad – it’s because their development process does not have One Way Doors.
GamesIndustry.biz
DECEMBER 13, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox Circana today released its monthly US game spending report, with the industry's total November haul taking a hit thanks to year-over-year declines in hardware and console software spending. For the November reporting period, total game spending in the US was down 7% to $5.87 billion.
Filmustage
DECEMBER 13, 2023
Do you hear the sound of bells? This means that Santa is already preparing his sleigh, and John McClane is loading his gun to defend the spirit of Christmas. We at Filmustage couldn't leave you without gifts either, so from Dec 13th, 2023, to Jan 2nd, 2024 , we present an offer that outshines even the brightest star on the Christmas tree: special prices for our Amazing Studio Plan!
The Bottom Feeder
DECEMBER 13, 2023
A mirror. What fascinates me most about the video game industry is how, as huge as its grown, it lacks the institutions of other industries. Video games are a global industry with a massive and growing fan base that sells hundreds of billions of dollars of our wares a year. We can't stop pointing out that we're bigger than film and music combined. Because we're very insecure.
GamesIndustry.biz
DECEMBER 13, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox Wizards of the Coast parent company, Hasbro, is on pace to reduce approximately 1,100 job positions. The latest round of layoffs is in addition to the nearly 800 that have already taken place across the firm.
Rocket Brush Studio
DECEMBER 13, 2023
Explore IoT security testing in this newsletter, covering landscape insights, testing importance, AI-driven use cases, dedicated tools, and best practices. Emphasizing the critical need to secure interconnected IoT systems in today's digital age.
Indie DB
DECEMBER 13, 2023
Tallinn based virtual reality studio Maru VR announced their upcoming VR game Bootstrap Island will launch on Steam Early Access on February 22, 2024.
GamesIndustry.biz
DECEMBER 13, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox Following the ESA's bringing E3 to an end, CEO Stanley Pierre-Louis says that gaming firms have various methods to promote their titles to meet business needs. In an interview with GamesBeat , the executive reflected on what led to abandoning the event.
Game From Scratch
DECEMBER 13, 2023
GameFromScratch.com Epic Games v. Google – Epic Wins The Epic Games v. Google lawsuit, first filed back in 2020, has just reached a jury verdict, with the jury finding for Epic Games on 11 of the 11 counts. Summary of the verdict from the Verge: After just a few hours of deliberation, the jury unanimously answered yes to … Epic Games v. Google – Epic Wins Read More The post Epic Games v.
GamesIndustry.biz
DECEMBER 13, 2023
Midwest Games has appointed a new COO, with Alyssa Walles joining the publisher. With over 20 years of experience, Walles was on Atari's board of directors for almost a decade, and ran her own consulting company called Amplitude for over 17 years. She currently is also the part-time executive director of the IGDA Foundation. Midwest also made an appointment to its board of directors, with VentureBeat's chief strategy officer Gina Joseph joining.
Game From Scratch
DECEMBER 13, 2023
GameFromScratch.com The Best of Synty Game Dev Asset Bundle is Back For a VERY limited time, the Synty Best of Game Dev Assets Humble Bundle is back! This is part of the Holiday Encore round-up and will only be available for 2 days (ending Friday the 15th) and only available in limited quantities. The bundle first ran back in September and … The Best of Synty Game Dev Asset Bundle is Back Read More The post The Best of Synty Game Dev Asset Bundle is Back appeared first on GameFromScratch.c
AWS Games
DECEMBER 13, 2023
Introduction In part one , we introduced key features of Amazon DocumentDB and explained how they can be applied to solve common database use cases in game development. In part two and part three of this blog series, we are going to focus on best practices for improving the overall scalability, performance, security, and observability of Amazon DocumentDB.
Game Errors
DECEMBER 13, 2023
There’s nothing that annoys me more than high ping, and the connection failed error in The Finals, and even in other games as well. Unfortunately, most of the time, these issues don’t have a permanent solution. You can try to change your ISP as I did but the amount of time it takes doesn’t make it worth it. Thus, you can try all of the solutions I featured in this comprehensive guide, as they helped me and many veteran gamers to deal with the connection problems and high ping.
Cocos
DECEMBER 13, 2023
Hello Everyone, We are developing a game for Android mobile web browsers using CocosCreator 3.6.1. Which is working fine in Android mobile Chrome versions released earlier than 120.x; but after the update to Android mobile Chrome browser version 120.x, it is not working properly, it’s gameplay screen is flickering where we have used spine animations ( Spine version 3.8) and also compressed the images using TinyPng.
Game Errors
DECEMBER 13, 2023
I discovered that the audio was not working properly while playing The Finals. I usually play with my volume on low since I can still hear my opponents in other games, but with this game, even turning it up to high didn’t completely fix the problem. Fortunately, after searching on various forums and asking some veteran gamers, I’ve managed to fix the issue, so I compiled a list of the most efficient solutions for me.
The Liquid Fire
DECEMBER 13, 2023
In this lesson we will examine how our dependencies can observe and invoke events. Overview Sometimes a dependency will need to interact with other dependencies. In many cases this will be an explicit interaction such as when one system needs to directly manage the interplay of actions and reactions with their various exceptions to the rules. In other cases, the dependency will merely need to know that its state, or an action it takes, should be “observable” The observation should be
Game Errors
DECEMBER 13, 2023
I thought I was the only one, but I’ve observed that many others have had high CPU usage when playing The Finals. Some even complained that their computer’s CPU was overheating. Fortunately, mine did not overheat. However, the usage rate was constantly at 100%. However, this is not the first time I’ve run across this problem, especially with a new game, and I managed to fix it by using some methods I learned years ago from gaming veterans.
Ask a Game Dev
DECEMBER 13, 2023
Let's consider things from the hiring manager's perspective. As a hiring manager, I have a bunch of specific tasks I need to hire and pay someone to do for me. My ideal candidate will have the necessary skills to do these tasks in a timely fashion and be able to work with and communicate with the rest of the dev team. I am looking for candidates who can show me that they can do the work.
Cocos
DECEMBER 13, 2023
Hello Everyone, We are developing a game for Android mobile web browsers using CocosCreator 3.6.1. Which is working fine in Android mobile Chrome versions released earlier than 120.x; but after the update to Android mobile Chrome browser version 120.x, it is not working properly, it’s gameplay screen is flickering where we have used spine animations ( Spine version 3.8) and also compressed the images using TinyPng.
Game Wisdom
DECEMBER 13, 2023
Classic Games and Mental Health: Unleashing the Power of Online Play Josh Bycer josh@game-wisdom.com Hey everyone, gamers and those who care about their well-being! Have you ever asked yourself if your fondness for old-school games could actually have a positive impact on your overall health? The answer is yes! In this blog post, we’ll … The post Classic Games and Mental Health: Unleashing the Power of Online Play appeared first on Game Wisdom.
Cocos
DECEMBER 13, 2023
Hello Everyone, We are developing a game for Android mobile web browsers using CocosCreator 3.6.1. Which is working fine in Android mobile Chrome versions released earlier than 120.x; but after the update to Android mobile Chrome browser version 120.x, it is not working properly, it’s gameplay screen is flickering where we have used spine animations ( Spine version 3.8) and also compressed the images using TinyPng.
Cocos
DECEMBER 13, 2023
Oh yeah that’s great I’m just interested on what changes you really need, I was also looking on making changes, for example I was also writing on How we can support Android TV games. while this works fine if you have a normal gamepad some inputs are missing for the Tv Controllers, I was able to map the missing Input Keys.
Cocos
DECEMBER 13, 2023
Hello, Currently, I’m implementing service workers to execute some multithreaded tasks. I could not find official documentation on how to implement / handle service workers inside the engine and I would have some questions on how to proceed with them: How should we implement workers within the game? Are there any security or usage limitations? How should we setup the worker in the preview mode?
Cocos
DECEMBER 13, 2023
“why do you need a custom build of cocos?” I like this question. Because this is the point being open source game engine. Developer has access to develop new features that never made before such as full screen, aspect ratio fitter, 3d audio source and in my case, I wanna improve preview simulator.
Cocos
DECEMBER 13, 2023
Thanks for your reply! I’m playing around with service workers for web platforms now, so thanks for clarifying the possible approaches in the different scenarios available. Would you have any examples/open-source projects to share on this topic?
Cocos
DECEMBER 13, 2023
hi i need help about custom build simulator cocos creator 3.8.0. i have followed instruction on rebuild-the-native-engine-simulator but when i hit command “gulp gen-simulator” it turns error. it appear as “C:/Users/user/CocosProject/CocosEngine/native/simulator/generated/cocos/bindings/auto/jsb_physics_auto.
Cocos
DECEMBER 13, 2023
yes @mr.kylin , I already follow all that step but in the end, I got stuck because of that error “can’t found custome-engine/native/simulator/generated/cocos/bindings/auto/jsb_physics_auto.cpp”.
Cocos
DECEMBER 13, 2023
hi i need help about custom build simulator cocos creator 3.8.0. i have followed instruction on rebuild-the-native-engine-simulator but when i hit command “gulp gen-simulator” it turns error. it appear as “C:/Users/user/CocosProject/CocosEngine/native/simulator/generated/cocos/bindings/auto/jsb_physics_auto.
Cocos
DECEMBER 13, 2023
Met the same problem, also using cocos creator 3.7.2 When I try printing out the created nodes, it says prefab: {state: 0, …}, while nodes created by dragging has prefab: {state: 2, …} addition: The code I used is let createdUuid = await Editor.Message.request("scene", "create-node", {parent: someUuid, assetUuid: prefabUuid, unlinkPrefab: false}) I tried the same thing on 3.7.4 and 3.8.1, problem still exists.
Cocos
DECEMBER 13, 2023
Hi everyone, I am in cards game, and now my task is to open multi-window upto 6 so my question is, is it possible in Cocos and if yes will it effect the game by using more CPU usage.
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