Wed.Dec 27, 2023

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Baldur's Gate 3 and Starfield headline Steam's 2023 bestsellers

Game Developer

Like 2022 before it, Valve's list of best-sellers for 2023 feature the year's biggest titles and games that have have been around for a year or longer.

Feature 363
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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

hi i need help about custom build simulator cocos creator 3.8.0. i have followed instruction on rebuild-the-native-engine-simulator but when i hit command “gulp gen-simulator” it turns error. it appear as “C:/Users/user/CocosProject/CocosEngine/native/simulator/generated/cocos/bindings/auto/jsb_physics_auto.

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Game Developer's 2023 Wrap-Up: Justin Carter's top five games

Game Developer

Game Developer's contributing editor Justin Carter reveals his top five games of 2023.

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[Cocos Creator 3.8.1] Cocos Editor not working properly on Windows platform when "Use native engine for scene editor" is selected in project preferences

Cocos

native.fileUtils is not available when using preview in editor option for running the game. To use native.fileUtils in preview in editor mode, I’ve turned on the “Use native engine for scene editor” from File → Preferences → Laboratory → Scene → Use native engine for scene editor. Now the native.fileUtils can be used in preview in editor mode but now its breaking the cocos editor, random game scene is rendering on top of the editor.

Engine 52
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“Game critics” often talk about putting critical plot points in DLC, and then when they describe the story in said DLC it’s clear that the original game’s story works perfectly fine without them. But that makes me wonder where the story in the DLCs came from. Is it usually a cut-for-time-or-budget thing, like other early DLC? Ideas that came later (and if so, how much does player feedback affect things)? Ideas that the devs wanted to work in, but that would just clutter the original narrative?

Ask a Game Dev

Good DLC story content tends to be stuff that meets these general criteria: Is self-contained (i.e. the critical path of the core game remains a complete experience) Adds additional context and lore to the main game Is sufficiently large in scope that the players feel like they have accomplished something Has some fanservice for the core fans (Optional) These requirements generally mean that any ideas for the DLC can start from bits and pieces of cut mainline content, but often needs some signif

Content 52
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[3.8.1] Getting Error for "Preview in Simulator"

Cocos

I found some useful information in macos - Annoying message when opening windows from Python on OS X 10.8 - Stack Overflow. It seems it is a new feature of macOSX to resume from crash? And i am not sure what codes trigger it, or every app has the same issue and can be fixed by close it in terminal?

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Problem with mouseJoint2D

Cocos

I have a problem with mouseJoint2D. I have destroyed the mousejoint2d.

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Problem with mouseJoint2D

Cocos

@mrphusiro i tested with v3.8.2(will be released soon), there is not error log. I am not sure it was fixed in which version, you can try v3.8.1 to take a look.

52
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[3.8.1] Getting Error for "Preview in Simulator"

Cocos

Hello, I just tried using 3.8.1 but for hello-world project i am getting below error. 2023-10-27 14:01:54.498 SimulatorApp-Mac[9700:317955] ApplePersistenceIgnoreState: Existing state will not be touched. New state will be written to /var/folders/bm/nm036mjd0kqf7h4365qx7rx40000gp/T/com.cocos.apps.simulator.savedState Even though this error comes every time but i am able to see game output properly.

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[Cocos Creator 3.8.1] Cocos Editor not working properly on Windows platform when "Use native engine for scene editor" is selected in project preferences

Cocos

Hey, @zhangxm @mr.kylin please have look into the issue mentioned above. I’ve turned on the Use native engine for scene editor because I want to use native.fileUtils with Preview in editor mode but doing so I’m getting issues with the editor not working properly.

Engine 52
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Physics: Tween no effect on Collider?

Cocos

Hi zhangxm. Thanks for the reply. I’m was using the following code with the sensor: onBeginContact(selfCollider: Collider2D, otherCollider: Collider2D, contact : IPhysics2DContact | null) { // code here } This code works fine when the otherCollider’s Rigidbody is of type: Dynamic. It stops working when the type is set to Kinematic. I have changed the overall logic of my code and I’m using tweens instead of physics.

Code 52
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Problem with mouseJoint2D

Cocos

I have a problem with mouseJoint2D. I have destroyed the mousejoint2d.

52
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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

hi i need help about custom build simulator cocos creator 3.8.0. i have followed instruction on rebuild-the-native-engine-simulator but when i hit command “gulp gen-simulator” it turns error. it appear as “C:/Users/user/CocosProject/CocosEngine/native/simulator/generated/cocos/bindings/auto/jsb_physics_auto.

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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

Sorry @qgh , I think maybe that’s on me. Because I choose to download the source. and I don’t know how, some how those file(s) removed from my local storage. I’ll let you know my progress.

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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

Thanks @qgh , you are hero. Finally I fixed this issue. I don’t know why, my anti virus detect all those script(s) as dangerous item and then I disable It and run through all workflow and It works.

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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

The directory is exist but jsb_physics_auto.cpp and other are not. I have tried delete all things under simulator directory and rebuild again. But all efforts I made just give same issue. Even if I tried reinstall via github source (including external lib), it returns same error. I am afraid there is missing step that doesn’t describe on cocos creator documentation to generate or download those file cpp (jsb_physics_auto.cpp and other).

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[3.8.1] Error button

Cocos

(topic deleted by author)

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Android ANR Issue

Cocos

Hello, friends. Today, I’ve brought up a chronic issue we’re facing. We’ve been trying to resolve it on our own, but it seems quite challenging. First, let me outline our development environment: Cocos Creator Version: 3.8.1 Target SDK: 33 We’re currently using these for our game. We’ve been experiencing frequent ANRs (Application Not Responding) while our game is live.

Engine 40
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Cocos Creator Firebase support

Cocos

Hello, If you guys are serious about Mobile support then Firebase must be supported. Mostly Crashlytics support is needed, rest of we can do via JSB bridge but this cant be done via that. We definitely need official support on this. Any update on this guys? Thanks.

Mobile 40
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Android : Game launch takes much time

Cocos

Hello, I am using Creator 3.5.2 My game takes lot of time to launch on Android mobile on mid/low (v7a) end devices. Until then black screen appears. What could be the reason behind it? Can lot of assets inside Resources folder could be the issue? Regards.

Asset 40
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Physics: Tween no effect on Collider?

Cocos

Physics: Tween no effect on Collider? Am I right concluding that Nodes animated via Tween have no effect on Colliders? Specifically I have a node A with a boxcollider2d and rigidbody (type:static) and boxcollider2d set as sensor. I have another node B with rigidbody (type:kinematic) and boxcollider. Physics used in settings: Box2D Scenario 1: Node A with Rigidbody (type: Static); BoxCollider2D set as sensor Node B with Rigidbody (type: Dynamic) => Node B falls into the sensor area of Node A.

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Android : Game launch takes much time

Cocos

Hello, I am using Creator 3.5.2 My game takes lot of time to launch on Android mobile on mid/low (v7a) end devices. Until then black screen appears. What could be the reason behind it? Can lot of assets inside Resources folder could be the issue? Regards.

Asset 40
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[3.8.1] Getting Error for "Preview in Simulator"

Cocos

Hello, I just tried using 3.8.1 but for hello-world project i am getting below error. 2023-10-27 14:01:54.498 SimulatorApp-Mac[9700:317955] ApplePersistenceIgnoreState: Existing state will not be touched. New state will be written to /var/folders/bm/nm036mjd0kqf7h4365qx7rx40000gp/T/com.cocos.apps.simulator.savedState Even though this error comes every time but i am able to see game output properly.

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Cocos Creator Firebase support

Cocos

Hello, If you guys are serious about Mobile support then Firebase must be supported. Mostly Crashlytics support is needed, rest of we can do via JSB bridge but this cant be done via that. We definitely need official support on this. Any update on this guys? Thanks.

Mobile 40
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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

hi i need help about custom build simulator cocos creator 3.8.0.

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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

hi i need help about custom build simulator cocos creator 3.8.0.

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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

hi i need help about custom build simulator cocos creator 3.8.0.

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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

hi i need help about custom build simulator cocos creator 3.8.0.

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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

I’m not sure how you’re pulling the engine, these files should be inside the engine github.com //github.com/cocos/cocos-engine/tree/v3.8.