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With the 4.4 release a little over a month ago, one mightve expected content updates to trickle out slowly for our initial 4.5 development snapshots. Well, maybe not after seeing the 4.5 dev 1 snapshot, but surely they couldnt follow that up with another flood of anticipated changes, right? You fools. You underestimate the passion of our community yet again, as 250 improvements are ready to roll for this snapshot.
In times like this, it's good to look back at other long-running games that still run today and how they solved (or at least pushed back on) complexity and power creep. Magic: The Gathering has been the most popular collectible card game in the world for over three decades. In that time, the publishers have created many tens of thousands of different cards.
GameFromScratch.com GUI Galore Game Dev Market Humble Bundle There is a new Humble Bundle of interest to game developers, the GUI Galore by GameDev Market bundle. This bundle contains a collection of more than 50+ game UI packs for developing game user interfaces. As with most Humble Bundles this one is organized into tiers: 1$ Tier 40 Cute The post GUI Galore Game Dev Market Humble Bundle appeared first on GameFromScratch.com.
With or without tariffs, one thing became clear following the Nintendo Switch 2 reveal last week: consumers will be paying more for games on the console when it launches on June 5, 2025.
GameFromScratch.com Fab April 2025 Free Asset Giveaway [Apr 8 – April 22] Every other Tuesday we get anUnreal EngineFab marketplace giveaway and this Tuesday is no exception. You can get three free game development assets during the next two weeks; all of this weeks giveaway are Unreal Engine only assets, but as you can see from the video below, they can easily The post Fab April 2025 Free Asset Giveaway [Apr 8 – April 22] appeared first on GameFromScratch.com.
Explore the common software QA challenges from unclear requirements to integration issues. Learn practical strategies to overcome them, enhance test coverage, ensure product quality, and streamline testing processes for successful software delivery.
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Instead of real time simulation, I want to predict the final position of some cc.Rigidbody by manually updating each frame, does PhysicsManager have some functions like: for(let i=0;i<10;i++){ cc.director.getPhysicsManager().update(); } alert(this.myRigidBody.node.x+","+this.myRigidBody.node.y); So that I can predict the final position of the cc.RigidBody without real time simulation?
Nintendo has delayed Switch 2 pre-orders in Canada from their original April 9 date, in order to line-up with the new, as-yet-undetermined pre-order date for US customers.
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