Sun.Jul 02, 2023

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High Performance Collections in Unity C#

The GameDev Guru

In this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.

Code 130
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RIN: The Last Child

Indie DB

We've been hard at work, refining and rectifying every minor detail in our game, as previously promised. As a result of our dedication, the game has now achieved Gold Master status.

Games 79
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Play, Test, Repeat: Behind the Scenes with Our Senior Test Lead, Gururaj

iXie gaming

All Gamers dream of a world where they can just play their favorite game, all day every day, but very few get the chance to make those dreams a reality. Gururaj is one of the few who was fortunate enough to make his passion into his profession. Like all gamers, Gururaj’s passion for gaming started at an early age, when he played old traditional board games with his friends.

Media 52
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The Emergent Design of Scholar of the Arcane Arts

Game Wisdom

The Emergent Design of Scholar of the Arcane Arts Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this developer interview on the Perceptive Podcast, I spoke with Endo who for their first indie dev game is working on Scholar of the Arcane Arts, a game that combines roguelike and emergent design. We spoke … The post The Emergent Design of Scholar of the Arcane Arts appeared first on Game Wisdom.

Art 52
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Rising Storm 2 Vietnam Low FPS: How to Boost Performance

Game Errors

Like its predecessors in the series, Rising Storm 2: Vietnam is a tactical first-person shooter game emphasizing large-scale teamwork with realistic mechanics and combat. As with any video game, you will likely experience low FPS during gameplay. This can be frustrating and ruin the gaming experience. We have researched why you may be experiencing low FPS levels and how to fix it as quickly as possible.

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Reliefs The time of The Lemures 0.4.12

Indie DB

This update adds a new region to explore, adds a few new features and fixes various bugs.

Bug 64

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Cocos 3.7.3 android audio bug

Cocos

Hi guys. Thanks to the good engine you guys made, we released the game this time. I am very grateful. After this launch, I received a review saying that there is an audio bug on the Android platform, but I don’t know how to fix this. The bug is that when I play the game while listening to external music, the external music volume is lowered after game is on foreground.

Bug 40
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Editbox on IOS requires two taps to gain focus

Cocos

There is an issue in iOS where the editbox takes two taps to gain focus. The same build works fine on Android and the web. How to solve this issue? accounts.google.com Google Drive: Sign-in Access Google Drive with a Google account (for personal use) or Google Workspace account (for business use).

Build 40
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getStartLocation() for EventMouse

Cocos

Hello guys. I have found that the EventMouse class doesn’t have these two methods: ev.getStartLocation() ev.getUIStartLocation() docs.cocos.com CocosCreatorAPI Description But the class EventTouch does. docs.cocos.com CocosCreatorAPI Description So is it a bug?

Bug 40
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"Fix alpha transparency artifacts" does not work for moving sprites

Cocos

According to docs turning on this option should resolve the issue of dark artifacts appearing close to the border of transparent images but I’m seeing this exact issue in my game even though this option is turned on. I have a couple of transparent images that are moving slowly through the scene and sometimes there are a few dark lines around the border of the image.

Alpha 40
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