Wed.Dec 18, 2024

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Moon Beast Productions nets $4.5 million to 'redefine' ARPGs

Game Developer

The San Francisco studio was formed by a pair of former Diablo leads in 2021.

Studios 182
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Solo dev Chad Crumbaker on his game Mekkablood: “Never thought it would be this difficult”

PreMortem.Games

For Chad Crumbaker (working as KRUMP Games ), it was the promise of full creative freedom that drew him into the world of solo development. I was an early adopter of Unreal Engine 4 and always wanted to get into game development, he says. Originally envisioning a role as a 3D modeler on a team, the accessibility of Unreal Engine inspired him to take on the challenge of crafting every aspect of a game himself.

Dev 104
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Trending Sources

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11 Bit Studios cuts staff after canceling console-focused 'Project 8' game

Game Developer

The Frostpunk 2 creator said Project 8 had too many 'unresolved issues and challenges' to continue development, which initially started back in 2018.

Console 173
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The Game Awards live-streams jump 31% year-on-year

GamesIndustry.biz

The Game Awards 2024 achieved an estimated 154 million global livestreams, the organisers have announced.

Games 67
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Activision quietly recast Black Ops 6 Zombies actors during SAG-AFTRA strike

Game Developer

Pre-release versions of Call of Duty: Black Ops 6 Zombies cutscenes contain different voiceover performances than those heard in the final game.

Cutscenes 162
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EA Sports College Football is now the US' best-selling sports game of all time | US Monthly Charts

GamesIndustry.biz

Electronic Arts' college football game is now the biggest selling sports video game in US history when it comes to dollar sales.

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How Thick as Thieves adapts immersive sim tricks for multiplayer shenanigans

Game Developer

It's crime time.

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More Trending

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Crush 40 singer sues Sega over Sonic Adventure 2's 'Live and Learn' theme song

Game Developer

Frontman Johnny Gioeli claims Sega has spent 23 years using the hit song 'Live & Learn' in dozens of media outside Sonic Adventure 2 without properly compensating for it.

Media 147
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Elite Dangerous | Games of the Year 2024

GamesIndustry.biz

Humanity is in danger, and I'm ignoring it.

Games 65
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How Games Retain Players Using Risk and Reward

Game Wisdom

How Games Retain Players Using Risk and Reward Josh Bycer josh@game-wisdom.com Gaming is all about taking calculated risks and aiming for big rewards. Whether its a dragons lair or a slot machine, players are attracted to games that let them weigh risks against rewards. The best games get risk and reward … The post How Games Retain Players Using Risk and Reward appeared first on Game Wisdom.

Games 52
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I mean this genuinely despite how it may sound, but: are minor profile cosmetics particularly valued by players? I mean like titles, banners, icons, maybe even playmats or things like that.

Ask a Game Dev

Humans in general care a great deal about status - both having status and showing status. In real life, this can be through clothing, cars, homes, family, connections, the ability to get into "exclusive" places, and so on. In multiplayer games and online communities, it is just as important for players to be able to express their status. In one of the earliest sprite-based MMOGs I played, there were only a handful of different hair styles and no outfits, so players could only really express thei

Dev 52
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Modernize game backend services with AWS Global Accelerator

AWS Games

Live service and multiplayer games must continually evolve in order to offer high-performance and immersive experiences. The feature sets of these games have continuously expanded to include real-time matchmaking, cross-play, in-game transactions, and social interactions. However, many developers are constrained by outdated, monolithic architectures that struggle to meet modern demands for scalability, performance, and security.

Balance 52
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Cocos Creator 3.8.5 forum version [12.04]

Cocos

I think its a bug of toString method in vec2/3/4.ts. They override the toString method and invoke toFixed for each element. public toString (): string { return `(${this.x.toFixed(2)}, ${this.y.toFixed(2)}, ${this.z.toFixed(2)})`; } I will try to fix the issue in v3.8.6.

Bug 52
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Why Generation Z Prefers Fast-Tempested Crash Games

Game Wisdom

Why Generation Z Prefers Fast-Tempested Crash Games Josh Bycer josh@game-wisdom.com Generation Z is transforming gaming by combining rapid enjoyment with digital innovation. Young people today prefer rapid-fire crash games like aviator game online and others that offer short, adrenaline-packed experiences, even though their parents were captivated by blackjack’s meticulous speed … The post Why Generation Z Prefers Fast-Tempested Crash Games appeared first on Game Wisdom.

Games 52
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Default sprite shader alpha problem

Cocos

My sprite doesnt look right after given a material, I wanted to achieve a addtive like effect. heres what it looks like now! Im a new user and unfortunately I can only post one image. The source image has smooth alpha gradient. screenshot-20241218-160021|437x273 Im using cocos creator 3.8.

Alpha 52
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Crafting the Creep of Creeper World

Game Wisdom

Crafting the Creep of Creeper World Josh Bycer josh@game-wisdom.com The Creeper World series has been a different take on RTS design over the years, focusing on fighting back an unending force known as the creep. With the fifth game moving to a different style and returning to 2D instead … The post Crafting the Creep of Creeper World appeared first on Game Wisdom.

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Default sprite shader alpha problem

Cocos

My sprite doesnt look right after given a material, I wanted to achieve a addtive like effect. heres what it looks like now! Im a new user and unfortunately I can only post one image. The source image has smooth alpha gradient.screenshot-20241218-160021|437x273 Im using cocos creator 3.8.

Alpha 52
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Godot XR community - December 2024

Mircosoft Game Dev

Interesting projects from the Godot XR community.

40
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Default sprite shader alpha problem

Cocos

My sprite doesnt look right after given a material, I wanted to achieve a addtive like effect. heres what it looks like now! Im a new user and unfortunately I can only post one image. The source image has smooth alpha gradient.screenshot-20241218-160021|437x273 Im using cocos creator 3.8.

Alpha 52
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Default sprite shader alpha problem

Cocos

My sprite doesnt look right after given a material, I wanted to achieve a addtive like effect. heres what it looks like now! Im a new user and unfortunately I can only post one image. The source image has smooth alpha gradient.screenshot-20241218-160021|437x273 Im using cocos creator 3.8.

Alpha 52
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Cocos Creator 3.8.5 forum version [12.04]

Cocos

Ive just experienced a potential bug of 3.8.5 Executing these 2 simple lines of code const testVec3 = v3(0.0058, 0.011, 0.001); console.log(`testVec3 = ${testVec3} // toString=${testVec3.toString()} // JSON.stringify=${JSON.stringify(testVec3)} // x,y,z = ${testVec3.x}, ${testVec3.y} / ${testVec3.z}`); I got this result testVec3 = (0.01, 0.01, 0.00) // toString=(0.01, 0.01, 0.00) // JSON.stringify={"x":0.0058,"y":0.011,"z":0.001} // x,y,z = 0.0058, 0.011 / 0.001 It made me confused a while &

Bug 52
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Cocos Creator 3.8.5 forum version [12.04]

Cocos

It was fixed at github.com/cocos/cocos-engine [v3.8.6] Fix toString for math types cocos:v3.8.6 dumganhar:386-fix-vec-toString opened 02:16AM - 19 Dec 24 UTC dumganhar +13 -5 Re: [link] 3/9?u=dumganhar ### Changelog * - ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Manual trigger with `@cocos-robot run test cases` afterward. * [ ] does not change any runtime related code or build configuration > If any reviewer thinks the CI checks are needed,

Code 52
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Redirecting Links in cocos creator

Cocos

I am running game over localhost:7456 and i want to invite a friend which should also open the localhost:7456 But i want that the url is [link]. Is there any by which i can handle this on frontend side in cocos? This url [link] is currently showing 404-not found. As i cant create it. Can anyone tell how can i handle this ?

Games 40
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Redirecting Links in cocos creator

Cocos

I am running game over localhost:7456 and i want to invite a friend which should also open the localhost:7456 But i want that the url is [link] Is there any by which i can handle this on frontend side in cocos? This url [link] is currently showing 404-not found. As i cant create it. Can anyone tell how can i handle this ?

Games 40
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Redirecting Links in cocos creator

Cocos

I am running game over localhost:7456 and i want to invite a friend which should also open the localhost:7456 But i want that the url is [link] Is there any by which i can handle this on frontend side in cocos? This url [link] is currently showing 404-not found. As i cant create it. Can anyone tell how can i handle this ?

Games 40
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Redirecting Links in cocos creator

Cocos

I am running game over localhost:7456 and i want to invite a friend which should also open the localhost:7456 But i want that the url is [link] Is there any by which i can handle this on frontend side in cocos? This url [link] is currently showing 404-not found. As i cant create it. Can anyone tell how can i handle this ?

Games 40
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Cocos Creator 3.8.4 Desktop Build After Run Error Assets

Cocos

Hi i am using cocos creator 3.8.4 on windows 11 + vs 2022, and then i build my project as desktop or exe. It build the exe successfuly but when i try to run the program it just close window and it appears error log like this: error: [Assets] Run build stage[run] in package X:xxxxxxxxxxbuildprogram-directory failed!Error: [Assets] Run build stage[run] in package X:xxxxxxxxxxbuildprogram-directory failed!

Asset 40
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How to properly use CharacterController in a 3d Physics world?

Cocos

Is all the code minus this part. The animation logic here does not conflict with the movement part. rybones: // Apply animations states this.animationCtrl.setValue('hasKicked', inputMap.key.f); this.animationCtrl.setValue('hasPunched', inputMap.key.g); this.animationCtrl.setValue('isGrounded', this.characterCtrl.isGrounded); this.animationCtrl.setValue('isJumping', inputMap.key.space); this.animationCtrl.setValue('hasCrouched', inputMap.key.c); this.animationCtrl.setValue('isCrouched', inputMap.