Moon Beast Productions nets $4.5 million to 'redefine' ARPGs
Game Developer
DECEMBER 18, 2024
The San Francisco studio was formed by a pair of former Diablo leads in 2021.
Game Developer
DECEMBER 18, 2024
The San Francisco studio was formed by a pair of former Diablo leads in 2021.
PreMortem.Games
DECEMBER 18, 2024
For Chad Crumbaker (working as KRUMP Games ), it was the promise of full creative freedom that drew him into the world of solo development. I was an early adopter of Unreal Engine 4 and always wanted to get into game development, he says. Originally envisioning a role as a 3D modeler on a team, the accessibility of Unreal Engine inspired him to take on the challenge of crafting every aspect of a game himself.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Game Developer
DECEMBER 18, 2024
The Frostpunk 2 creator said Project 8 had too many 'unresolved issues and challenges' to continue development, which initially started back in 2018.
GamesIndustry.biz
DECEMBER 18, 2024
The Game Awards 2024 achieved an estimated 154 million global livestreams, the organisers have announced.
Game Developer
DECEMBER 18, 2024
Pre-release versions of Call of Duty: Black Ops 6 Zombies cutscenes contain different voiceover performances than those heard in the final game.
GamesIndustry.biz
DECEMBER 18, 2024
Electronic Arts' college football game is now the biggest selling sports video game in US history when it comes to dollar sales.
Game Developer
DECEMBER 18, 2024
It's crime time.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Game Developer
DECEMBER 18, 2024
Frontman Johnny Gioeli claims Sega has spent 23 years using the hit song 'Live & Learn' in dozens of media outside Sonic Adventure 2 without properly compensating for it.
GamesIndustry.biz
DECEMBER 18, 2024
Humanity is in danger, and I'm ignoring it.
Game Wisdom
DECEMBER 18, 2024
How Games Retain Players Using Risk and Reward Josh Bycer josh@game-wisdom.com Gaming is all about taking calculated risks and aiming for big rewards. Whether its a dragons lair or a slot machine, players are attracted to games that let them weigh risks against rewards. The best games get risk and reward … The post How Games Retain Players Using Risk and Reward appeared first on Game Wisdom.
Ask a Game Dev
DECEMBER 18, 2024
Humans in general care a great deal about status - both having status and showing status. In real life, this can be through clothing, cars, homes, family, connections, the ability to get into "exclusive" places, and so on. In multiplayer games and online communities, it is just as important for players to be able to express their status. In one of the earliest sprite-based MMOGs I played, there were only a handful of different hair styles and no outfits, so players could only really express thei
AWS Games
DECEMBER 18, 2024
Live service and multiplayer games must continually evolve in order to offer high-performance and immersive experiences. The feature sets of these games have continuously expanded to include real-time matchmaking, cross-play, in-game transactions, and social interactions. However, many developers are constrained by outdated, monolithic architectures that struggle to meet modern demands for scalability, performance, and security.
Cocos
DECEMBER 18, 2024
I think its a bug of toString method in vec2/3/4.ts. They override the toString method and invoke toFixed for each element. public toString (): string { return `(${this.x.toFixed(2)}, ${this.y.toFixed(2)}, ${this.z.toFixed(2)})`; } I will try to fix the issue in v3.8.6.
Game Wisdom
DECEMBER 18, 2024
Why Generation Z Prefers Fast-Tempested Crash Games Josh Bycer josh@game-wisdom.com Generation Z is transforming gaming by combining rapid enjoyment with digital innovation. Young people today prefer rapid-fire crash games like aviator game online and others that offer short, adrenaline-packed experiences, even though their parents were captivated by blackjack’s meticulous speed … The post Why Generation Z Prefers Fast-Tempested Crash Games appeared first on Game Wisdom.
Cocos
DECEMBER 18, 2024
My sprite doesnt look right after given a material, I wanted to achieve a addtive like effect. heres what it looks like now! Im a new user and unfortunately I can only post one image. The source image has smooth alpha gradient. screenshot-20241218-160021|437x273 Im using cocos creator 3.8.
Game Wisdom
DECEMBER 18, 2024
Crafting the Creep of Creeper World Josh Bycer josh@game-wisdom.com The Creeper World series has been a different take on RTS design over the years, focusing on fighting back an unending force known as the creep. With the fifth game moving to a different style and returning to 2D instead … The post Crafting the Creep of Creeper World appeared first on Game Wisdom.
Cocos
DECEMBER 18, 2024
My sprite doesnt look right after given a material, I wanted to achieve a addtive like effect. heres what it looks like now! Im a new user and unfortunately I can only post one image. The source image has smooth alpha gradient.screenshot-20241218-160021|437x273 Im using cocos creator 3.8.
Mircosoft Game Dev
DECEMBER 18, 2024
Interesting projects from the Godot XR community.
Cocos
DECEMBER 18, 2024
My sprite doesnt look right after given a material, I wanted to achieve a addtive like effect. heres what it looks like now! Im a new user and unfortunately I can only post one image. The source image has smooth alpha gradient.screenshot-20241218-160021|437x273 Im using cocos creator 3.8.
Cocos
DECEMBER 18, 2024
My sprite doesnt look right after given a material, I wanted to achieve a addtive like effect. heres what it looks like now! Im a new user and unfortunately I can only post one image. The source image has smooth alpha gradient.screenshot-20241218-160021|437x273 Im using cocos creator 3.8.
Cocos
DECEMBER 18, 2024
Ive just experienced a potential bug of 3.8.5 Executing these 2 simple lines of code const testVec3 = v3(0.0058, 0.011, 0.001); console.log(`testVec3 = ${testVec3} // toString=${testVec3.toString()} // JSON.stringify=${JSON.stringify(testVec3)} // x,y,z = ${testVec3.x}, ${testVec3.y} / ${testVec3.z}`); I got this result testVec3 = (0.01, 0.01, 0.00) // toString=(0.01, 0.01, 0.00) // JSON.stringify={"x":0.0058,"y":0.011,"z":0.001} // x,y,z = 0.0058, 0.011 / 0.001 It made me confused a while &
Cocos
DECEMBER 18, 2024
It was fixed at github.com/cocos/cocos-engine [v3.8.6] Fix toString for math types cocos:v3.8.6 dumganhar:386-fix-vec-toString opened 02:16AM - 19 Dec 24 UTC dumganhar +13 -5 Re: [link] 3/9?u=dumganhar ### Changelog * - ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Manual trigger with `@cocos-robot run test cases` afterward. * [ ] does not change any runtime related code or build configuration > If any reviewer thinks the CI checks are needed,
Cocos
DECEMBER 18, 2024
I am running game over localhost:7456 and i want to invite a friend which should also open the localhost:7456 But i want that the url is [link]. Is there any by which i can handle this on frontend side in cocos? This url [link] is currently showing 404-not found. As i cant create it. Can anyone tell how can i handle this ?
Cocos
DECEMBER 18, 2024
I am running game over localhost:7456 and i want to invite a friend which should also open the localhost:7456 But i want that the url is [link] Is there any by which i can handle this on frontend side in cocos? This url [link] is currently showing 404-not found. As i cant create it. Can anyone tell how can i handle this ?
Cocos
DECEMBER 18, 2024
I am running game over localhost:7456 and i want to invite a friend which should also open the localhost:7456 But i want that the url is [link] Is there any by which i can handle this on frontend side in cocos? This url [link] is currently showing 404-not found. As i cant create it. Can anyone tell how can i handle this ?
Cocos
DECEMBER 18, 2024
I am running game over localhost:7456 and i want to invite a friend which should also open the localhost:7456 But i want that the url is [link] Is there any by which i can handle this on frontend side in cocos? This url [link] is currently showing 404-not found. As i cant create it. Can anyone tell how can i handle this ?
Cocos
DECEMBER 18, 2024
Hi i am using cocos creator 3.8.4 on windows 11 + vs 2022, and then i build my project as desktop or exe. It build the exe successfuly but when i try to run the program it just close window and it appears error log like this: error: [Assets] Run build stage[run] in package X:xxxxxxxxxxbuildprogram-directory failed!Error: [Assets] Run build stage[run] in package X:xxxxxxxxxxbuildprogram-directory failed!
Cocos
DECEMBER 18, 2024
Is all the code minus this part. The animation logic here does not conflict with the movement part. rybones: // Apply animations states this.animationCtrl.setValue('hasKicked', inputMap.key.f); this.animationCtrl.setValue('hasPunched', inputMap.key.g); this.animationCtrl.setValue('isGrounded', this.characterCtrl.isGrounded); this.animationCtrl.setValue('isJumping', inputMap.key.space); this.animationCtrl.setValue('hasCrouched', inputMap.key.c); this.animationCtrl.setValue('isCrouched', inputMap.
Let's personalize your content