Mon.May 27, 2024

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Forgotten Seas Release Date

Indie DB

Ahoy there! An exciting news awaits you. Forgotten Seas is launching into Early Access on June 7th, 2024!

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[From the industry] NG24 Spring: “A plethora of great content and a glorious 20th anniversary”

Game Development News

The 20th anniversary edition of Nordic Game Conference from May 21 till May 24 was a big success, with many brilliant speakers and attendees from all over the world. More than 2500 attendees visited the live event, either physically in Malmö, or online via the Nordic Game Discord.

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Trending Sources

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Uncaught TypeError: contact.getWorldManifold is not a function

Cocos

Uncaught TypeError: contact.getWorldManifold is not a function this is cocos creator 3.8.2 I have no idea what the problem is Hope someone can help me *I found the problem onBeginContact(selfCollider, otherCollider, contact){ const wm = contact.getWorldManifold(); } onBeginContact should be like this.

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Exploring the Top Backend Technologies for Modern Web Development

Artoon

Backend technologies serve as the foundation of web development, powering the functionality […] The post Exploring the Top Backend Technologies for Modern Web Development appeared first on Artoon Solutions.

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Cocos Creator 3.7.1 Black edges on images

Cocos

If you modify it like the method above and compress it using astc or tinypng, the image will turn strange. Is there a way to reduce the capacity by compressing it?

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Best 30 Educational VR Games You Must Consider in 2024

Artoon

Virtual Reality (VR) technology has revolutionized the way we learn and engage […] The post Best 30 Educational VR Games You Must Consider in 2024 appeared first on Artoon Solutions.

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Question about Bundle Dependency

Cocos

(A) Prefab It has a Sprite Component. Sprite Frame (Image01) is linked to Sprite Component. (B) Prefab (Bundle1) Use (A) Prefab. Link the (Image02) Sprite Frame to the (A) Prefab you are using. When you build Bundle 1, both Image01 and Image02 are exported to the bundle. In this case, can’t Image 01 be excluded?

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Going From Unity to Cocos complete newb - need help

Cocos

Hi I’ve had a quick scout and I can’t find anything quite what I’m looking for but if there are forum posts already like what I’m about to ask then I do apologize and please point me in that direction… I am a hobbyist who would like to become an indie game dev someday, but with that said at the moment I have casually over the past few years followed many unity tutorials and got reasonably good with C# After last years unity license fee s**t show I’m looking at alternative engines and I’m curio.

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Is it possible to write in C++ in Cocos creator?

Cocos

I was a C++ programmer for 10 years before I moved to Cocos Creator. I love JS/TS quickly. TypeScript is more productive in game development. TS makes it convenient to publish your game to all platforms, including web and native platforms. Cocos Creator has dual cores in the fundamentals (C++ for native platforms and JS/TS for web). but you can write in TS for all platforms.

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Question about Bundle Dependency

Cocos

I have a question about bundle dependency. To briefly explain, it goes like this: Bundle C Sprite (A Sprite) Bundle A Bundle C - (C Sprite) — A Sprite Dependency Bundle B Bundle C - (D Sprite) — A Sprite Dependency Is there a way to avoid having A Sprite Bundle Dependency of Bundle C in both Bundle A and Bundle B?

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Question about Bundle Dependency

Cocos

jemma_choi: Is there a way to avoid having A Sprite Bundle Dependency of Bundle C in both Bundle A and Bundle B? Sorry, but I can’t get your point. could you make it clearer?

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Is it possible? Knowing C++ only the basics, write games in Cocos?

Cocos

Is it possible? Knowing C++ only the basics, write games in cocos. Hi all! Maybe explore opentk or other libraries for creating games in Cocos?

Writing 40
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Is it possible? Knowing C++ only the basics, write games in Cocos?

Cocos

Is it possible? Knowing C++ only the basics, write games in cocos. Hi all! Maybe explore opentk or other libraries for creating games in Cocos?

Writing 40
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Open a browser from Editor extension

Cocos

I am working on a editor extension and want to open url in a browser. how to achieve this?

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