Fri.Sep 01, 2023

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Humble Games interested in studio acquisitions and first-party development

Game Developer

"We've started acquiring IP and working on second-party projects, and the next part of that evolution is first-party.

Studios 310
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Starfield review controversy traces game journalism's orbital decay | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check back every Friday for a new entry. Starfield launches today for those who paid extra for the Premium edition, so in the grand tradition of Bethesda games, we're going to talk about how broken stuff is.

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Spyro Reignited Trilogy sales fly to 10 million units

Game Developer

Since its release in late 2018, the remasters of the original Spyro the Dragon games have been hitting it off with audiences.

Games 300
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Pete Hines on Starfield, Bethesda and bugs: "We embrace chaos"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Starfield is not technically out until next week, yet it is already dominating conversations in many ways across the games space – and inevitably bugs are a factor. While multiple reviews from the initial wave of critique for Bethesda's latest blockbuster refer to Starfield as the company's most polished game to date, this comes with the slight caveat that it's not completely polished.

Bug 145
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Super Mario Bros. Wonder devs threw out the rulebook to overcome "limitations"

Game Developer

Producer Takashi Tezuka explains why he told the Super Mario Bros. Wonder development team to throw over the rulebook in pursuit of fun.

Dev 275
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PS Plus price hike: We'll all pay for a subscription-based future | Opinion

GamesIndustry.biz

It's been a little while since we saw a glimpse of the Bad Old Sony – the company that priced the PS3 at $200 above its closest competitor and retorted to criticism by saying that consumers would get a second job to be able to afford the console. Remember those guys? Subsequently playing catch-up to Microsoft for most of that generation injected a much-needed dose of humility into the company's thinking, while the discovery that the PlayStation brand didn't carry remotely enough consumer k

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Emotional intelligence in game development: Let’s talk about responsibility and regret

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. Feelings are a deeply under-discussed part of game development, and an even more deeply underappreciated part of entrepreneurship. We get so lost in ideas of “hustling” and “keeping up” that a lot of people lose track of themselves and their feelings.

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Volition bids farewell after 30 years

Game Developer

The Saints Row and Red Faction developer closes out its story with one final message.

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Former Sony executive Mena Sato Kato joins Xbox

GamesIndustry.biz

Mena Sato Kato has joined Microsoft to lead Japanese partnership operations at Xbox. As Windows Central reported, Kato will oversee global partnerships for Japanese companies at Xbox, in her new role that she began in July. Kato previously worked for Sony Interactive Entertainment as vice president of business development for eight years. She became vice president of mobile business in 2020 before leaving the position a year later.

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Practical indie marketing advice with Steam expert Chris Zukowski - Game Developer Podcast ep. 34

Game Developer

Recorded during GDC Showcase 23, we picked strategist Chris Zukowski's brain about how to best cut through the noise and successfully market an indie game.

Indy 246
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Report: Embracer layoffs also affect Gearbox Publishing

GamesIndustry.biz

A series of layoffs have reportedly been conducted by Embracer at subsidiary Gearbox Publishing. The wave of layoffs at the publisher started as early as June, Game Developer reported, with localisation specialist Allan Jacquemart for instance posting about it on LinkedIn at the time. "Unfortunately, no one saw it coming, but my contract and those of my colleagues who started in June had to be terminated on the last day of our probation month (which also happened to be my birthday, yay).

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Yoko Taro's global version of SinoAlice will shut down in November

Game Developer

The global version of Pokelab's mobile RPG SINoALICE comes to an end after three years of service.

Mobile 208
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test111

Artoon

Artoon Solutions is an IT development company with best quality services, It's also iPhone (iOS) and Android mobile app development company in USA, India.

Mobile 76
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Godot Showcase - Usagi Shima

Mircosoft Game Dev

A relaxing, idle bunny collecting game made by Jess, a solo indie developer

Indy 90
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How Modern Technologies Enhance the Sweepstakes Gaming Experience

Code with Mike

Sweepstakes gaming has been wowing gamblers all over the world. The idea of free-to-play casino games while winning real cash prizes is a lucrative one. Not many gamblers would want to miss out on this opportunity. There are a lot of popular sweepstakes games that you can learn about on […] The post How Modern Technologies Enhance the Sweepstakes Gaming Experience appeared first on CodeWithMike.

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Leveraging PocoDriver for Game Test Automation

iXie gaming

Introduction: In the world of gaming, automation tools have become increasingly popular among players who seek to optimize their gaming experience. One such tool that has gained significant attention is POCO Driver. POCO Driver is a game automation tool that allows players to automate repetitive tasks, streamline gameplay, and enhance their overall gaming efficiency.

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I’ve learned a lot of games have small amounts of randomly variable damage (not counting critical hits). Say in Pokemon a specific attack from a specific pokemon sometimes will do enough to be a OHKO against a specific opposing pokemone, but other times just leave the opponent with just a tiny amount of health. It is usually only enough to matter in marginal situations, but it can happen. Why do games have this marginally randomized damage?

Ask a Game Dev

It’s because of that cognitive science brain stuff again. By putting in a small amount of randomization, we can keep the averages within a mathematically predictable range, but still set up situations where the player cannot always perfectly predict the outcome of an event. This puts the player into a state of suspense and tension at being unable to predict the answer to the question “will this work?

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Is Game Automation the Next Generation of Testing?

iXie gaming

Introduction: As technology continues to advance, the world of gaming has experienced rapid growth and innovation. With the increasing complexity of video games, the need for efficient and effective testing methods becomes paramount. In recent years, game automation has emerged as a promising solution for testing games. This blog explores the concept of game automation, its potential benefits, challenges, and its role in shaping the next generation of testing in the gaming industry.

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Module 2: Programming & Design Basics (Lesson 3)

Game Designing

Showcasing GameMaker Studio 2 Summary In this lesson, Aaron introduces you to GameMaker Studio, highlighting its capabilities by showcasing popular games created with it, and walking through its user interface and core components of a 2D game. He also highlights the importance of staying motivated and inspired by customizing the background of GameMaker Studio with concept art or favorite game art.

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Game Test Automation Tools – A Comprehensive Review and Comparison

iXie gaming

1. Introduction: Game automation testing is a crucial aspect of game development that involves using specialized tools and techniques to automate the testing process. It helps game developers ensure the quality, stability, and functionality of their games by automating repetitive tasks, identifying bugs, and validating game behavior. Traditionally, game testing has been a manual process, where testers play the game, perform actions, and observe the results to find issues.

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Module 2: Programming & Design Basics (Lessons 4)

Game Designing

Easing Into Code Summary In this tutorial, we dive into GameMaker Studio 2 and learn the basics of creating a sprite, an object, and writing our first line of code. This video serves as a practical introduction to GameMaker Studio, demonstrating key features while guiding new programmers through their first steps in game development. Lesson 4 Transcript So let’s go ahead and open up GameMaker Studio 2.

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2D Game Automation using Airtest

iXie gaming

Introduction: Software testing must include image-based testing, which is essential for examining the visual components and user interface of an application or system. It is important in several areas, including game testing. To give players an immersive gaming experience, games mainly rely on engaging graphics, animations, and visual effects. To ensure visual quality, consistency across platforms, adherence to artistic and design integrity, validation of user interfaces, localization, regressio

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Naraka Bladepoint Stuck On Loading Screen: Fix It in 6 Ways

Game Errors

Naraka Bladepoint is an action battle royale video game that allows multiple players to fight one another to be the last one standing. The game has had a generally positive reception since its availability for PC. Unfortunately for many players, they are faced with the game stuck on the loading screen, thereby preventing them from enjoying the interesting gameplay in Naraka Bladepoint on their PCs.

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Module 2: Programming & Design Basics (Lesson 5)

Game Designing

Event-Based Programming Summary In this video, Aaron explains the basics of GameMaker Studio and the fundamental concepts of 2D game development. He discusses: how the X and Y coordinates work in the GameMaker grid system, how to modify object properties, and the importance of the ‘step’ event that runs every frame of the game. He also covers the significance of different events like ‘create’, ‘destroy’, ‘collision’, etc., and touches upon the impo

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Starfield You’re Too Early: What to Do If This Error Appears

Game Errors

A lot of gamers, particularly the Xbox game pass users, are panicking because of the you’re too early message while launching Starfield. Though it’s not a very serious problem, this article will give you some helpful information. Starfield is already available to download and install for the Game Pass users. However, after you install this title, you won’t be able to play it until the platform makes it available for you.

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Module 2: Programming & Design Basics (Lesson 6)

Game Designing

GameMaker Variables Summary In this tutorial, Aaron discusses the significance of variables in GameMaker and in programming languages in general. He guides you through the process of creating a variable, navigating potential warnings, and underscores the importance of using descriptive names for variables. Lesson 6 Transcript Variables inside of GameMaker and pretty much across all languages are data that you can access and manipulate by a name that you set.

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Starfield Low GPU Usage: How to Fix This Unwanted Issue

Game Errors

Many gamers are encountering low GPU usage issues in Starfield on PC. Even though it’s a critical problem, it’s not impossible to fix. This article will guide you on this. The highly anticipated video game Starfield is already available. While many gamers are having immersive interstellar adventures, a few are encountering technical issues with Bethesda’s latest creation.

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Module 2: Programming & Design Basics (Lessons 7-8)

Game Designing

Lesson 7: The Manual Summary In this video, Aaron highlights the importance of the GameMaker Studio manual, a resource that explains everything from functions to built-in variables. Unlike many technical documents, this manual is comprehensive and user-friendly. Aaron demonstrates how to access relevant sections of the manual, discusses the manual’s structure, and encourages the use of its search function, autocomplete feature, and examples.

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Naraka Bladepoint Crashing: 4 Working Solutions to Fix It

Game Errors

Naraka Bladepoint is an action video game available for PC, and it offers a Battle Royale experience with dynamic, fast-paced, and ever-shifting melee-focused combat. However, a significant number of players encountered the Naraka Bladepoint crashing issue on their computers, leading to frustration and ultimately forcing them out of the game. This article addresses the crashing problem to allow players to enjoy Naraka Bladepoint seamlessly on their gaming PCs.

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Are Video Games a Sport?

Game Designing

The introduction and rising popularity of home consoles and arcade games in the 1970s transformed entertainment for children and adults worldwide. Gaming has become a popular and well-accepted hobby for many people. But most avid gamers and non-gamers have a common question, “Is gaming a sport?” The advent of competitive gaming and international competitions promising millions of dollars in cash prizes has more people debating if we can consider video games a sport.

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How to send usdt token using metamask in cocos creator 3.7.3?

Cocos

import Web3 from ‘web3’; const { ccclass, property } = _decorator; @ccclass (‘LobbyController’) export class LobbyController extends Component {. async onLoad() { if (window["ethereum"] != undefined && window["ethereum"] !

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What Is a VFX Compositor?

Game Designing

Visual effects (VFX) compositors are in high demand in many industries such as film-making, gaming, and animation. Most studios need compositing in some form, whether it involves the seamless integration of special effects (FX) with environments or VFX shots with computer-generated (CG) characters. VFX compositors also work on less noticeable VFX elements like rain, fog, and stray hairs.

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Naraka Bladepoint Won’t Launch: How To Fix It

Game Errors

Naraka Bladepoint is a free-to-play action game by 24 Entertainment and NetEase Games Montreal. It is a PC game with a competitive gameplay where up to 60 players fight each other to get a final winner. However, many are unable to play this game because it won’t launch on their PC. If you are also a victim of this game launching problem, fret not because you are on the right page of the internet.

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Vector Art vs Raster Art: Similarities and Differences

Juego Studio

There are different types of art. These are differentiated based on specific inherent properties of the art style. Sometimes, these distinctions are not hardlines but help split the art types into two categories for better understanding. The most common of these distinctions is the difference between 2D and 3D. Many people also do not understand […] The post Vector Art vs Raster Art: Similarities and Differences appeared first on Juego Studio.

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