Thu.Aug 10, 2023

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Research indicates China's playtime limitations are "ineffective"

Game Developer

Players in China appear to have not felt much, if any, real restriction from the government limiting their playtime so severely.

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From Mario to Star Wars: What's next for Ubisoft Milan

GamesIndustry.biz

The third and final DLC for Mario + Rabbids: Sparks of Hope arrives this month, and for developer Ubisoft Milan it involves the return of an old friend. The DLC is titled Rayman in the Phantom Show and, as the name suggests, sees the return of Ubisoft's limbless platforming star. And this character holds real significance for the team in Milan. "We managed in some way to go back to where we started," says producer Cristina Nava.

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Trending Sources

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Keith David is the new voice of Destiny 2's Zavala

Game Developer

Starting with 2024's The Final Shape expansion, Keith David will be voicing Commander Zavala in Destiny 2 after original actor Lance Reddick's sudden passing.

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PS5 UK sales surge again as Sony admits performance had been weaker than expected

GamesIndustry.biz

PlayStation 5 sales continue to accelerate in the UK on the back of its new £399 price point. The deal started two weeks ago and had an immediate impact, with console sales jumping by 75% in that first week. Now into the second week and sales continue to climb, with PS5 units up 59% (revenue is up 51%). Last week was the biggest week of the year so far for PS5 sales in the UK.

Console 96
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Lords of the Fallen devs want to "improve the death cycle" of soulslike games

Game Developer

Lords of the Fallen may share a name with its 2014 predecessor—but it's trying new tactics to stand out in a sea of Dark Souls-inspired games.

Dev 184
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Researchers find China's game time limits ineffective in reducing excessive play

GamesIndustry.biz

China has imposed strict game time limitations for minors partly out of concern they could develop addictions, but a new paper published in Nature Human Behavior found no evidence that the rules have had any impact on excessive gaming at all. The researchers partnered with Unity to examine more than 7 billion hours of playtime and around 2.4 billion Chinese gamer profiles from mid-August of 2019 to mid-January of 2020, a span of time that includes the imposition of an hour-and-a-half daily playt

Games 94

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Author sues Apple and The Tetris Company for reportedly adapting book without consent

GamesIndustry.biz

The Tetris Effect writer Dan Ackerman has filed a lawsuit against Apple and The Tetris Company for allegedly adapting his book without permission. In a complaint issued to a Manhattan federal court on August 8, Ackerman claimed the Apple Original film Tetris had "the same feel, tone, approach and scenes" as his 2016 book The Tetris Effect: The Game That Hypnotized The World, including direct adaptation of "specific chapters and pages.

Film 91
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Deep Dive: How the developers of Meet Your Maker crafted a unique experience under a no-crunch policy

Game Developer

"The best way to avoid crunch is to ensure the philosophy behind this commitment is both well understood and actively supported by all levels of management.

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EA to shut down online servers for three more titles

GamesIndustry.biz

EA will close the servers of some of its older titles by the end of the year. Three more games have been added to the company's Online Services Shutdown list, including Crysis 3, Dante's Inferno, and Dead Space 2, as spotted by PureXbox. Crysis 3 will see its online services closed on September 7, affecting multiplayer modes on PS3, Xbox 360, Xbox One, Steam, and the EA app.

Games 81
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Telltale acquires Erica developer Flavourworks

Game Developer

TellTale hopes to leverage Flavourworks' proprietary TouchVideo technology to create new narrative-driven experiences.

Join the IGDA Community
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Telltale acquires Erica developer Flavourworks

GamesIndustry.biz

Telltale has acquired Flavourworks for an undisclosed sum. The companies' "shared understanding of the convergence of the film and game sector" was cited as one of the reasons behind the acquisition. Flavourworks CEO Zachary Slatter will become Telltale's managing director for Europe.

Film 79
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Find out how Unity W?t? Tools is transforming workflows for artists

Unity Blog

Unity Wētā Tools bring together award-winning solutions from Wētā Digital, Ziva, SpeedTree, and Unity for character, environment, and compositing. Discover how this product suite can transform creativity.

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Michael Blaker’s Translation Necessary Thursday: “Iseleve Volume 02” by Miku

Game Industry News

Hey all, I’m back with the second entry of a series for me to cover for this week’s Translation Necessary Thursday. It’s “Iseleve Volume 02” by Miku. Plot: In the first volume of the series, the main character Yuuya had been bullied in the past but finds a strange door in his grandfather’s house that leads him to another world where he gains skills and becomes ridiculously overpowered.

Games 52
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Deferring system gestures in iOS game

Cocos

How can we defer the system gestures in our iOS game? We have a lot of controls/buttons at the bottom of the game screen. In our game it’s now possible to accidentally close the app. We see other games not having this issue. We’re probably not the only game having this issue and request, so it might be worth implementing by default or as a setting in Cocos Creator.

Games 52
Join the IGDA Community
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Baldur’s Gate 3 studio seeks full list of localizers left out of the game’s credits

GamesIndustry.biz

Update, August 11, 2023: Altagram has apologized for omitting developers from Baldur's Gate 3 credits, and is committed to adding the missing names. In a statement posted to social media , the company said it takes "full responsibility for the omission of [its] freelancers' names and [apologizes] for the effects that it had." Altagram listed seven policies it will adhere to in future, including transparency with freelancers, partners, and clients, and a commitment to IGDA guidelines on game cred

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Problem with autocomplete in editbox

Cocos

Hello, I am using Cocos Creator v2.4.10. I have removed the references to text label and placeholder label and increased the edit box size. However, when I hover over the suggestion, the displayed text is too small, and I couldn’t change the font size of the text. As a workaround, I had to disable suggestions altogether using document.getElementsByClassName("cocosEditBox")[0]["autocomplete"] = "off"; Is there any other way to fix this issue?

Editing 52
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Twitch viewership gets a 5% bump in July

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Twitch pulled in 1.8 billion viewership hours watched during July. The figure represents a 5% increase when compared to June's performance, according to StreamElements and Rainmaker. gg's monthly State of the Stream report.

Media 52
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Shader display problem

Cocos

For the test, I just added a custom material to the sprite. I was hoping that in the inspector it would be possible to change variables and see the result in the scene window, but unfortunately when I run this in a browser or player, the image does not match what I see in the scene. I’m interested in the 2D scene! Maybe something with the camera settings?

Shaders 52
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Underrated Game Engines Round-up

Game From Scratch

GameFromScratch.com Underrated Game Engines Round-up Today we are going to look at some of the more underrated game engine options available. At this point you probably know about Unity, Unreal Engine or Godot, as well as 2D options like GameMaker and Construct 3. Today we are going to look at a few of the lesser … Underrated Game Engines Round-up Read More The post Underrated Game Engines Round-up appeared first on GameFromScratch.com.

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Shader display problem

Cocos

// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd. CCEffect %{ techniques: - passes: - vert: sprite-vs:vert frag: sprite-fs:frag depthStencilState: depthTest: false depthWrite: false blendState: targets: - blend: true blendSrc: src_alpha blendDst: one_minus_src_alpha blendDstAlpha: one_minus_src_alpha rasterizerState: cullMode: none properties: alphaThreshold: { value: 0.5 } startColor: { value: [1.0, 1.0, 1.0, 1.0], editor: {type: color} } endColor: { value: [1.0, 1.0, 1.0, 1.0], editor:

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I feel like I’ve begun to see games of the past few years drop big balance changes and/or system changes four to eight weeks after a game launches. Are these something like tentatively planned changes? Expecting certain things to be tweaked down or up and waiting for real player data to confirm it?

Ask a Game Dev

Generally, yes. We've found that the sweet spot for the quality, quantity, and pace of content we can deliver (and also for our financials) is usually a content patch every three months. This way we provide enough content at once that players won't burn through it within moments, while still avoiding crunch and burnout behind the scenes. We have enough time to develop a sizable chunk of content and deliver it often enough that we don't see huge amounts of players leaving due to the game feeling

Content 52
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Dashboard Editor download not work

Cocos

Suddenly I can’t view editor version list. I tried to download from the homepage but got this error message. “The URL could not be resolved for network reasons Unexpected end of JSON input.” Dashboard version doesn’t matter. This problem is the same in 2.0. What is this problem???

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Nexon Q2 revenue grew by 12%

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Maple Story maker Nexon has released its latest earnings report and said that during Q2, it hit $649 million, an increase of 12% year-on-year. Here's what you need to know for the three months ended June 30, 2023.

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EDIFIER Announces TWS1 Pro 2

Code with Mike

The Edifier TWS1 Pro 2 True Wireless Headphones – Enjoy your music anytime, anywhere! Active Noise Cancellation, awesome battery life and amazing sound quality! Edifier® International, prominent designer and award-winning manufacturer of consumer audio electronics for both the lifestyle and multimedia markets announces an update to the popular TWS1 earbuds: […] The post EDIFIER Announces TWS1 Pro 2 appeared first on CodeWithMike.

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Godot Conference 2023: Call for Participations

Mircosoft Game Dev

GodotCon 2023 needs participations

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Cannot read properties of null (reading 'cameraPriority')

Cocos

@slackmoehrle @jare @mmyduckx I am getting an error: Error occurs in an event listener: mouse-move _emitEvent @ input.ts:298 _dispatchOrPushEvent @ input.ts:385 (anonymous) @ input.ts:324 emit @ callbacks-invoker.ts:346 (anonymous) @ mouse-input.ts:171 input.ts:299 TypeError: Cannot read properties of null (reading ‘cameraPriority’) at PointerEventDispatcher.

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Creating a Portal effect in Unity using VFX graph

Game Development for Beginners

In our last tutorial, we saw how to get started with VFX graph in Unity and how to create a simple fire effect. Now let’s take it up a notch and try to create a slightly difficult visual effect. In this tutorial, we will create a portal effect in Unity using the VFX graph. Just.

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[Error] Getting error while loading bundle after upgrading to CC 3.8

Cocos

Hi there, I’ve just wanted to upgrade my project from 3.7.1 to 3.8.0. My project has some bundles, before updating everything was fine but after upgrading to 3.8.0 I’m getting the following error when I load bundles. Have I missed something about bundles in 3.8.0? Error: Unable to instantiate virtual:///prerequisite-imports/V1-Images from undefined Unable to instantiate virtual:///prerequisite-imports/V1-Race-1 from undefined Thank you!

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Top Programming Languages for iOS App Development

Artoon

Owning mobile apps that cater to a luxury device such as the […] The post Top Programming Languages for iOS App Development appeared first on Artoon Solutions.

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Deferring system gestures in iOS game

Cocos

You could refer this pr to modify: add preferredScreenEdgesDeferringSystemGestures to prevent accidental… by mmyduckx · Pull Request #15920 · cocos/cocos-engine · GitHub We will defer system gestures by default in 3.8.1 version.

Engine 40
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Code save cc.Asset or Global Object in Editor

Cocos

Custom Asset will work, but it will not be possible to view it in the editor, alas. You can resave any assets using Editor.assetdb or Editor.Ipc. If you do not know what to look for, then it is not possible to find it in the documentation. It is generally impossible to find complete data about a message in Editor.Ipc.

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Cannot read properties of null (reading 'cameraPriority')

Cocos

@slackmoehrle @jare @mmyduckx I am getting an error: Error occurs in an event listener: mouse-move _emitEvent @ input.ts:298 _dispatchOrPushEvent @ input.ts:385 (anonymous) @ input.ts:324 emit @ callbacks-invoker.ts:346 (anonymous) @ mouse-input.ts:171 input.ts:299 TypeError: Cannot read properties of null (reading ‘cameraPriority’) at PointerEventDispatcher.

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Using Firebase with Cocos Creator Throws Error

Cocos

Hi, I’m trying to use Firebase with Cocos Creator v3 & tried with Cocos Creator v2 too. I installed the Firebase through npm But unfortunately it throws errors in Cocos Creator v2 using it like const { initializeApp } = require('firebase/app'); ERROR MSG Cannot use import statement outside a module in Cocos Creator v3 using it like import { initializeApp } from "firebase/app" ; const app = initializeApp(firebaseConfig); //on initialise it throws error if remove this line then no error ERROR

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Module import errors

Cocos

Hello, I managed to partially solve the problem. Now I have a problem due to the fact that the library “libsodium” is not loaded. Is there any way to find out the version of NodeJS or TypeScript in Cocos Creator?

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