Fri.Mar 15, 2024

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Helldivers 2 is estimated to have sold 8 million copies (so far)

Game Developer

The sales numbers aren't guaranteed, but it's quite clear Helldivers 2 has captured the hearts and minds of plenty since its mid-February release.

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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players can’t lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students. Back then the company was called Reign Bros, but a few years later they decided to change the name.

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Trending Sources

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Exploring human understanding through deciphering Kevin(1997-2077)'s invented language

Game Developer

Developer Kevin Du talks about exploring human connection and understanding through weaving a language and tasking players with figuring out what is being said.

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What will Embracer sell next? | This Week In Business

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. After six years of purchasing a variety of developers and publishers, Embracer Group this week confirmed its first sale.

Studios 137
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Tencent acquires game studios from TikTok maker ByteDance

Game Developer

With ByteDance looking to duck out of games, Tencent has taken two of its subsidiaries off its hands.

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Thirdverse raises $3.3m in funding round

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox VR game studio Thirdverse has announced that it has secured $3.3 million in a funding round. The investment was via a third-party allotment of shares underwritten by Nissei Capital and VeriServe.

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Discoverability is a problem that will never be solved | Opinion

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox It's almost twenty years since Steam evolved from being an automatic patching system for Valve's games into being a digital storefront for third parties, heralding the true arrival of the digital distribution era that had been forecast for years prior. We're now all living in the future that Steam ushered in, for better or worse.

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How Cobalt Core makes movement as exciting as fighting in its roguelike deckbuilder combat

Game Developer

Rocket Rat Games talks about the nuances and thought processes that went into weaving important, strategic, and exciting movement choices into its starship battles.

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CCP Games' Carbon Development Platform goes open source

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox CCP Games, developer of Eve Online, has announced that its Carbon Development Platform is now open source. Players and developers can use the resource to create titles for free.

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Here's what happened when Rovio integrated AI into its customer service pipeline

Game Developer

Rovio spent over a year integrating AI tools to streamline its customer service ticketing. The results shine a light on the plusses (and minuses) of relying on AI chatbots.

AI 213
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Virtuos acquires Beyond-FX

GamesIndustry.biz

Virtuos has acquired the Los Angeles-based VFX studio Beyond-FX for an undisclosed sum. Founded in 2015, Beyond-FX is a co-development studio that provides VFX for AAA games, having worked on titles such as Mortal Kombat 1, Valorant, and God of War. Virtuos aims to expand its portfolio by integrating Beyond-FX's real-time VFX skillset and to support the growth of the company as a whole.

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Wo Long: Fallen Dynasty reaches 5 million players in over a year

Game Developer

Koei Tecmo has been vague about Wo Long's success, but found time to highlight how far its player base has gone since launch.

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Palia reaches over 3m players in six months thanks to "invaluable" Switch partnership

GamesIndustry.biz

Singularity 6's cosy MMO Palia has reached over 3 million players in six months ahead of its launch on Steam on March 25. The studio's debut title — a fantasy mix of life simulation and MMORPG — launched last August with a PC open beta via its own website and launcher, followed by a release on the Epic Games Store in October. The game then launched on Nintendo Switch in December.

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Deep Rock Galactic: Survivor grows to sell 1 million Early Access copies

Game Developer

The original Deep Rock Galactic sold 2 million copies in three years, and its newest spinoff has reached half that in considerably less time.

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Reef Creative Group acquires 70% stake in Bitmap Bureau

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Reef Creative Group has purchased a 70% stake in UK game studio Bitmap Bureau. Bitmap Bureau was established in 2016, based in Southhampton, and overseen by Matthew Cope and Mike Tucker.

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Check out this year's Game Maker's Sketchbook selections at GDC 2024

Game Developer

Game Maker's Sketchbook, the annual celebration of art and artists in games, has revealed the official selections for its third year.

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Code Champions: Empowering Kids in Our Online Coding Program

Real Programming

Parents enroll their children in after-school programs for two main reasons. They want them to learn something important that they’ll use later, in life or their careers. But more than that, they want them to have fun and enjoy their childhoods. In over twenty years of teaching kids to code, RP4K has found that these two things are deeply connected.

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Federal agencies to tackle extremism online on social media and gaming

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Federal agencies are working to weed out extremism in gaming spaces. As reported by The Intercept , this is per a new Government Accountability Office (GAO) study that interviewed Roblox, Discord, and Reddit, as well as an anonymous social media firm and game publisher.

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Multitales demo

Indie DB

We have released a demo of our game, where characters like Alice from Wonderland and Little Red Riding Hood fight Count Dracula and other representatives of the forces of evil.

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TerraBrush C# Based Terrain Add-On For Godot

Game From Scratch

GameFromScratch.com TerraBrush C# Based Terrain Add-On For Godot One of the major missing features of the Godot game engine compared to it’s peers is the complete lack of a Terrain system. Thankfully there are several add-ons and extension to address this shortcoming. Today we are looking at TerraBrush, a heightmap based terrain system for Godot 4.x created using […] The post TerraBrush C# Based Terrain Add-On For Godot appeared first on GameFromScratch.com.

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Explainer: What Is a Random Forest?

Nvidia

A random forest is a supervised algorithm that uses an ensemble learning method consisting of a multitude of decision trees, the output of which is the. A random forest is a supervised algorithm that uses an ensemble learning method consisting of a multitude of decision trees, the output of which is the consensus of the best answer to the problem. Random forest can be used for classification or regression.

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On the topic of generative AI, what jobs are game companies looking to replace with it first? I imagine that concept art is going to be one the easiest things to replace and I harass some games are using AI to fill out voice over work ( AI is a major sticking point between game companies and the voice actor union right now), but what other jobs are at risk of being replaced?

Ask a Game Dev

Honestly, right now it's actually rather difficult to replace entire jobs with generative AI. It's much more of a situation where AI would be used to augment and fill in small knowledge gaps rather than replace contributions from individual developers. Recently, a development company called Keywords attempted to build a 2D game internally using only generative AI tools.

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Cannot build due to lack of Android Studio options

Cocos

Hello. I am trying to output an APK for Android in CocosCreator, but I cannot do this. This document explains how to select “Click on Build Bundle(s)/APK(s) in the Build menu”. ttps://docs.cocos.com/creator/manual/en/editor/publish/android/build-example-android.html However, I do not see “Build Bundle(s) / APK(s) in the”. Is there something wrong with the procedure?

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What is The Amazing Crackpots Club!?

Indie DB

Do you have heard about The Amazing Crackpots Club!? Let's check it out together!

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Dev snapshot: Godot 4.3 dev 4

Mircosoft Game Dev

Sneaking one more dev release in for testing before the team heads to GDC!

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Proper Z Order for 2D in Cocos 3.X

Cocos

@daisyH , it has few problems, in orthographic view the Z order is ignored and it renders canvas objects according the node hierarchy anyway. Can you elaborate more about setting multiple camera render groups? (hope its not affecting much the performance) I think its not fitting my projects because its 3D, and Spine objects are limited to be in Canvas and have UI.Transform with no option to define depth.

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Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 2

Mircosoft Game Dev

Another round of release candidates for Godot 4.1.4 and 4.2.2, just before we head off to GDC!

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18 Best WordPress Website Maintenance Services in 2024

Artoon

Let’s explore 18 best WordPress Website Maintenance Services in 2024. If you’re […] The post 18 Best WordPress Website Maintenance Services in 2024 appeared first on Artoon Solutions.

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NEW USERS READ THIS! New User Guidance

Cocos

Welcome New Users! This has a few quick tips to get you started. Why can’t I do certain things? New users are somewhat limited for SPAM reasons.

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