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This dev log covers and update on early access release and the completion of the rebel finale, where you must lead the rebel attack on Sunny Pines. Numerous encounters play out over up to six locations as you struggle to take control of the rising city.
Blockchain Gaming 101: What You Need to Know to Get Started Josh Bycer josh@game-wisdom.com As new as the internet is in the grand scheme of things, it’s gone through a lot of changes. Its development can be split into three distinct numerical categories: we’ve been through Web 1.0 and 2.0, and now venture forth … The post Blockchain Gaming 101: What You Need to Know to Get Started appeared first on Game Wisdom.
Hello @pandamicro , @jare I’m trying to update some of my games from 3.5.2 to 3.8.3. I’m encountering an issue during serialization of the script. The problem seems to be occurring with the super calls in the constructor of custom components that I have. In the image attached below: I’m using the BonusContainer as a custom component of a prefab. BonusContainer inherits from Container.
It’s been two years since I have written a “Snowman Dev Update” post. The last one was on July 10, 2022. In late July 2022, I learned of a teaching job. It was an exciting opportunity, but it required moving just over 1200 miles from where I was in central Florida to update New York within three weeks. I also needed to find a new apartment and, of course, start a new job.
I have created a tiled map in tiled software and integrated in cocos too. As my game has pathfinding algorithm, I want to add the pathfinder grid in one of my tiled layer as a user node but the node is not visible in the scene but i can see it in the hierarchy. Anyone know the reason?
Upgraded my project to v2.2. My question is, however, how do I implement the devicemotion permissions? I don’t see any way to do this outlined in the documentation for Cocos Creator. When I run my scene in the browser, the console simply says that devicemotion permission has been denied without any dialogue box or button appearing to request it. Using the code cc.SystemEvent.EventType.DEVICEMOTION.requestPermission(); only yields a type error.
Hi everyone, I recently converted a project from Cocos Creator version 2.4.5 to 3.8.2. Most of the conversion process went smoothly, but I’ve encountered an issue where the colliders are no longer working as expected. After the conversion, the colliders that were previously working fine in version 2.4.5 are now not functioning. The collision detection doesn’t seem to trigger, and I don’t see any collisions occurring in the game.
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