Tue.Oct 03, 2023

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Witch Beam co-founder Sanatana Mishra explains how to interpret feedback from public demos

Game Developer

Witch Beam co-founder Sanatana Mishra explains how to interpret the "deluge" of feedback you'll receive from public demos at shows like PAX.

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Puny Human shutting down after client refused to send payments

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox US developer Puny Human has announced it is in the process of shutting down after 16 years of operations. Based in Raleigh, North Carolina, the company is currently operating with just two full-time employees, having laid off fourteen during the summer and another two leaving voluntarily.

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Report: Naughty Dog lays off "dozens" of contract developers

Game Developer

Months after reports of its multiplayer Last of Us spinoff was said to have stalled, Naughty Dog has reportedly laid off over two dozen contractors.

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Pistol Shrimp and the importance of owning what you make

GamesIndustry.biz

Pistol Shrimp was established by a group of veteran Toys For Bob developers who had learned the importance of owning what they make through first-hand experience. Speaking with GamesIndustry.biz , two of Pistol Shrimp's four co-founders Fred Ford and Dan Gerstein say it's an important consideration because while the medium itself has changed tremendously in the decades they've been making games, some things remain largely unchanged.

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Fortnite brings in-game age ratings to player-made content

Game Developer

Players who make and release Fortnite islands to be shared with the larger community will have to make sure it's secured an age rating from the IARC.

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Naughty Dog reportedly lays off dozens of contractors

GamesIndustry.biz

Naughty Dog is laying off at least 25 developers this month with no severance, according to a Kotaku report. Citing two sources familiar with the situation, the outlet said the cuts are coming from the studio's contractor workforce, and do not include full-time employees. While the layoffs span a variety of departments, most of the people losing work are coming from the QA team.

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Hatoful Boyfriend dev accuses Epic of unpaid royalties

GamesIndustry.biz

The original developer of Hatoful Boyfriend has accused Epic Games of not paying royalties on the game for the past two years. In the wake of layoffs at Epic that impacted the studio behind the Hatoful Boyfriend HD remake Mediatonic, developer Hato Moa posted condolences on social media for "the lovely, talented people" from the studio, adding that Epic has not paid royalties on the game since it acquired Mediatonic in 2021.

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Galacide dev Puny Human closes, cites unpaid fees from publishing contract

Game Developer

Puny Human is shutting down after 16 years following a client "refusing previously agreed-upon payments.

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BatchRendererGroup sample: Achieve high frame rate even on budget devices

Unity Blog

Achieve a high frame rate on a budget phone using GLES 3.0 with BatchRendererGroup, C# Job System, and the Burst compiler.

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Inworld AI names advisory board

GamesIndustry.biz

Inworld AI today named an advisory board to help the start-up as it builds a "Character Engine" to create AI non-player characters, brand ambassadors, and educational assistants. The advisory board includes Bing Gordon, Danny Lange, Jon Snoddy, and Neal Stephenson. Gordon is a former EA chief creative officer and current partner at Kleiner Perkins Caufield & Byers who has also served as an advisor to Spotify, Niantic, and Dapper Labs, and has held seats on the board of directors at Take-Two,

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Zuckerberg’s AR Quest 3 has a positive vibe

Game Daily

Like many companies, Meta isn’t throwing the “metaverse” word around with quite the same enthusiasm as a few years back, but the company’s recent Connect presentation shows that it’s still very much in the game. During his presentation last week, company chief Mark Zuckerberg enthused about a ream of new launches and technologies ranging from augmented reality to AI trinkets, to camera-enabled Ray Ban glasses.

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UK regulator appealing to resume investigation into cloud gaming

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The UK's Competition and Markets Authority will today continue its appeal to resume its investigation into the mobile browser and cloud gaming sectors. The regulator announced in November 2022 that it would launch a Phase 2 investigation into whether Apple and Google are dominant to the point of hindering competition in mobile web browsers, as well as the impact of Apple restricting cloud gaming services on iOS.

Mobile 101
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Tropico 6 now with mods

Indie DB

The Tropic 6 Mod Kit is here to help you bring your vision of mods for Tropico 6 to life. Unleash your creativity and make Tropico 6 your own - create new maps, modify or replace assets or bring entirely new mechanics into the game.

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Epic Games introducing IARC age ratings for Fortnite Creative Mode content

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Epic Games has announced a partnership with the International Age Rating Coalition (IARC) to rate all islands and other content published through Fortnite's Creative Mode. As with full games, the IARC will assign a rating from E for everyone to a maximum of Teen. Epic says these will be prominently displayed in order to help parents better understand the content their children have access to through Fortnite.

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Dev snapshot: Godot 4.2 dev 6

Mircosoft Game Dev

Final 4.2 dev snapshot before we enter the beta phase, and it's absolutely feature-packed!

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Twitch makes another round of layoffs

GamesIndustry.biz

Twitch has laid off employees for the second time this year. Today's cuts were reported by Today Off Stream's Zach Bussey , who said the cuts were significantly smaller than the March round, which included more than 400 people. A source familiar with the situation told GamesIndustry.biz that today's layoffs were limited to the customer experience organization as the company shifts to rely more on outsourcing vendors to fulfill those roles.

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Unreal October 2023 Asset Giveaway

Game From Scratch

GameFromScratch.com Unreal October 2023 Asset Giveaway It is time for the October 2023 Unreal Engine asset giveaway. The first Tuesday of every month Epic Games give away a number of Unreal Engines from the UE Asset Marketplace and October is no exception. This month we have 5 “Free for the Month” assets, that are yours to … Unreal October 2023 Asset Giveaway Read More The post Unreal October 2023 Asset Giveaway appeared first on GameFromScratch.com.

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Dang shuts down

GamesIndustry.biz

New York-based developer Dang is shutting down. The five-person team behind the 2021 first-person shooter Boomerang X posted a note to social media yesterday announcing the disbanding of the team. "Dang is closing up shop," the studio said. "Unfortunately we were not able to find funding for our next game and we are out of money.

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Meet The Developer, Mario Royston

CrazyLabs

In our new series, Meet The Developer, we speak with the developers behind CrazyLabs’ leading games and discover their best practices and unique insights. In this edition, we meet Mario Royston of Weloadin, the studio behind some of CrazyLabs’ games including Dessert DIY and Rubber Band Cutting ASMR, which cumulatively generated over 100 million downloads. […] The post Meet The Developer, Mario Royston appeared first on CrazyLabs.

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Batman: Arkham Trilogy on Switch delayed until December 1 | News-in-brief

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Read more

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Designing easily Adjustable Eyes in Affinity Designer using Symbols

2d Game Art Guru

Designing easily Adjustable Eyes in Affinity Designer using Symbols Affinity Designer Video Tutorial This video is a request from the comments on my YouTube channel. There are already two short videos on creating eyes in Affinity Designer. This tutorial is more comprehensive and elaborate – with comments and narration – though. In the process, I use symbols to make the eyes.

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[FOR HIRE] Game Development studio with 5+ years offering external development services

Cocos

Hey everyone, I’m with Yellow Panda Games , we are a brazilien game development studio with over 5 years of history. We’ve developed web games for Netflix, mobile games for Giga Gloob, art assets for major games and much more. We offer Art, Development and QA services. We can also develop games from scratch. Here are a few more infos on what we can help you with: Development Tools: Unity, Unreal, Cocos Creator, Construct, Phaser, PlayCanvas, AFrame, 8th Wall Platforms: Windows, Mac, Andr.

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A Gamer’s Primer to Practically Dealing with Job Loss

Ask a Game Dev

askagamedev : In a similar vein as my previous series “A Gamer’s Primer to Financial Literacy using Warcraft 3″, given recent events I thought it would be prudent to write a primer for those new to the adulting world to help them through a really rough time for anyone - a job loss. Losing your job often comes as a shock - you may have heard rumors, you may have had an inkling or feeling in the back of your mind, but few are really ready for it when the time comes.

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Device-Based Compatibility Testing Solutions to Look for in Your Game QA Partner 

iXie gaming

Testing your game before releasing it to the public is crucial. It helps you identify and fix issues to ensure the game runs smoothly, delivering a seamless user experience (UX). Device-based compatibility testing is one of the testing approaches adopted by testers to check if the game runs effectively across different devices, platforms, and configurations.

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David B. Nieborg and Maxwell Foxman’s “Mainstreaming and Game Journalism” out now

Jesper Juul

In the Playful Thinking series we are proud to announce David B. Nieborg and Maxwell Foxman’s new book Mainstreaming and Game Journalism. Why games are still niche and not mainstream, and how journalism can help them gain cultural credibi lity. Mainstreaming and Game Journalism addresses both the history and current practice of game journalism, along with the roles writers and industry play in conveying that the medium is a “mainstream” form of entertainment.

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Gameplay Testing: What Is It and How Does It Work? 

iXie gaming

Testing your game before releasing it to the public is crucial. It helps you identify, document, and mitigate defects and bugs in your video game. This improves the game’s overall performance, stability, and security. Also, game testing increases the chances of your game’s success. Gameplay testing is a crucial part of game QA. It is used to test the game’s design.

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The MCV Story – 25 years of championing the market for computer and video games

Game Development News

Richie Shoemaker charts the history of the UK’s longest-running games industry magazine. Yes, our one!

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What Is Functionality Testing and Why Is it Crucial for the Success of Your Game? 

iXie gaming

The process of developing a game doesn’t end with coding and design. Testing the end product is crucial to ensure it delivers a seamless user experience (UX) and meets the industry requirements & standards. Several testing techniques are used to test the game’s readiness for release. Also, developers can use the testing to minimize bugs and errors in the game and improve its quality, driving toward an end product that delivers higher user satisfaction.

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How can I achieve getComponent ()?

Cocos

Is it possible make a generic getComponent() function? I’m trying to create a generic class and has T extends Component. But I can’t get the component by calling something like getComponent() Is there any workaround?

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assetManager.parser.parse() doesn't work for Uint8Array in native

Cocos

I am using assetManager.parser.parse() to parse binary array of jpg file. Following function works for web. If I write the binary to a file in native and pass the file path into assetManager.parser.parse(), it works also. testLoadJpg() { const blob = new Blob([global.gs_testBinary]); let filePath = “”; if (sys.isNative) { filePath = FileUtil.gsp_writeFile(“test.jpg”, global.gs_testBinary); } // var base64String = btoa(String.fromCharCode.apply(null, global.gs_testBinary)); // base64String = 'dat

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How can I achieve getComponent ()?

Cocos

Is it possible make a generic getComponent() function? I’m trying to create a generic class and has T extends Component. But I can’t get the component by calling something like getComponent() Is there any workaround?

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Relative positions between nodes belonging to different parents

Cocos

Hello there! I did some hardcore Google-ing to discover the mathematical formula to obtaining the distance between one 3D point to another. Then I converted it to Typescript for you: Square(value: number): number { return value * value; } Distance(from: Vec3, to: Vec3) { return Math.sqrt( this.Square(from.x - to.x) + this.Square(from.y - to.y) + this.Square(from.z - to.z) ); } I tested the formula in another programming language and it checked out perfect, so I know the math is correct.

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NEW USERS READ THIS! New User Guidance

Cocos

Welcome New Users! This has a few quick tips to get you started. Why can’t I do certain things? New users are somewhat limited for SPAM reasons.

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