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The world belongs to those who take responsibility. Don’t be afraid to work on a pioneering, strange new project where the expected outcome is unknown. Life is about experimentation and trying new things. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Every once in a while, an opportunity will come to you.
The votes for our Dec 2016 - Jan 2017 Godot Community Game Jam ended last week, we can now congratulate all participants and showcase the best rated ones! 41 games were submitted this time, which is huged compared to our previous two game jams which had respectively 11 entries ( March 2016 jam ) and 17 entries ( June 2016 jam ) - it shows how the Godot community is steadily growing!
Minecraft and its unexpected rise were like something out of a movie. In 2009, this rough, glitchy, blocky game was released to the public. In it, you romp around an 8-bit world, fighting monsters and building anything your heart desires. You know, when it wasn’t horribly glitching and doing outright weird stuff. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Throw SimCity out the window and grab a fistful of dice. It’s time to play Machi Koro , the dice-building game for 2-4 players that’s captured the attention of thousands of board gamers. In fact, it was nominated for Spiel des Jahres in 2015 – a huge honor. In the game, you gradually build up the beautiful city of Machi Koro, starting with nothing more than a single die and the desire to create some urban sprawl.
The quickest way to turn a brilliant game into a mediocre game is by botching the rule book. The game itself may not be ruined, but the experiences of the players will be dramatically altered for the worse. At first, the purpose of a rule book may seem deceptively clear: it’s supposed to teach players how to play the game. However, anyone who has struggled to create game rules that players can follow with no input from the creator understand that this can be a difficult task.
Heads up, this post is targeted at game developers in the United States. However, if you live somewhere else, some of what I say will still be useful. This is about HALF of the War Co. packages shipped in the USA. It was a small campaign. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
First of all, apologies for not being able to show flashy stuff this month! January was spent mostly updating Godot internals and breaking compatibility, now that we have the chance. Most of the internal code in Godot was written over a decade ago, and many design decisions that were taken back then, did not stand the test of time. Nothing serious in general, just stuff that was either incorrect or overdesigned.
Two weeks ago, I wrote an article on how to prepare for the cost of board game fulfillment. In that article, I also mentioned three other ugly truths about fulfillment that I’ll be talking about today. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Even domestic fulfillment – packages originating in the United States and going to somewhere else in the United States – can be tricky.
Two weeks ago, I wrote an article on how to prepare for the cost of board game fulfillment. In that article, I also mentioned three other ugly truths about fulfillment that I’ll be talking about today. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Even domestic fulfillment – packages originating in the United States and going to somewhere else in the United States – can be tricky.
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