Object Pooling in Unity 2021+
The GameDev Guru
MARCH 29, 2021
In this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.
The GameDev Guru
MARCH 29, 2021
In this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.
Brand Game Development
MARCH 29, 2021
From time to time, I see board game creators on social media who have been working on the same design day-in, day-out for years on end. Of them, they seem to fall into two basic camps. The first are people making a board game as a labor of love, who know they’re taking their sweet time on it, and they’re OK with it. And the second camp? They don’t like what they’re doing, and they just won’t quit.
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Half Geek
MARCH 10, 2021
2020 just flew by really quickly, and I know folks struggled through it. As for myself, I have been busy from late 2019 through in 2020 with a lot of work outside of game development. Out of necessity to provide for my family. Once in awhile I check the sales figure or press coverage to see how my old games are doing, and surprisingly, players still buy and play my games, and some are even kind enough to leave positive reviews.
Concept Art World
MARCH 27, 2021
Concept Art World. The Art of Assassin’s Creed Valhalla. Ubisoft and Dark Horse Books provide a look into the world of Assassin’s Creed Valhalla: A world defined by the harsh beauty of Viking life, rich with fascinating characters and breathtaking landscapes. This oversized hardcover art book offers an insider’s look at the immersive art direction of Assassin’s Creed Valhalla the first title in the franchise to explore Norse culture and the Viking invasion of England in t
Tiny Hydra
MARCH 16, 2021
When talking to teams that are early in the development process, they often tell us they want to make either a vertical slice or an MVP (minimum viable product) of their game. We find these two terms get used interchangeably when in fact, they are very different. To clear up any confusion, let’s take a look at what the two terms mean, and better yet, how to use the concepts behind them to make a great game.
Mircosoft Game Dev
MARCH 31, 2021
Edit: We have seen many comments on our April Fool's joke. We strive to make the Godot community, and game development in general, a welcoming place for everyone. By not understanding the various ways in which our joke could be interpreted we have failed in this goal. The Godette character was made years ago. It was not created for this joke. The joke itself was intended to poke fun at a very vocal minority of users who think that our robot logo isn't "professional", thus the joke was
Nvidia
MARCH 25, 2021
This year at GTC we have a new track for Game Developers where you can attend free sessions, covering the latest in ray tracing, optimizing game performance, This year at GTC we have a new track for Game Developers where you can attend free sessions, covering the latest in ray tracing, optimizing game performance, and content creation in NVIDIA Omniverse.
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Astral Clock Tower Studios
MARCH 20, 2021
Hello, all you sweet beings and beautiful creatures! Welcome back to ACS headquarters for another rousing installment of the Kristala game dev blog. Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA.
Gamesbrief
MARCH 19, 2021
UK trade body UKIE has put out an infographic capturing the size of the UK games market and pegs it at £7 billion in 2020. Looking at the infographic, several points stand out: Digital console software at £1.7 billion remains the largest single market, edging out mobile which has £1.5 billion. Digital console grew more in 2020 (24%) than mobile (21%).
That One Game Dev
MARCH 19, 2021
The square root is usually a very slow operation. Learn how to write a fast square root function based on the engine used for Quake III. The post Fast Square Root – Quake III appeared first on That One Game Dev.
Mircosoft Game Dev
MARCH 1, 2021
Hello! This is Joan speaking. I'm happy to announce that, starting today, I will be working as a full-time Godot developer! A bit about me. I started contributing to Godot about 3 years ago while I was still studying at uni. I quickly felt at home and I started focusing on 3D editor and rendering contributions. Not long after that, I got a job as a Godot consultant at Prehensile Tales, which I kept till last Friday.
Nvidia
MARCH 24, 2021
There's a new standard in gaming — and system optimizations have set the bar high. Developers are using the latest NVIDIA RTX technology to deliver the best. There’s a new standard in gaming — and system optimizations have set the bar high. Developers are using the latest NVIDIA RTX technology to deliver the best gaming experience to players, complete with high-quality graphics and fast performance.
Brand Game Development
MARCH 15, 2021
Board games have been wildly successful in the last ten years. Much of this can be attributed to people’s need to socialize in person. That’s why many are surprised to hear that solo board games not only exist but are very common. Good thing, too. In 2019, no one could have predicted that we all have to isolate ourselves in our homes to hide front a yet-undiscovered virus.
Mnenad
MARCH 17, 2021
Twitch Streamer Sebonanan (aka. Sebi) plays Countryball Potato Mayhem's brand new Battle Royale mode with fans and viewers. He also tries all other mini games. GET REKT! watch on YouTube.
Lost Garden
MARCH 12, 2021
(Note: This essay was originally published on Gamasutra.com in 2007. To help prevent link rot, I’m reposting it here with minor edits and fixed links. I’ve also included a workshop presentation on the topic if folks want to teach these ideas in their classes.) 1.
The Art of the Game
MARCH 12, 2021
The banner photo for this piece is from a year ago, when it was officially announced we’d be staying at home, the kids would stop going to school and we were all uncertain as to what the future might bring; so we neighbors all gathered for an impromptu beers and hang out session, enjoying just one last hang out. (it wasn’t until I previewed it that I realized the image was posting upside down, but I thought I’d leave it as a way of illustrating what this past year has been like
Mircosoft Game Dev
MARCH 30, 2021
In case you missed the recent news, we decided to change our versioning for Godot 3.x and rename the upcoming version 3.2.4 to Godot 3.3 , thereby starting a new stable branch. Check the dedicated blog post for details. This 7th Release Candidate fixes a number of regressions which had been introduced since 3.2.3. Nearly all critical regressions have now been fixed, so we should be able to release Godot 3.3 stable in the near future.
Tiny Hydra
MARCH 10, 2021
A Technical Designer is a facilitator, helping to move concepts from ideation to implementation. They serve as a practical bridge between disciplines (design and engineering), and as a professional “unblocker” for the design team. The post Niche Game Development Disciplines: How to Specialize in Technical Design appeared first on Tiny Hydra.
Brand Game Development
MARCH 8, 2021
There are over 100,000 board games in existence. The vast majority have been forgotten and buried in the sands of time. A handful have stood out head and shoulders among the rest, working their way up to the top 10 games on Board Game Geek. This is a truly staggering achievement because pleasing Board Game Geek users is no easy task! Need help on your board game?
Wolffire Blog
MARCH 4, 2021
Receiver 2 Compound Update. We here at Wolfire have been hard at work on this compound update for months and we are so excited for you to finally experience it. This is by far the biggest addition to the game since launch! If you have mastered all the ranks of the Receiver 2’s story mode or just need a break from tape hunting, you can now explore the brand new Receiver compound.
Catnip Games
MARCH 3, 2021
Tiny Player for Mac version 1.4.2 is out now. This update brings a new design for the “empty playlist” area and 2 bugfixes.
Game Design Aspect
MARCH 30, 2021
Hi! If you missed it, the SXSW Online 2021 panel, Creating Touchstones in Emergent Narrative , is still up on-demand for pass holders. I'll be speaking on a panel, Screenwriting for Games: The Challenge of Choice-Based Narratives , next week at SCAD Gaming Fest along with Patric Verrone and Marianne Krawczyk. This high-powered event was organized in collaboration with the Writers Guild Foundation.
Mircosoft Game Dev
MARCH 28, 2021
If you are following me on Twitter (where I post my progress on different Godot features I work on), you might have noticed that I took a two month break from rendering to work on many long standing editor improvements and features. While I am far from being the only contributor working on editor-related tasks, I put together a list of everything I have been working for the past two months!
Tiny Hydra
MARCH 3, 2021
Do you want access to talks and conversations by the games industry’s most interesting and informed personalities, but you don’t want to buy an expensive ticket for an overcrowded convention? Podcasts to the rescue! Within the 18 podcasts on this list, you can find hundreds of hours of discussion about every aspect of the games. The post 15 Games Industry Podcasts: Learn About the Business of Making Games appeared first on Tiny Hydra.
Brand Game Development
MARCH 1, 2021
If you’re making a board game that you plan to launch on Kickstarter, you’ll find no shortage of advice on the internet. There are articles on how to build an audience, how to create the perfect campaign page, and lists of people to reach out to. These are all tremendous resources, but they don’t really answer the question of “why spread the word early?
That One Game Dev
MARCH 30, 2021
In this article, I explore how to create a Godot module in C++ by wrapping up the compilation of Godot with the CMake build system. The post Godot Module using CMake appeared first on That One Game Dev.
Nvidia
MARCH 11, 2021
Learn About New SDKS Built For Real-Time Ray Tracing and More From March 15-19, GDC Showcase will introduce a wide range of new content for game developers to. Learn About New SDKS Built For Real-Time Ray Tracing and More From March 15-19, GDC Showcase will introduce a wide range of new content for game developers to explore. This digital event is free-to-attend.
Mircosoft Game Dev
MARCH 20, 2021
Howdy Godotters! Quite a lot happened since my last update. Beside working on the custom HTML shell improvements , and the long awaited fixes for HiDPI/fullscreen, I took some time to make the Web Editor a Progressive Web App as requested by many users. While I was there, I took some more time to rework the loading process of the engine and make it load faster on the Web.
Deconstructor of Fun
MARCH 22, 2021
Early this year the Turkish mobile startup Dream Games has raised $50 million in new funding ($57.5M total funding), despite having only soft-launched its first game, Royal Match. Dream Games was founded by two of Peak’s former Product Directors. The latest funding round was led by Index Ventures , a high-profile VC firm known for investing in some of the biggest companies in the games industry: King, Roblox, and Supercell.
Mircosoft Game Dev
MARCH 19, 2021
Godot 3.3 ? Weren't we working on a version 3.2.4? If you missed the recent news, we decided to change our versioning for Godot 3.x and rename the upcoming version 3.2.4 to Godot 3.3 , thereby starting a new stable branch. Check the dedicated blog post for details. But aside from the name change, it's still the same release. Our last testing build was 3.2.4 RC 5 and so this new Release Candidate is named 3.3 RC 6.
Mircosoft Game Dev
MARCH 18, 2021
OpenXR is a new open standard for interacting with XR hardware by the wonderful people at Khronos. This has been one of these rare cases where all the industry leaders have come together and come up with a standard that combines all the best practices of the different solutions available so far. With the announcement of the 0.9 specification roughly two years ago Microsoft showed off their runtime as well as Collabora with their open source Linux based OpenXR runtime called Monado.
Mircosoft Game Dev
MARCH 17, 2021
As you may know, the current development focus for Godot contributors (in our master Git branch ) is on Godot 4.0, our upcoming, major release which reworks a lot of the engine's internals, modernizes the rendering backend, and more! There's still some way to go before Godot 4.0 is ready to release, and in the meantime we're doing our best to support the Godot 3.x users who are developing and releasing games with the stable version.
Mircosoft Game Dev
MARCH 13, 2021
Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. We had a fourth Release Candidate a few days ago which got good testing and helped surface various bugs, many of which have been fixed. So we're now making a RC 5 build to keep iterating fast and make sure that the bug fixes work as expected.
Mircosoft Game Dev
MARCH 11, 2021
Welcome to another developer interview following the introduction of the Godot Showcase page ! This week, we are interviewing Leonardo "Leocesar3D" Veloso about their game Human Diaspora. Introduce yourself in a few sentences. My name is Leonardo Veloso and I am a 3D artist working on TV broadcasting in Brazil, in my spare time I am a hobbyist game developer.
Mircosoft Game Dev
MARCH 9, 2021
Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. That's why we're releasing a fourth Release Candidate now, focused mostly on fixing issues reported against the previous RC 3. Thanks to all pre-release testers who help us find and debug regressions! Things should now be in a pretty good shape and we hope to be able to release 3.2.4 stable soon™.
Mircosoft Game Dev
MARCH 4, 2021
Welcome to the fourth developer interview following the introduction of the Godot Showcase page ! This week, we are interviewing the studio Fat Gem about their first game Primal Light. Introduce your studio in a few sentences. Hi, I’m Shane Sicienski. My friend Jeff Nixon and I make games together under the name Fat Gem. Introduce your project in a few sentences: description, supported platforms, release date, etc.
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