Simple statistics for randomly spawning gameplay elements
The GameDev Guru
JULY 22, 2016
Lately I have been working during my free time in a rogue-like game prototype and one key aspect of such games is the procedural generation…
The GameDev Guru
JULY 22, 2016
Lately I have been working during my free time in a rogue-like game prototype and one key aspect of such games is the procedural generation…
Mircosoft Game Dev
JULY 24, 2016
Our first release candidate is out! This means, if nothing important changes, that this build will become Godot 2.1. Godot 2.1 continues to improve on the usability trend, taking care of several aspects that were left out of 2.0 due to time constraints. Grab it now while you read on the list of new features below (short version!). Same as in Beta, a quick and incomplete list of new features follows (a proper post will be written for the stable release): New asset sharing platform : Godot has a n
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Sirlin
JULY 24, 2016
Overwatch team: great job and all. If you want to listen to an hour of me saying great job, here's a podcast about that. You should probably re-think the current system of gaining/losing rank points though. Specifically, adjusting the ranking based on individual performance rather than just win/loss is pretty dangerous. Elo for Team Games Elo is a standard ranking system.
Mircosoft Game Dev
JULY 13, 2016
A bit less than 3 months ago, we made a call for contributors to help us work on filling the class reference. We got a handful of new documentation writers who did a great job , helping document some of the most important classes for the upcoming 2.1 release. Many of those improvements were backported to the stable 2.0 branch too and are available in the freshly released 2.0.4.1 and on the online documentation already.
Mircosoft Game Dev
JULY 11, 2016
Edit: A new beta build has been published, dated 2016-07-21. See the changelog since the 2016-07-12 build. Today, after several months of hard work, we have reached a new milestone in the development of the upcoming version 2.1! We are now pretty happy with the feature set and the overall stability, and therefore provide beta binaries for you to test and report issues/suggest improvements.
Mircosoft Game Dev
JULY 8, 2016
Edit (2016-07-10 8:00 UTC): A regression was found in 2.0.4 and is being worked on, please continue using 2.0.3 until we push fixed builds. Edit (2016-07-10 16:30 UTC): A hotfix 2.0.4.1 version is now available and should fix the regression in the previous 2.0.4 binaries. You can download it as usual. Short of two months since our previous maintenance release , and as the development branch for Godot 2.1 is getting production-ready, we are glad to announce the release of a new bugfix version in
Sirlin
JULY 22, 2016
We discuss Overwatch, Blizzard's first-person shooter. It far exceeded our expectations and we attempt to explain how it manages to do that. This isn't a "review," but rather us analyzing the design decisions involved, trying to define the secret sauce of Overwatch's success. Hosts: David Sirlin and Matt "Aphotix" DeMasi We discuss Overwatch, Blizzard's first-person shooter.
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