August, 2024

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Korean devs report a burst of interest in single-player console and PC games

Game Developer

Developers at Pearl Abyss, Round8 Studio, Shift Up, and other studios say developers and players in the region want to break out of the free-to-play market.

Console 363
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Left To Rot developer Tarba Paul Cornel “It’s trial and error until you find success”

PreMortem.Games

For Romanian solo dev Tarba Paul Cornel , his journey has been driven by a deep love for storytelling. “I’ve been into game development since I was eight, completely self-taught,” he says, reflecting on how his passion evolved from a childhood hobby to a full-time pursuit. While the dream of becoming a movie director didn’t pan out, game development became the perfect outlet for his creative ambitions.

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Trending Sources

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Remedy and Annapurna sign deal to fund Control 2 and bring the series, plus Alan Wake, to TV and film

GamesIndustry.biz

Annapurna and Remedy have signed a deal that will see the former finance 50% of the upcoming Control 2. The deal also sees Annapurna secure the movie and TV rights to both Control and its sister series Alan Wake. It is part of Remedy's move towards self-publishing some of its own titles.

Film 145
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Top 3 Websites for Learning Shaders

That One Game Dev

In this article, I will mention 3 great websites to learn how to create your shaders in GLSL that you shouldn't miss out on! The post Top 3 Websites for Learning Shaders appeared first on That One Game Dev.

Shaders 126
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Modulate scales ToxMod AI voice chat moderation tool with AWS

AWS Games

From in-game chats to gig economy apps, social media, and beyond, digital conversations can quickly turn toxic, even dangerous. It’s a problem that Massachusetts-based startup Modulate is tackling head-on with its ToxMod voice chat moderation tool. The technology applies artificial intelligence (AI) and machine learning (ML) to voice conversations to flag problematic behavior, and has quickly captured the game industry’s attention.

AI 116
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What Everyone Gets Wrong About Live Service Design

Game Wisdom

What Everyone Gets Wrong About Live Service Design Josh Bycer josh@game-wisdom.com In a recent piece I talked about the problems with covering gacha design, and while there are people who vehemently oppose it, you still need to understand that these games make serious money — 40-50 million dollars a month on … The post What Everyone Gets Wrong About Live Service Design appeared first on Game Wisdom.

Games 111
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'A rising tide floats all boats': Xbox on the universal benefits of accessible design

Game Developer

Xbox senior accessibility product manager Kaitlyn Jones and principal designer Chris Kujawski explain how the company is working to make video games accessible to all.

Games 345

More Trending

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Krafton acquires Tango Gameworks and Hi-Fi Rush IP from Xbox

GamesIndustry.biz

PUBG publisher Krafton has acquired Tango Gameworks and the Hi-Fi Rush IP from Xbox as part of a 'strategic agreement'. The firm says it is working with Xbox to enable a 'smooth transition' so that the Tango team can "continue developing the Hi-Fi Rush IP and explore future projects". Tango Gameworks was one of four Bethesda studios that Microsoft announced plans to shut down back in May.

Studios 145
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Gameplay for Beacon of Neyda!

Indie DB

After our recent exclusive update for Backers in our kickstarter campaign, many of you expressed a keen interest in learning more about the gameplay possibilities of our game. Today, I am excited to share some additional news and insights.

Games 104
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AWS gears up for action-packed Gamescom and Devcom 2024

AWS Games

More than 320,000 gamers and games industry professionals are expected to gather in Cologne, Germany, next week as Gamescom gets underway. One of the world’s most anticipated games industry events, the conference brings together developers, publishers, hardware manufacturers, and cloud providers from around the world alongside the gaming community to celebrate industry achievements and discuss the trends shaping the industry’s future.

AI 107
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The X-Com Files Delivers (Almost) the X-Com I’ve Wanted for Years

Game Wisdom

The X-Com Files Delivers (Almost) the X-Com I’ve Wanted for Years Josh Bycer josh@game-wisdom.com I’m constantly surprised and impressed with the sheer scope and creativity that comes from the modding scene. One that has been on my list to check out for a long time is the X-Com Files , one of the larger … The post The X-Com Files Delivers (Almost) the X-Com I’ve Wanted for Years appeared first on Game Wisdom.

Games 105
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Meta shuts down Quest developer Ready at Dawn

Game Developer

Across its 21-year lifetime, Ready at Dawn developed the Echo series for the Meta Quest, along with Daxter, various God of War spinoffs, and The Order: 1886.

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Deploy the First On-Device Small Language Model for Improved Game Character Roleplay

Nvidia

At Gamescom 2024, NVIDIA announced our first on-device small language model (SLM) for improving the conversation abilities of game characters. We also announced. At Gamescom 2024, NVIDIA announced our first on-device small language model (SLM) for improving the conversation abilities of game characters. We also announced that the first game to showcase NVIDIA ACE and digital human technologies is Amazing Seasun Games’ Mecha BREAK, bringing its characters to life and providing a more dynamic and

AI 102
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Silent Hill: Ascension wins at 2024 Creative Arts Emmy Awards

GamesIndustry.biz

Genvid's Silent Hill: Ascension has won the award for Outstanding Innovation in Emerging Media Programming at the 76th Creative Arts Emmy Awards. The interactive streaming series ran from October 31, 2023 to July 15, 2024. Comprised of 22 episodes, the series followed a choose-your-own-adventure style narrative with story outcomes decided by viewers.

Art 145
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Plaion and Retro Games launching The Spectrum this November with 48 licensed games

Game Development News

Fresh from showing off the rubber-keyed wonder behind closed doors at this year’s gamescom, Plaion and Retro Games Ltd has announced the November launch of The Spectrum, a near-as-damnit recreation of the original Sinclair home computer from 1982 that arguably did more than any other piece of hardware to kickstart the UK games industry.

Games 98
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Finding Genre Success: the Case of Gossip Harbor

Deconstructor of Fun

Written by Jesper Gustavsson , Director of Product at SYBO Games and a games industry veteran with 10 years of experience in building and operating mobile games as a product manager. Opinions shared are personal and do not reflect those of the employers. Special thanks to Ahmetcan Demirel and Mishka Katkoff for feedback during the research process. Executive Summary If you follow the mobile gaming market, you’re probably aware of the “shark-fin” phenomenon—games that skyrocket in popularity only

Balance 98
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The Role and Difficulty of Skill Based Matchmaking

Game Wisdom

The Role and Difficulty of Skill Based Matchmaking Josh Bycer josh@game-wisdom.com Activision’s findings about skill-based matchmaking (SBMM) is an important read about the challenges and misconceptions of creating a competitive and friendly online atmosphere. But it also drives home one of the hardest aspects of these games and how it relates … The post The Role and Difficulty of Skill Based Matchmaking appeared first on Game Wisdom.

Games 104
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Atari CEO wants Infogrames to become the ultimate preservationist publisher

Game Developer

'There's not a really strong moat around this space, so competition can increase rapidly and decrease rapidly. The ones that survive have a strong brand.

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343
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Marvel Snap Developer Moving to Godot Engine

Game From Scratch

GameFromScratch.com Marvel Snap Developer Moving to Godot Engine The developer of the popular Unity mobile title Marvel Snap, have just announced they are using the Godot game engine for future game development. In addition they have invested in Godot based company W4Games (learn more). Details from Venture Beat: Second Dinner said it will invest in W4 Games and it will also […] The post Marvel Snap Developer Moving to Godot Engine appeared first on GameFromScratch.com.

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The state of games publishing: "The era of the generalist indie publisher is over"

GamesIndustry.biz

The closure (or near closure) of Humble Games was yet another brutal headline in what has been a bleak 18 months for indie games publishers We've seen collapsing share prices, redundancies, a reduction in games being signed and entire company closures. Of course, publishers are caught up in the same nightmare that the entire games industry has been dealing with – a drop in game revenue mixed with over-investment and rapidly rising costs.

Indy 141
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Godsworn Guardians of Ruhnu

Indie DB

We're introducing a new type of co-op challenge map in Godsworn called Guardians of Ruhnu where, using only your hero and godpowers, you must defend the inhabitants of a small island under waves of attacks.

Co-op 97
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Random thoughts about Unity

The Astronauts

Unity has a problem From the outside, Unity lately seems to have a problem or two. By “lately”, I mean during the last decade, and by “a problem or two”, I mean probably over nine thousand problems. Fun! But what are they, how serious they are, and what can be done about it? Unity is a “little engine that could”, that started out in the year 2004. Almost everything about games and related industries was different compared to today (Steam did not exist for 3rd party games!

Engine 95
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Has eSports Helped the Game Industry?

Game Wisdom

Has eSports Helped the Game Industry? Josh Bycer josh@game-wisdom.com Esports has come a long way from high score chasing, to the Battle By the Bay, the World Cyber Games, and much more. It wasn’t until the 2010’s that the legitimacy and reach of eSports reached a fevered pitch, with … The post Has eSports Helped the Game Industry?

Esports 105
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Phil Spencer: Indiana Jones' PS5 jump good for Xbox's health

Game Developer

Xbox's new multiplatform push continues to be scrutinzed as the company insists it's needed to further make Xbox 'as strong as possible.

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Godot 4.3 Released

Game From Scratch

GameFromScratch.com Godot 4.3 Released The first major release of the Godot Game Engine of 2024 (Godot 4.2 was released in November 2023), Godot 4.3 is jam packed with new features. In fact, this release contains almost 3,500 commits since 4.2, with contributions from over 500 contributors! Highlight new features of the Godot 4.3 release […] The post Godot 4.3 Released appeared first on GameFromScratch.com.

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Black Myth: Wukong demands influencers don't mention "feminist propaganda" in coverage

GamesIndustry.biz

Developer Game Science has been asked to justify a document circulated to influencers and content creators that demanded coverage of Black Myth: Wukong did not include covid-19 references, "politics", or "feminist propaganda." When the document first leaked online over the weekend, journalists were quick to point out that it did not match paperwork given to critics reviewing the game, leading some to assume it was fake.

Content 140
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Rustforge - road towards playable

Indie DB

Rustforge is a strategic automation game where you defend your virtualized human colony from a hostile force. Grow them - protect them. The game is currently in pre-alpha development stage and Kirous Games is working hard towards a first playable version.

Alpha 96
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Microsoft and Activision Blizzard accused of 'bad faith bargaining' by Raven Software union workers

Game Developer

Raven employees successfully unionised in 2022 but have now filed an NLRB complaint against their employer after struggling to secure their first collective bargaining agreement.

Software 312
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Indie publisher Armor Games reportedly axes publishing team

Game Developer

Ex-staff claim the publisher has eliminated its entire publishing team. If true, it's unclear what that means for the games Armor's expected to publish.

Indy 345
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Report: WB Discovery looking to sell off games, other divisions to prevent total breakup

Game Developer

Game franchises like DC and Mortal Kombat may once again be up for sale as Warner Bros. Discovery tries to make some money.

Games 363
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Book Excerpt: Animal Crossing tracks the rise of the original cozy life sim

Game Developer

Video game preservationist and historian Kelsey Lewin tells the story of how a mundane-sounding game full of bug-catching, letter-writing, and furniture-collecting became one of Nintendo's best-loved franchises.

Animation 298
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Spiders devs to strike after alleging mismanagement, 'growing instability'

Game Developer

The Greedfall studio workers claim management refused to hear calls to improve its culture and alleviate working conditions that've caused burnouts and departures.

Dev 312
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Game Informer Magazine is shutting down

Game Developer

The long-running publication was abruptly shut down by parent company GameStop after launching its own, separate print subscription five months ago.

Games 332
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'Touch can bring people together like nothing else': Sparking connections through video game intimacy

Game Developer

Claire Kwong, creator of experimental video game installation Between, shares her findings after exploring the idea of physical touch as a game mechanic.

Mechanics 319
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Bungie devs imply CEO drove studio off a cliff while chasing growth

Game Developer

The studio's turbulent period has resulted in shuttered projects, departing alums, and a general uncertainty for its future endeavors.

Studios 335
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Jam City lays off nearly 85 employees as industry fails to hit 'upward trend'

Game Developer

The mobile developer said its newest cuts were spurred by the industry's continued layoffs and the underperformance of its own titles.

Mobile 324
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Nintendo financials show the post-Zelda comedown is real

Game Developer

Hardware and software sales took a hammering during the first quarter, but Nintendo still thinks it can sell another 13.5 million consoles before the fiscal year is out.

Console 291