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Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highways & Byways updates? Click here – it will take you right to the updates at the bottom of the page. The mark of a great game developer is to make great complexity and interaction come out of simple elements.
Annapurna’s First Video Game Thinks It Belongs on Your Shelf Next to Kafka and Borges : A rave review for movie company Annapurna’s first video game! But is it an “indie” game?
Short of three months after the release of Godot 2.1.2 , the community is proud to announce this new maintenance update in the stable branch, Godot 2.1.3! Due to the long development process of the upcoming Godot 3.0 (see our Devblog for technical posts about its impressive progress), many contributors took a renewed interest in the 2.1 branch. This release therefore brings various new features to GDScript, the editor, some nodes' API – but we tried to ensure that compatibility with earlier 2.1.
Nope, we’re not dead. We just have to pick our battles and make hard decisions about where to spend our time. This blog doesn’t win that contest very often so follow our Facebook page if you’re hungry for regular updates. Still, we’re committed to posting major updates and interesting stuff here even if the frequency is lower than we’d like.
Board Game Geek is the online mecca for board gamers. There is no site like it. It’s extraordinarily popular and an immense repository of all the board game data you can imagine. It’s an agreed-upon gathering place for gamers to an extent that most other hobbies cannot relate to. I cannot overstate the importance of Board Game Geek to the board game community.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highways & Byways updates? Click here. Most board game mechanics will not work as well as you intend them to. Good board game developers need to know when to drop mechanics and when to refine them. It’s not an exact science.
I didn’t mean to be a board game developer, but everything I did to get here was on purpose. As a child, I was intensely interested in board games and video games. I’ve got multiple dresser drawers and an almost immovably heavy chest full of creative projects from back then. I’m talking about fake Nintendo 64 manuals scribbled in colored pencils on printer paper for games that never existed and board games drawn in Sharpie on posterboard glued to the rigid cardboard of cereal b
For the first time since the beginning of the year, I took real time off. Completely away from my day job and my business, I found myself reflecting on the winding journey I’ve taken over the last couple of years to get here. I drove all the way from Chattanooga to the Outer Banks and back and the 20+ hours of driving really set my head straight again.
For the first time since the beginning of the year, I took real time off. Completely away from my day job and my business, I found myself reflecting on the winding journey I’ve taken over the last couple of years to get here. I drove all the way from Chattanooga to the Outer Banks and back and the 20+ hours of driving really set my head straight again.
Becoming a game developer/blogger was my second career choice. In my heart of hearts, I’m a cowboy and a bandit. Despite an upbringing in the American Southeast, I shoot like that one guy in Blazing Saddles. It was therefore my great pleasure and fortune to be able to play out my Sergio Leone film fantasies at the game table of my friendly local gaming store.
I’m trying something different on the Dev Diary. Updates 1 , 2 , and 3 told you about Highways & Byways as a project. Important context information, yes, but that’s not what I set out to do with this series. This is a teaching blog. I’m going to be using Highways & Byways as an example. I’ll be explaining my development processes for this game so that you can learn from them.
You’re playing a game of Pandemic with three of your friends. One of your friends is taking forever to make a decision. He opines to the open air: “should I go to Jakarta and handle this three-cube situation before there’s an outbreak or should I set up a research station that we really need in Bogota?” You look over at your friend.
Another month of work, another progress report. This month's work was divided into completing the exporters, GDNative and the new particle system. Web Export. Godot has now an experimental exporter to WebAssembly and WebGL2, thanks to eska 's work. You need latest Chrome or Firefox to test it, but it works really well. It even runs games flawlessly on mobile web!
Edit: Based on community feedback and to avoid confusion (DLScript is not yet another domain specific language), the module was renamed to GDNative. at least the first usable version, there's still work to do, but it's usable! As some of you might have heard, we were working on a module that lets you use shared libraries as scripts. I'll explain what GDNative exactly is, what it is not , what you can use it for and lastly show you how to use it.
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