July, 2017

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How to Fight “Tired Mode” as a Game Dev

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here – it will take you right to the updates at the bottom of the page. This week in Start to Finish , I wrote Choose Your Own Adventure: Self-Publish or Not , an article dedicated to the benefits and pitfalls of self-publishing your game.

Fighting 130
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Dev snapshot: Godot 3.0 alpha1

Mircosoft Game Dev

After almost one year of development, the master branch (future Godot 3.0) is mostly feature-complete and ready for broader testing by the Godot community. We are therefore releasing a first alpha snapshot for existing users to play with and report bugs. Disclaimer. IMPORTANT: This is an alpha build, which means that it is not suitable for use in production, nor for press reviews of what Godot 3.0 would be on its release.

Dev 52
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Could there be a speculative script industry for narrative games?

Game Writing Blog

Could there be a speculative script industry for narrative games? : We hope she’s right!

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Talking Without Words

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highways & Byways updates? Click here – it will take you right to the updates at the bottom of the page. This week, in Start to Finish: Publish and Sell Your First Board Game , I released Five Levels of Communication through Game Development.

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5 Levels of Communication through Game Development

Brand Game Development

After spending a lot of time last week talking about how to make games, let’s talk about how to make them well. When it comes to games, there are a handful of truths that are very important to realize. Ideas don’t mean much. Execution is everything. Communication is key. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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Art for Art’s Sake…Sometimes It’s Not Just Business

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highways & Byways updates? Click here – it will take you right to the updates at the bottom of the page. I talk a lot about the business side of board game creation. So much of success in this industry is based upon your abilities as a project manager, marketer, promoter, and accountant.

Art 130

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A Crash Course in Board Games

Brand Game Development

Welcome to the inaugural post of Start to Finish: Publish and Sell Your First Board Game. Every week for the next year, and probably well beyond that, I’ll be posting a new article to this series. In it, I’ll be guiding you through every step of the process of creating board games: core concepts, ideas, design, development, manufacturing, crowdfunding through sites like Kickstarter, selling, and marketing.

Games 130
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Beta release for Python support

Mircosoft Game Dev

This is a guest post by Emmanuel Leblond (touilleMan), a Godot contributor and Python lover who develops a GDNative interface to use Python 3 as alternative scripting language in Godot. To answer the obligatory question: yes, the plan is still to ship Godot 3.0 with GDScript, VisualScript and C# support. Python support should also be ready by then and usable plug 'n play thanks to GDNative; its main advantage compared to the Python-like GDScript will be the access to the whole Python ecosystem.

Beta 52
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Writer

Game Writing Blog

Writer : “Everywhere” is looking for a game writer. They’re based in Los Angeles. .

Games 52