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For the last few years, we’ve been living through a glorious age: the Great Board Game Renaissance. In a world aglow with smartphones, tablets, and those annoying billboards that change every five seconds on the side of the road, analog gaming has become a welcome retreat for millions. I wouldn’t have expected history to unfold like that when I was a kid, but here we are.
I think the game I'm looking forward to the most next year is Classic World of Warcraft. I spent a good chunk of my waking life playing WoW when it first came out. I even started a Monkey Island themed guild that sported over hundred members, most of which never got above level 12. But it was good times.
It has been a year since we started actively asking for donations on Patreon (and other means). Thanks to that, I could work paid for an entire year so far (which has resulted in dozens of new features and me helping a huge amount of contributors). Thanks to that, also, Rémi could also work full time since March and help ease the big chaos of our large number of contributors, as well as many of his dedicated project manager tasks which, as you can see, keep growing and growing: And we could also
Looking for the perfect Christmas gift for a gamer? As a gamer myself, I did a round up of items I would love to receive for Christmas. Take a look! The post Christmas Gifts For Gamers – 2018 Guide appeared first on Sunday Sundae.
Introduction and index of this series is here. Someone at work posted a “Web Development With Assembly” meme as a joke, and I pulled off a “well, actually” card pointing to WebAssembly. At that point I just had to make my toy path tracer work there. So here it is: aras-p.info/files/toypathtracer Porting to WebAssembly The “porting” process was super easy, I was quite impressed how painless it was.
Very sad news about one of our profound inspirations as writers, @ TheRealStanLee. His book “Origins of Marvel Comics,” in which he describes how his creative process begins by asking “What If?” was one of the first books on storytelling we ever read. # Excelsior.
I was recently in Essen for the release of NEOM, which is what the game previously known as Draftopolis or City Draft (written about extensively here and mentioned briefly here ) has become after being published by Lookout Games. And while overall I've been overjoyed with the response, I've seen a few comments from people who dislike the inclusion of the disaster tiles in the game, and I realized that I haven't ever sat down to write out my thoughts for why I included the mechanic despite knowin
I think the game I’m looking forward to the most next year is Classic World of Warcraft. I spent a good chunk of my waking life playing WoW when it first came out. I even started a Monkey Island themed guild that sported over hundred members, most of which never got above level 12. But it was good times.
I think the game I’m looking forward to the most next year is Classic World of Warcraft. I spent a good chunk of my waking life playing WoW when it first came out. I even started a Monkey Island themed guild that sported over hundred members, most of which never got above level 12. But it was good times.
While normal maps have been a staple of the Godot render engine for years, new capabilities of the render engine introduced in Godot 3.1 also require the generation of tangents and bi-tangents (often refered to as binormals in engines' documentation) to function correctly. Tangents and bi-tangents are two vectors that together with the normal vector give enough orientation detail of a face to provide correct lighting.
To conclude this series on my favorite pieces about Far Cry 2, I have chosen a handful of pieces that, for one reason or another, I felt did not ‘fit’ in the Top 10. I chose to keep there pieces.
Doing testing on closures. This also makes my head hurt. What do you think this will print? local t = { bar = 100 f = function() { print(this.bar) } } t2 <- { bar = 200 } t2.f <- t.f local r = { bar = 1000 function do_call(f) { f() } } r.do_call(t2.f) Now with Answers Well, not answers in the definitive truth of the universe way… If you compile and run this code in Squirrel , the answer is 1000.
Doing testing on closures. This also makes my head hurt. What do you think this will print? local t = { bar = 100 f = function() { print(this.bar) } } t2 <- { bar = 200 } t2.f <- t.f local r = { bar = 1000 function do_call(f) { f() } } r.do_call(t2.f). Now with Answers. Well, not answers in the definitive truth of the universe way. If you compile and run this code in Squirrel , the answer is 1000.
The pull request workflow is great, because it allows proposing changes to the codebase in a way where they can be evaluated, reviewed (with feedback) and eventually merged or rejected. Despite this, a large amount of pull requests (PRs) get rejected for reasons that are often unclear to new contributors. To avoid unnecesary work, this short article has some suggestions on what is desired and what is not, and the general rules for accepting or rejecting pull requests.
Winter is coming upon those of us in Europe, and it's time to plan our biggest yearly community meetup again, GodotCon Brussels ! Like the past two years, we will attend FOSDEM 2019 in Brussels, Belgium ( Sat 2 & Sun 3 February 2019 ). And like the past two years, we'll hold our own Godot Conference (GodotCon) event right after ( Mon 4 & Tue 5 February ), so that you can plan to attend both events and get your fill of FOSS and Godot.
Over the past year, I've been working on open source demos to help people get the most out of tutorials. I also contributed some to the official Godot demo repositories. Now I would like to go one step further. Small demos are great at giving you a sense for how some features work, but they can only take you so far: most games are composed of many systems that interact in complex ways.
Two months after our previous alpha , we are pleased to release Godot 3.1 alpha 2 , a new development snapshot of the master branch, moving slowly but steadily towards the beta status. Contrarily to our 3.0.x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!
I don’t think anyone could have predicted this would be my number one. For all of the number ones you were expecting, you’ll have to check Part 7 once it goes up in a couple of days. Part 7 won’t.
The Number Two in my Top 10 definitely breaks my ‘rule’ about not using pieces that were written in the first six months or so if the game’s release. I chose this one, however, because I feel it doesn’t come.
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