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In the Godot community, we all love waiting. Waiting for Vulkan, waiting for WebAssembly, waiting for C#, waiting for advanced 3D editor features. waiting for Godot! But there's one thing that we should not be idly waiting for: API documentation. It won't just happen that hundreds of lines of class descriptions are written by the core devs; their time is much better spent developing the great features we are all so fond of waiting for.
As promised on Twitter, I recently sent everyone on our mailing list instructions on how to get in on a new alpha test of Heat Signature. Keys went out to the first 2,000 people to do so, but I’ll also be keeping the testing list active and inviting people to future alphas from there, so you can still get on it now if you haven’t already.
1. There is an undeniable poignancy to this moment. But we shouldn’t let ourselves fall for a tragic “man vs. machine” narrative. First of all, AlphaGo is, in many ways, the most human human – it’s a human project developed by a bunch of people with human values not least of which is a genuine fascination with and appreciation of Go.
Edit (2016-04-11 20:44 CEST): New binaries were uploaded for the 2.0.2 release to include a late fix for a bug causing a memory overflow on some platforms, notably iOS. As mentioned in an earlier announcement , while working on our future major version 2.1, we intend to provide maintenance releases every once in a while for the currently supported version (branch 2.0).
Godot Developers forum. The community asked for it, and the community made it! The new Godot Developers forum is live and ready for you to use it! Godot used to have an official forum alongside the other community channels , but when designing our new website , it was decided to publish it even though we did not have the time and infrastructure to setup a new forum (and most importantly to migrate the old posts into the new database).
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