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Running native on the web. Godot has a long story on attempts trying to make it run on the web. We always wanted this to happen, we tried many approaches, it may finally happen. This article will be a small recap of our experiences with this matter. Atmosphir. A long time ago Ariel and I wrote a game named Atmosphir as contractors. It was one of the first voxel games and a Minecraft precursor.
I want to show you some of what I'm working (Codex, Flowchart, and a Fighting game) and tell you about Patreon. Patreon has been the biggest surprise-great-thing to me in the last year. It might remind you of kickstarter, but it's really not like that at all. Instead.it's fun. You can get to my Patreon here. Kickstarter Kickstarter is a great and useful tool to raise money for a project.
Waiting for Vulkan. As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will make other APIs obsolete. CAD and 3D DCC applications will most likely continue to using OpenGL, but for anything related to games OpenGL will be no more.
Godot at RMLL 2015. Juan Linietsky, one of the main developers of Godot Engine will be giving a talk and a workshop about Godot Engine at RMLL 2015. As most of them reside in South America, this is a great opportunity for Europeans to learn about Godot, meet the developers and have the chance to go out for beers! RMLL takes place in Beauvais, a city a little north of Paris, from July 4 to July 10.
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