April, 2023

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'Unpacking' the design pillars of a chill puzzle game

Game Developer

In this free GDC Vault talk, creative director Wren Brier talks about the design pillars behind Unpacking's creation

Puzzle 341
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Epic Games v. Apple Is Over

Game From Scratch

GameFromScratch.com Epic Games v. Apple Is Over The ongoing lawsuit between Epic Games and Apple, started all the way back in August 2020 is now over, with Apple winning on 9 of 10 claims. This was decided by the US Ninth Court of Appeal upholding the decisions of Judge Rogers in September 2021 (TL;DR summary here). Details … Epic Games v. Apple Is Over Read More The post Epic Games v.

Games 141
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Are developers allowed to copy themselves? | This Week in Business

GamesIndustry.biz

One of the fun parts of being a games journalist for a trade site is that you get to semi-regularly read through impossibly dense legal filings full of painstakingly detailed arguments about the finer points of contract law. Another of the fun parts is that being a games journalist for a trade site eventually breaks your brain so you really do think that counts as fun.

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. “Game development is a natural medium for my range of skills and interests”, he says and so he ‘pivoted sharply’ into game development after two years. That’s when he started working on Q’Redux that’s out now in Early Access on Steam.

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Build a production-ready multiplayer game with Netcode for GameObjects

Unity Blog

In this roundup of a four-part webinar series from the Multiplayer team, dive into our Boss Room sample game and explore how you can build a production-ready multiplayer game with Unity and Netcode for GameObjects.

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C++ Conditional Statements

That One Game Dev

In this article I explore conditional statements in C++ and there are a few more advanced examples for intermediate programmers. The post C++ Conditional Statements appeared first on That One Game Dev.

Dev 132

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Dev snapshot: Godot 3.6 beta 1

Mircosoft Game Dev

It's time to start testing the next feature release of Godot 3, packed with over 500 fixes and enhancements which don't require any compatibility breaking changes!

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Microsoft vows to appeal as the UK regulator blocks its acquisition of Activision Blizzard

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The UK's Competition and Markets Authority has announced it's "preventing" Microsoft's proposed acquisition of Activision Blizzard "over concerns the deal would alter the future of the fast-growing cloud gaming market." In its statement , the CMA said that Microsoft "failed to effectively address the concerns in the cloud gaming sector.

Games 145
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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

The use of AI in game development has the potential to revolutionize the way games are designed and created. Although there is controversy about the unfair use of human-made art to create AI generated artworks, there’s no denying that AI has added value when it comes to automating tasks that are typically time-consuming for developers. One interesting AI driven solution is the character creation tool Popul8 by Didimo.

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6 ways ScriptableObjects can benefit your team and your code

Unity Blog

ScriptableObjects are often described as data containers, but they can be used for much more: Creating better code architecture by implementing design patterns, speeding up your Unity workflow, and improving collaboration between programmers and artists. Discover six ways they can benefit your next project.

Code 128
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Hello, BGFX!

That One Game Dev

In this article I will show you how to work with the BGFX graphics library through my BIG2 stack. This is a good intro to graphics programming The post Hello, BGFX! appeared first on That One Game Dev.

Graphics 127
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Bandcamp employees accuse CEO and Epic Games of union busting

Game Developer

As Bandcamp employees are attempting to have their union recognized by the NLRB, they're also shining a light on alleged actions to stop the union by its CEO and parent company.

Games 355
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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. Just like in the years prior, the blog post travels at lightspeed across the mobile gaming industry, achieving two distinctive outcomes: EXCITEMENT: Ilkka’s annual blog posts excite game developers everywhere.

Mobile 119
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Black Girl Gamers: "There's more work to be done" on representation in games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox After eight years of diversity, equity, and inclusion work for Black women and gender non-conforming individuals, Black Girl Gamers (BGG) continues to stay the course. Sitting down with GamesIndustry.biz , CEO Jay-Ann Lopez reflects on the organization's work and the games industry's stubborn stance when it comes to better reflecting the real world.

Games 143
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Finding your true love may win the game in Fabledom by Grenaa Games

PreMortem.Games

There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio.

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more8bit’s Bleak Sword showcases a minimalist approach to mobile game design

Unity Blog

See how more8bit kept development streamlined with a clear vision and smart prototyping to launch Bleak Sword , an Apple Arcade hit.

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Loom

Grumpy Gamer

All the dialogs in Return to Monkey Island were done in a format called yack. These we created for Thimbleweed Park and (very) loosely based on Ink. During the Secret of Monkey Island and LeChucks Revenge, these were all hand-coded in SCUMM and a pain in the [REDACTED]. The goal is to free the writer from "programming" and focus just on the writing and logic of the scene.

Scripting 111
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The best free game making tools

Game Developer

From small and specialized game engines like Bitsy and Ren'Py to the free versions of bigger tools like Unity and Unreal, here are a few of the best tools with the lowest barrier to entry.

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Team17 has partnered with Expression Games to co-develop Hell Let Loose

Game Development News

Team17 Digital has announced that Expression Games will now work with them to co-develop Hell Let Loose

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Gamer group refiles lawsuit against Microsoft ABK acquisition

GamesIndustry.biz

The group of consumers attempting to block Microsoft's proposed acquisition of Activision Blizzard has amended and once again filed their lawsuit against the Xbox firm. The suit, originally filed in December , was dismissed by a California judge last month because it "[lacked] allegations." In her ruling, US District Judge Jacqueline Corley said the group's "general allegation that the merger may cause 'higher prices, less innovation, less creativity, less consumer choice, decreased output, and

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DPaint.js — Modern Deluxe Paint Inspired Pixel Art App

Game From Scratch

GameFromScratch.com DPaint.js — Modern Deluxe Paint Inspired Pixel Art App DPaint.js is a free and open source pixel art application heavily inspired by Deluxe Paint. Deluxe Paint was the most common painting application for game art in the 80s-90s, used by studios such as iD Software, Lucas Arts, Sega and more. DPaint.js as the name implies is written in Javascript … DPaint.js — Modern Deluxe Paint Inspired Pixel Art App Read More The post DPaint.js — Modern Deluxe Paint

Pixel 101
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Motors in Unity Physics

Unity Blog

Motors have been supported by Unity Physics as of 1.0.0-pre.22, since the prerelease of ECS for Unity. Explore the four different motor types and discover future plans.

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How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

Flying Sheep was founded by German friends in 2014, with a specific goal of making html5 browser games. Initially, the company struggled to compete in a hyper-competitive global market, and in a development sector that lacks sophisticated off the shelf game engines. But the team preserved, taking on work-for-hire, and building its own engine that could handle the kind of 3D browser games the company wanted to build for high profile brands like Lego and Dreamworks.

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China's game art industry reportedly decimated by growing AI use

Game Developer

The widespread use of AI art is reportedly diminishing the work of game artists in China, who worry about how it'll be used in other departments of game development.

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The Relationship Between Coding and Mathematics

Real Programming

What does it mean when someone says an activity is “like math”? People often say this of activities like chess, as if the calculations you make moving pieces are akin to crunching numbers. Plotting moves on a chessboard doesn’t actually involve numbers, so how can it be mathematical? Learning to code is mathematical too, and also doesn’t directly require multiplying or dividing large sums.

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Activision Blizzard sued by US government over esports salaries

GamesIndustry.biz

The US Department of Justice filed a civil suit against Activision Blizzard today, accusing the publisher of violating the Sherman Antitrust Act with Overwatch League and Call of Duty League rules that kept player salaries down. The government is taking issue with the esports leagues' Competitive Balance Tax, which it says was intended to penalize teams if they spent more on player salaries than an amount decided upon by Activision Blizzard.

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The Witcher 3 Wild Hunt Freezing: How to Fix it

Game Errors

The game is the third in the series, and developers said that it’s not necessary to have played the previous games to enjoy Wild Hunt fully. Because the game is mainly developed for consoles, it has some bugs and issues that people are complaining about on Steam’s Dashboard of the game. The major The Witcher 3: Wild Hunt issu es affecting players are random crashes, freezes, black screens, and performance issues.

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Coming soon: Recipes for popular visual effects using the Universal Render Pipeline

Unity Blog

A dash of post-processing, a cup of decals, a pinch of color grading, and some sparkling water: Our new Universal Render Pipeline (URP) cookbook is coming soon. Here’s a sneak peek at what’s on the menu.

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Avalon seeks partners to build Web3 gaming’s interoperable future

Game Daily

Fresh from raising $13 million in funding, Avalan Corp is beginning to outline its vision for Web3 game development, most particularly the company’s belief in creating development tools that aid world and asset creation, as well as interoperability between games. CEO and founder Sean Pinnock acknowledges that the company’s core offering is a game engine, albeit one made from the ground-up to help resolve Web3 game development’s most pressing challenges. “We’re tryin

Build 98
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Microsoft shuts down third-party emulation on Xbox Series X|S

Game Developer

Over on the Xbox Series X|S, unofficial emulators are out as Microsoft cracks down on third-party apps that let players access games from older console hardware.

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The Many Different Career Paths in IT

Real Programming

Parents enroll their children in online coding classes for different reasons, but probably the two most popular are that they’re fun and prepare kids for their eventual entry into the workforce. RP4K puts video games at the centre of what we teach and uses gamification dynamics in class to ensure the sessions are engaging and enjoyable. We believe that if kids enjoy learning to code, that’s reason enough for them to sign up for class.

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Q1 PC and console game sales down 11% across Europe | European Monthly Charts

GamesIndustry.biz

13.6 million PC and console games were sold in March across Europe, a slight drop of 4% compared with the same period in 2022. That means for the first quarter of the year, 39 million games have been sold, which is a drop of 11% over last year. This is according to the latest GSD data, which tracks physical games across major European markets, plus digital downloads from most major games publishers (full list at the bottom of the story).

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Groundbreaking inventions in cinema history pt.2

Filmustage

Hi! We continue to delve into the fascinating history of progress and cinema. In our new blog, we've covered some more of the interesting phenomena and inventions that have changed cinema forever. Steadicam Cinematography exists since the beginning of the 20th century, but until the 70-s cinematography technique was in a somewhat cramped position. There were only two ways to show a moving picture on the ground - either you mounted a heavy camera on a dolly carried on rails, or you filmed the pic

Film 98
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Rapid design iteration in Breachers using AssetPostprocessor and Blender

Unity Blog

Triangle Factory’s Jel Sadones and Pieter Vantorre walk through their Blender-to-Unity pipeline and how they brought the VR tactical FPS title Breachers to life.

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