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If you’re wondering why it’s so quiet over here at Grumpy Gamer, rest assured, it has nothing to do with me not being grumpy anymore. The mystery can be solved by heading on over to the Thimbleweed Park Dev Blog and following fun antics of making a game.
We discuss the drama created by stories that pose moral questions. Stories set outside the law make us think even more about these questions, so that could explain why so many popular stories have settings that take us outside of our familiar system of laws. We tie this into games with examples from The Walking Dead game and A Tale in the Desert. Hosts: David Sirlin & Sean "MrGPhantome" Washington We discuss the drama created by stories that pose moral questions.
I've been fascinated by board games that revolve around drafting for years now, and in early 2011 I wrote a post on the pillars that make these games click. Not long after that I started working on a game (then called City Draft) that would be strongly inspired by a few key influences: 7 Wonders for the mechanics and structure, Carcassonne for the idea of placing tiles in a grid, and SimCity for the theme.
If you're wondering why it's so quiet over here at Grumpy Gamer, rest assured, it has nothing to do with me not being grumpy anymore. The mystery can be solved by heading on over to the Thimbleweed Park Dev Blog and following fun antics of making a game.
We discuss sequels to movies and games. Sequel can mean a lot of different kinds of things, so we sort out the different kinds of sequels. This leads up to a discussion about how to handle sequels in highly replayable games. Hosts: David Sirlin & Sean "MrGPhantome" Washington We discuss sequels to movies and games. Sequel can mean a lot of different kinds of things, so we sort out the different kinds of sequels.
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