Unity Sprites: SpriteRenderer vs. CanvasRenderer (UI Image)
The GameDev Guru
MAY 26, 2016
While working in a project for one of our clients, I was asked about the difference between sprites (SpriteRenderer) and UI images…
The GameDev Guru
MAY 26, 2016
While working in a project for one of our clients, I was asked about the difference between sprites (SpriteRenderer) and UI images…
Mircosoft Game Dev
MAY 27, 2016
It is generally accepted that, for programming, a certain knowledge of the Latin alphabet and a small understanding of the English language is needed. From there, there is a long distance to go before being fluent in the language. We understand that, as such, there is a huge amount of programmers, from beginners to very talented developers, who would benefit enormously from using Godot in their native language.
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Tom Francis
MAY 14, 2016
They’re releasing the new Hitman game bit by bit: one mission a month, set in a new and sprawling location. Good Hitman missions have always been replayable, but this time the whole game is built around it: a Challenges list tells you of the dozens of different ways to take out the target, an Opportunities system highlights little tricks they’ve designed to let you get the target alone, and a Contracts system lets players challenge each other to take out other targets in particular w
Mircosoft Game Dev
MAY 12, 2016
It's been a bit over one month since the release of Godot 2.0.2 , and a lot of work has been done in both the master branch and the stable 2.0 branch. We will soon post more details about the cool new features which are cooking up in the master branch (such as drag and drop support and editor localisation), but in the meantime, let's treat ourselves a nice bugfix release that also comes with interesting usability improvements.
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