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Some more screen shots from Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG or SSITVTDTUSS:AMMTPRPG for short. This time from the iPad version. We now have close to 100 different hats, shirts, pants and heads to collect. I know what you're thinking: "That's crazy!". And you'd be right. we are crazy! It's probably from scurvy.
Some more screen shots from Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG or SSITVTDTUSS:AMMTPRPG for short. This time from the iPad version. We now have close to 100 different hats, shirts, pants and heads to collect. I know what you’re thinking: “That’s crazy!” And you’d be right… we are crazy!
I just wanted to clarify what I wrote in point Twelve because a lot of people have misunderstood it, probably because I did a crappy job of writing it. Twelve - It would be called Monkey Island 3a. All the games after Monkey Island 2 don’t exist in my Monkey Island universe. My apologies to the all talented people who worked on them and the people who loved them, but I’d want to pick up where I left off.
NOTE: Now that Return To Monkey Island has been announced it’s important to note that a lot of my views (but not all) in this post have changed. Don’t take anything in here as more than a historical moment. Quoting anything in here as canon will just led to tears. Yeah, I know, that sounds like the title of the O.J. Simpson book. I realized that after I typed it, but I’m not going to change it.
I first learned to program on a TI-59 programmable calculator. My dad “the physicist” would bring it home on weekends and I would monopolize it for the next two days. I’d make games and type in programs from Byte magazine. It was a magical device. I don’t know what it was about programming that enthralled me, but I was obsessed with it.
It will always be Lucasfilm Games(tm) to me, never LucasArts. They changed the name a year or so before I left when they rolled a bunch of divisions into this new company called LucasArts and the games group was one of them. Many years later, all that was left in LucasArts was the old games group, so the name became synonymous with games. It's hard for me not to be sad.
I just wanted to clarify what I wrote in point Twelve because a lot of people have misunderstood it, probably because I did a crappy job of writing it. Twelve - It would be called Monkey Island 3a. All the games after Monkey Island 2 don't exist in my Monkey Island universe. My apologies to the all talented people who worked on them and the people who loved them, but I'd want to pick up where I left off.
NOTE: Now that Return To Monkey Island has been announced it's important to note that a lot of my views (but not all) in this post have changed. Don't take anything in here as more than a historical moment. Quoting anything in here as canon will just led to tears. Yeah, I know, that sounds like the title of the O.J. Simpson book. I realized that after I typed it, but I'm not going to change it.
NOTE: Now that Return To Monkey Island has been announced it's important to note that a lot of my views (but not all) in this post have changed. Don't take anything in here as more than a historical moment. Quoting anything in here as canon will just led to tears. Yeah, I know, that sounds like the title of the O.J. Simpson book. I realized that after I typed it, but I'm not going to change it.
I first learned to program on a TI-59 programmable calculator. My dad "the physicist" would bring it home on weekends and I would monopolize it for the next two days. I'd make games and type in programs from Byte magazine. It was a magical device. I don't know what it was about programming that enthralled me, but I was obsessed with it. It was an odd skill to have back then, even at the level of programmable calculators.
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