Sat.Sep 23, 2023 - Fri.Sep 29, 2023

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SAG-AFTRA members authorise video game strike

GamesIndustry.biz

SAG-AFTRA members have voted in favour of the union authorising a strike for video game actors and performers. Over 34,600 members cast ballots, representing a percentage of 27.47% of eligible voters. 98.32% approved the authorisation, although this does not necessarily mean a strike will take place. Earlier this month, SAG-AFTRA called on members to vote on authorising a strike to negotiate the terms of its Interactive Media Agreement with several video game publishers and developers.

Media 136
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Massive Layoffs At Epic Games

Game From Scratch

GameFromScratch.com Massive Layoffs At Epic Games In another blow to the game development industry, Epic Games have just announced massive layoffs across the company. Part of the layoffs include divesting of two recently purchased companies, Bandcamp and Super Awesome. The layoffs will impact about 16% of the Epic workforce with about 830 employees impacted.

Games 126
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Unity developer group dissolves after company "completely eroded trust"

Game Developer

The Boston Unity Group no longer want their name tied to Unity after the company's recent business moves, and are calling it quits to focus on the city's larger community of developers.

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Polyarc leaps into multiplayer VR with Glassbreakers: Champions of Moss

PreMortem.Games

After delivering two of the most highly rated VR adventures with Moss Book One and Book Two, Polyarc now tries its hand at a competitive multiplayer VR game with GlassBreakers: Champions of Moss. It’s a free to play, 1v1 real-time battler with plenty of opportunities for tactics, magic and power. Seattle, USA-based studio Polyarc showcased the highly immersive nature of VR earlier with their popular puzzle platformer Moss.

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Here are the winners of the UK Best Places To Work Awards 2023

GamesIndustry.biz

The winners of the 2023 GamesIndustry.biz Best Places To Work Awards for the UK have been revealed, with the prizes given during a ceremony held today at BAFTA in London. The awards, now in their seventh year, aim to make the video games industry a better place to work in by celebrating the companies that best support their staff and address the issues that continue to be raised by games professionals around the world.

Games 143
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The Future of C# in Godot

Game From Scratch

GameFromScratch.com The Future of C# in Godot With several Unity developers moving to the Godot Game Engine the C# language support in the Godot engine just became much more important for future developments. Right now C# support is not perfect with for example the following platform limitations: As it stands, Godot 4 has moved to a new … The Future of C# in Godot Read More The post The Future of C# in Godot appeared first on GameFromScratch.com.

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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

When Jonathan Barbosa Dijkstra lost his job, just before the pandemic hit, he decided to give his dream of making a game by himself a proper go. He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. “It’s not hard to stay motivated if you really enjoy what you’re doing”, he says.

Dev 104
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Is Digital Eclipse’s Gold Masters Series the future of video game documentaries?

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox On August 29, Digital Eclipse launched the Gold Masters Series, which aims to explore the history of video games through the interactive documentary format. The first release, The Making of Karateka, feels like the culmination of what the American studio has done in the past decade, integrating many features that had a 'trial run' in previous productions like Teenage Mutant Ninja Turtles: The Cowabunga Collection and At

Studios 142
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Unity Pricing Fallout Continues

Game From Scratch

GameFromScratch.com Unity Pricing Fallout Continues In the aftermath of the ill-advised Unity run-time fee, Unity faced massive backlash from their developers including an organized protest turning off IronSource/Unity Ads. Ultimately Unity admitted they messed up and announced a vastly pared back price increase, which most importantly would only apply to new Unity versions, starting with … Unity Pricing Fallout Continues Read More The post Unity Pricing Fallout Continues appeared first on

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Unity wants to rebuild trust, but one major Runtime Fee claim doesn't add up

Game Developer

Unity appears to have quietly backtracked over how it intends to handle subscription service fees, and that's a cause for concern.

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Making Gaussian Splats more smaller

The Astronauts

Previous post was about making Gaussian Splatting data sizes smaller (both in-memory and on-disk). This one is still about the same topic! Now we look into clustering / VQ. Spherical Harmonics take up a lot of space! In raw uncompressed Gaussian Splat data, majority of the data is Spherical Harmonics coefficients. If we ignore the very first SH coefficient (which we treat as “a color”), the rest is 45 floating point numbers for each splat (15 numbers for R,G,B channels each).

Data 107
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Epic laying off more than 800

GamesIndustry.biz

Epic Games today confirmed it is laying off about 830 people, or roughly 16% of the company. It is also parting ways with another 250 employees through the sale of music storefront Bandcamp and the spinoff of "most of" the youth marketing company SuperAwesome into its own separate business. "For a while now, we've been spending way more money than we earn, investing in the next evolution of Epic and growing Fortnite as a metaverse-inspired ecosystem for creators," Epic CEO Tim Sweeney said in an

Games 139
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Tips for Balancing Academics and Coding Simultaneously

Real Programming

It isn’t easy serving two masters! People with multiple passions often struggle to find enough time to devote to both. Kids who are hungry to learn computer programming need ample time to study, experiment, and play with the code. Coding is a discipline as open-ended as your skills and imagination. Once you grasp the fundamentals, kids can build things like their own games or custom Minecraft modifications.

Balance 98
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NVIDIA's French offices raided after anticompetitive concerns

Game Developer

The graphics card company has caught the attention of France's competition authority for its deep relationship with cloud-focused companies like Microsoft and Google.

Graphics 298
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Interview: Why do we play games?

Game Daily

Image credit: Jamie Madigan Jamie Madigan is the host of popular podcast The Psychology of Video Games , and the author of multiple books that look into why people play games. His books include The Engagement Game: Why Your Workplace Culture Should Look More Like a Video Game, which looks at ways of applying lessons from the psychology of video games into being a better manager or leader through employee engagement, goal setting, feedback, training, competition and teamwork.

Games 98
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PlayStation CEO Jim Ryan to retire

GamesIndustry.biz

PlayStation CEO and president Jim Ryan will retire at the end of this year, the company has announced. He will be succeeded on an interim basis by Sony Group Corporation President, COO and CFO Hiroki Totoki. Totoki will assume the role of SIE chairman from next month. Ryan is a 30-year veteran of PlayStation. He joined the company in 1994 ahead of the release of the first PlayStation, and has since held senior roles launching PS2, PS3, PS4 and PS5, alongside the handheld PSP and PS Vita consoles

Console 137
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At the Dream End 2

Indie DB

Hello, gamers and fans of the "At the Dream End" series! We're thrilled to share some updates about the upcoming release of "At the Dream End 2" (ATDE2). While we're putting the finishing touches on the upgraded demo, we'd like to give you a sneak peek.

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Report: Fall Guys developer Mediatonic "decimated" by Epic layoffs

Game Developer

The 18-year-old developer may have been among those hit hardest by Epic's recent call to lay off nearly 900 employees.

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Swift Programming Language for Godot using SwiftGodot

Game From Scratch

GameFromScratch.com Swift Programming Language for Godot using SwiftGodot Miguel De Icaza, the founder of Xamarin and Ximian before that, the creators of the Mono cross platform C# development platform as well as the GNOME Linux desktop, has just brought Swift programming language support to the Godot game engine. Using GDExtension, the Godot 4.x extension mechanism used by other … Swift Programming Language for Godot using SwiftGodot Read More The post Swift Programming Language for Godot

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Sony has a crucial decision to make after Jim Ryan's retirement | Opinion

GamesIndustry.biz

Jim Ryan's retirement from PlayStation was not entirely unexpected. Through various interviews in recent years, he's spoken about the challenges of living in the UK and working in the US. He's also coming up to five years in the role of CEO, which is around the point Sony likes to start moving its leadership on. Choosing his successor, however, is going to be quite the challenge.

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Maintenance release: Godot 3.5.3

Mircosoft Game Dev

It's been way too long since our previous 3.5 maintenance release! This new Godot 3.5.3 fixes a number of important issues and adjusts to changing platform requirements.

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Jim Ryan is retiring from Sony Interactive Entertainment

Game Developer

After 30 years with Sony and 4 years as the boss of PlayStation, Jim Ryan is stepping down as CEO of Sony Interactive Entertainment.

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Stride For Unity Developers

Game From Scratch

GameFromScratch.com Stride For Unity Developers Ever since the massive backlash over the Unity Runtime Fee many Unity developers have been looking at the alternative game engines. To help users in this process we have started the __ Game Engine for Unity developers series starting with the Godot Game Engine, followed by the Defold Game Engine. … Stride For Unity Developers Read More The post Stride For Unity Developers appeared first on GameFromScratch.com.

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Has Unity repaired the damage done by its Runtime Fee plans?

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox At the very end of last week, Unity finally revealed its revised plans for the controversial Runtime Fee, which originally intended to charge developers every time their games are installed past certain thresholds. You can find the full details here, but the key points are that the fee no longer applies to Unity Personal users, while Unity Pro and Enterprise developers have the option to avoid the charge in exchange for

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Beyond Contact Scifi Survival

Indie DB

Beyond Contact is an innovative science fiction survival crafting game that features a top-down art style inspired by pulp science-fiction comics, providing a distinct visual aesthetic.Offering players the option to engage in a narrative-driven Story.

Art 85
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Nickelodeon and Disney developer Workinman unanimously votes to unionize

Game Developer

Workinman's election marks the newest effort for game developer unionization in months, and is the United States' first union to be formed under IATSE.

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How to Get Started with DevSecOps 101 for Embedded Software

Perforce

Embedded software developers can bring security up to speed with modern development by integrating DevSecOps into the software development lifecycle. Get started with DevSecOps 101 with these best practices.

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Hideki Kamiya leaving PlatinumGames

GamesIndustry.biz

Hideki Kamiya, creator and director of Bayonetta and The Wonderful 101, is leaving PlatinumGames. As reported by VGC , Kamiya was promoted to vice president last year. He will step down from this position on October 12. "This came after a lot of consideration based on my own beliefs and was by no means an easy decision to make," wrote Kamiya on X.

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Revive & Prosper News

Indie DB

A massive graphics update, Electricity Age, Player-Crafted Maps, Streamlined Resource Production and Feedback from Players.

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Capcom uninterested in any potential Microsoft buyout offer

Game Developer

Because it's in a healthy financial place right now, Capcom has no plans to accept any potential acquisition offer made by Microsoft anytime soon.

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Cybersecurity During Pandemic

Rocket Brush Studio

Product companies always deal with unfamiliar situations. Since companies are running their operations remotely, opportunistic threat actors have increased their attacks which has increased the importance of cybersecurity.

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Engines of Woe | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. Unreal and Unity are the two biggest game development engines on the market, and the companies behind them have a lot more in common than that.

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The 7 Coolest Filmmaking Pre-Production Tools of 2023

Filmustage

Traditionally, filmmakers have relied on tried-and-true methods, but the digital age has ushered in a new world. The era of neural networks has transformed the concept of AI in cinema from antagonists in films about the rise of machines into indispensable assistants at all stages of project realization, including pre-production. So today, selecting the right software isn't just an option; it's a game-changer.

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Enemy Design in Death of a Wish

Game Developer

This article by Colin Horgan was initially posted to our marketing newsletter for our game “Death of a Wish”. We thought its designerly perspective would be useful and interesting for the larger GameDeveloper.com community.

Games 257