Sat.Sep 07, 2024 - Fri.Sep 13, 2024

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Exclusive: Unity is killing its controversial Runtime Fee

Game Developer

The company is reverting to a seat-based subscription model, but will be increasing the price of Unity Pro and Unity Enterprise in January 2025.

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Suda51: "Everyone cares too much about Metacritic scores"

GamesIndustry.biz

Industry veteran and No More Heroes creator Goichi 'Suda51' Suda believes games companies are still putting too much stock in how their games perform on Metacritic. In an interview with GamesIndustry.biz , Suda and his fellow Japanese legend Shinji Mikami discussed the myriad reasons that titles like their own, with their distinct style and flavour, have been somewhat rare over the years – and Suda suggested it's because many companies are too focused on review scores.

Games 144
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Trending Sources

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Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

White Star Studio, a small and ambitious game development studio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. This city-building sim takes players back to the Song Dynasty, where they must navigate the challenges of settling a town, cultivating the land and expanding the city. One of the most eye-catching features of Thriving City is its distinctive visual style.

Studios 104
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Does Starcraft’s 2 Strategy Design Still Succeed?

Game Wisdom

Does Starcraft’s 2 Strategy Design Still Succeed? Josh Bycer josh@game-wisdom.com It would stand to reason that if I played through all the Command & Conquer games while researching my RTS book, I would have to check out the other “tiny” competitor of StarCraft. While I didn’t have the time … The post Does Starcraft’s 2 Strategy Design Still Succeed?

Games 104
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All of Annapurna Interactive has resigned

Game Developer

In a stunning turn of events appropriate for Hollywood, all workers and executives at Annapurna Interactive have resigned from the company.

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A second chance for Shinji Mikami and Suda51's lesser-known collaboration

GamesIndustry.biz

There hasn't exactly been a dearth of remasters over the past decade, with many of the most acclaimed titles from previous generations finding their way to modern consoles, either polished and tweaked to meet today's standards or rebuilt from the ground up. The Last of Us, Final Fantasy 7, Mass Effect, Dead Space, various Resident Evils, a range of Nintendo classics – the list of games that have been brought back for new audiences goes on.

Fantasy 145
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The Unity Run-Time Fee Is Dead – Prices Increased

Game From Scratch

GameFromScratch.com The Unity Run-Time Fee Is Dead – Prices Increased Today, on exactly the one year anniversary of Unity’s biggest mistake, Unity have announced they are completely removing the maligned run-time fee. When first announced the fee was a massive overreach and caused a huge backlash within the Unity community that can still be felt to this day.

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'This was essentially a two-week long DDoS attack': Game UI Database slowdown caused by relentless OpenAI scraping

Game Developer

The free repository relaunched a few weeks ago to provide 'the ultimate reference tool for game designers.' Then OpenAI came knocking.

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First Ontario game dev labour union formed at Joydrop, majority of staff who voted reportedly fired

GamesIndustry.biz

The first labour union of game developers in Ontario was formed by staff at Joydrop, only for the majority of employees that voted to reportedly be fired two working days after the victory. Joydrop is the gaming brand of London-based service agency Mikutech, founded in 2013 by Mark Mikulec. It specialises in work-for-hire services, including porting and co-development, and has worked with the likes of Gearbox, Skybound and Armor Games Studios.

Dev 142
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Is Your Software Development Suffering? Try Seamless Testing

Rocket Brush Studio

This blog highlights the top 10 digital accessibility testing companies in the USA, focusing on their expertise in ensuring web and mobile applications comply with accessibility standards. It covers key services offered by each company, making it easier to choose the right partner.

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Blade Ballad - Overhauled Combat

Indie DB

After six months of solo development, there’s a lot to cover beyond just the combat system. I'll go over the various improvements to the combat, code, and designs that have shaped Blade Ballad into a more refined experience.

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Embracer confirms 4A Games and Zen Studios are going nowhere

Game Developer

The company has concluded the financial portion of its Saber Interactive divestment, but buyer Beacon Interactive has waived the option to purchase 4A Games and Zen Studios.

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How well will the PS5 Pro sell?

GamesIndustry.biz

From the reactions we've seen to the PS5 Pro's $700 price tag, it would be easy to think Sony's new console is dead on arrival. But, as our own Chris Dring pointed out yesterday , the price isn't the biggest issue facing the new hardware launch, and for all the uproar over the expense, there is still a market for PlayStation's high-end device. To get a better sense of the PS5 Pro's prospects, GamesIndustry.biz spoke to a number of analysts about their sales expectations and the many factors that

Console 145
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Dev snapshot: Godot 4.4 dev 2

Mircosoft Game Dev

The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import!

Dev 101
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How To Write a Good Story That Doesn't Give Me Headaches

The Bottom Feeder

The 1995 south park short was the first viral video I ever say, back when videos took hours to download and were the size of postage stamps. Kids, ask your parents to explain what a ‘postage stamp’ was. (I freely admit that I do most of my writing online to get attention for our games in an immensely overcrowded industry. So let me briefly mention that we have announced the Kickstarter for our next indie RPG, Avernum 4: Greed and Glory.

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Deep Dive: Refreshing the Crusader Kings III tutorial mode through optimized UX

Game Developer

Telemetry data indicated the game's tutorial has a significant impact on retention rates. Here's how UX played a role in improving it.

UX 319
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The problem with PS5 Pro isn't the price tag | Opinion

GamesIndustry.biz

Every month on GamesIndustry.biz we publish data on the accessories market. It's part of our monthly charts reports. Now, these figures don't really get picked up elsewhere. Most other media outlets seem primarily interested in how the games are performing or which console is currently on top. But it's there, every month. And there is some fascinating insight to be gleaned from these numbers.

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Godot Parkour Character Controller

Game From Scratch

GameFromScratch.com Godot Parkour Character Controller If you are a fan of games like Mirror’s Edge or Titansfall and want to recreate that Parkour like experience using the Godot game engine, the NOSHOT First Person Controller may be perfect for you. Created using C# in Godot 4.3 it provides all the functionality you need to create […] The post Godot Parkour Character Controller appeared first on GameFromScratch.com.

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Stellar Insurgency Demo v3.0

Indie DB

A grid-based component system has been developed, allowing players to place components on a grid representing the spacecraft's hull.

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Unity CEO Matt Bromberg says Runtime Fee reversal is part of bid to become 'a fundamentally different company'

Game Developer

Bromberg told Game Developer that Unity's Runtime Fee reversal is part of a bid to bring the company "back to where it began.

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Why there will never be another Destiny

GamesIndustry.biz

Ten years ago today, Activision published a new shooter from Halo developer Bungie: Destiny. Although 'a shooter' is perhaps a tad reductive, since it was above and beyond anything Bungie – or indeed other studios – had produced. "When Destiny originally launched, there was nothing quite like it – even figuring out how to communicate its genre was a massive communication exercise for the marketing teams," indie developer, consultant, and noted Destiny fan Rami Ismail tells Game

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Bforartis – A More Approachable Blender

Game From Scratch

GameFromScratch.com Bforartis – A More Approachable Blender Today we are revisiting Bforartist, a project we first featured all the way back in 2018 when the 1.0 version was released. Bforartists is a fork of the popular open source 3D application Blender with a focus on making the user experience more artist friendly. The primary differences between Blender […] The post Bforartis – A More Approachable Blender appeared first on GameFromScratch.com.

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Pale Coins - August Update

Indie DB

Graphical Improvements in the old forest, new Character Portraits, Road improvements, Title image, Several bugfixes and minor improvements

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Embracer studio Lost Boys Interactive confirms another round of layoffs

Game Developer

The Tiny Tina's Wonderlands developer is cutting more jobs after previously laying off an undisclosed number of workers in January.

Studios 343
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Annapurna Interactive team quits after spin-off talks fail

GamesIndustry.biz

The majority of the Annapurna Interactive team have walked out after talks with its parent company had collapsed. The publisher formed in 2016 as a division of Megan Ellison's Annapurna Pictures, and has had a few hit releases, including Stray, What Remains of Edith Finch and the Outer Wilds. However, with Annapurna Pictures shifting its strategy around games, the Interactive team was looking to spin the publisher out as an independent business.

Games 135
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Blender Market Best of 2024 Humble Bundle

Game From Scratch

GameFromScratch.com Blender Market Best of 2024 Humble Bundle There is a new bundle of interest to game developers, the Blender Market Best of 2024 Humble Bundle is a collection of some of the most popular Blender add-ons/plugins/assets sold on the Blender Market. You get a “snapshot in time” version of the plugin that is downloaded from the Humble […] The post Blender Market Best of 2024 Humble Bundle appeared first on GameFromScratch.com.

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First Develop:North speakers announced for inaugural Liverpool event

Game Development News

The first speakers have been revealed for the inaugural Develop:North, taking place at The Spine in Liverpool on November 14. They include individuals from the MCV Award-winning Sad Owl Studios. Remedy Entertainment, Sumo Digital, Criterion and Game Republic, with more to be revealed in the coming weeks. Super Early Bird passes are also available from today.

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Nexon spins off Dave the Diver dev Mintrocket into a full corporation

Game Developer

Mintrocket will still be supported by Nexon, which wants to 'expand' the studio in the wake of Dave the Diver's massive success.

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Here are the finalists for the 2024 GamesIndustry.biz Best Places To Work Awards UK

GamesIndustry.biz

We can finally reveal the finalists for the special awards at the UK GamesIndustry.biz Best Places To Work Awards 2024. NaturalMotion Games and Rocksteady have been nominated in five categories, with Rare up for three, and Playground Games, Playtonic, Sumo, King and CCP all up for two prizes each. These are the finalists for our Special Awards only, which are for excellence in specific areas.

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Horizon's Mirage - Patch Version 0.8.1

Indie DB

Demo Patch Notes: 0.8.1 Fixed some bugs, improved UI, enhanced ability powers and more.

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Possible to import file to / export file from inside HTML5 game?

Cocos

[Creator 3.8.2] Hello there, I am making a game where users create their own platformer levels and I was wondering if it is possible to export files in-browser and read values from files on a player’s computer. This sort of functionality would be amazing, as it would allow level-sharing between creators. How might I create an “export level” button which, when pressed, exports a.txt file to the user’s downloads folder?

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The Operator is a crime solving game delivered entirely with UI

Game Developer

Developer Bastien Giafferi talks about the thought process behind designing interfaces for analysis tools and databases, and how the story beats shape in-game systems.

Games 298
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Absurd Ventures launches new studio with Ascendant Studios staff

GamesIndustry.biz

Absurd Ventures has announced the launch of a new studio called Absurd Marin, made up by the former Ascendant Studios team. Based in San Rafael, California, the developer will be led by Ascendant founder and game director Bret Robbins. When asked about more details about the staff, a spokesperson for the studio told us it's made of "about 20 developers from the core team behind Immortals of Aveum" and that it "will continue to staff up further as development progresses on the project.

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Drag[en]gine 1.23 Released

Indie DB

New game engine release with new Service Modules, Attachable Behaviors and more.

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Shouldn’t Overwatch also have the same problem then in regards to visual clarity? I’m sure if you were to give people Juno and Brigitte people would struggle telling what their role is probably confusing Brigitte as a Tank given she has a shield just like Reinhardt. Only Baptiste has said cross on his outfit which if he didn’t people might confuse him from DPS since he carries a healing grenade launcher. Yet the only character design problem ive seen people talk about is Venture.

Ask a Game Dev

While this is true, it's a very different situation. Overwatch is an old game, it's been running for eight years now. When Overwatch launched, there wasn't anywhere near the kind of well-established competition that there is today. When Overwatch launched, there was no Apex Legends, Paladins, Deadlock, Quake Champions, or Valorant. Further, Overwatch's launch cast was designed with incredible visual clarity - nearly every character had a silhouette and visual design that both made them distinct

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Report: Microsoft is laying off another 650 game workers

Game Developer

It seems the cuts will largely impact staff providing 'corporate and supporting functions.

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Unity cancels Runtime Fee

GamesIndustry.biz

Unity has cancelled its runtime fee after "deep consultation" with its "community, customers, and partners." Last September, Unity announced it would impose a Runtime Fee on every install of a Unity game after it reached certain install and revenue thresholds. There was considerable backlash to the move , and Unity eventually removed the Runtime Fee for any games built on a Unity Personal license.