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Many long-time readers of this blog know that I like to talk about long-term strategy. In fact, I’ve even said: “ don’t build a board game, build a business.” You’re probably focused on making it – and you should be! But what happens when you do “make it” and it’s time for your next move? For that situation, Cover Your Kingdom is an excellent case study.
So! Turns out my “two years in a build team” post was almost the end of my time there :) I’ve started a new thing & new work area, and am wrapping up some of my leftover build team work as we speak. But! I wanted to write about one particular aspect of this build system work, which took almost three years in total. Three. Years.
We’ve all been talking about Matchington Mansion during the past year. There are several reasons why Matchington Mansion is on our lips: Firstly, it’s because the game is raking in over $15M in net revenues a month. Secondly, it’s because the game was able to challenge Playrix successfully in their own game. After all, there are barely any significant differences between Homescapes and Matchington Mansion.
In the last two reports we laid out the basis for building a Godot application that uses WebRTC to communicate with other peers. Now, the WebRTC module got an interface to the High Level Multiplayer API , so it can be used as a transport for RPCs/RSETs. The implementation is a full p2p mesh , meaning every player is connected with each other via a "direct" connection, and there is no need for a player to act as a server.
In many ways, the modern board gaming boom began with Catan. It is a phenomenal game that, when it came out in 1995, revolutionized the way we saw board games. Indeed, even to this day, it holds a pretty impressive 7.2 on Board Game Geek. But board games have been around since Mesopotamia , so let’s talk about the top 10 old board games. Need help on your board game?
Direct Download (29MB) | Comment Thread. Participants: Patrick Klug , Dave McCabe. Show notes. In Episode 3 we are introducing Dave McCabe, narrative writer of Tavern Keeper and the person who pitched the game concept and initial game design for the game. We discuss the motivation for Tavern Keeper, what inspired its game design, the style of stories you might encounter in the game and how writing humorous games can be a challenge.
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