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I was chatting with a friend the other day and the conversation turned to modern point-and-click adventure games and there was much lamenting on how the UI (the way you interact with the game) hasn’t changed that much. I’ll be the first to admit I don’t play a lot of adventure games these days. It’s an occupational hazard. I usually rage quit or eye-roll quit within 20 minutes.
Cardboard costs a lot of money! Board gamers are accustomed to handing over hundreds of dollars at a time on board game shopping sprees. If you look on /r/boardgames or Board Game Geek, you can find no shortage of “shelfies” where people have hundreds of board games. You might even get the impression that board gamers are not price-sensitive at all… Need help on your board game?
For Project Horseshoe 2019, an annual game designer think tank, our workgroup investigated how economics could help promote prosocial values. You can read the other reports here: [link] Attendees: Randy Farmer, Joshua Bayer, Tryggvi Hjaltason, Erin Hoffman-John, Daniel Cook, Ray Holmes “What should young people do with their lives today? Many things, obviously.
I think the Seattle Central College needs a better tagline writer. No tagline would have been better. Monkey Island One of the games released in 1990. Stores wouldn't have been able to keep it in stock.
Looks like I’ve been working at Unity for 14 years. What?!?! So here’s another blog post that looks at the past without presenting any useful information, similar to the ones from two, four, ten, eleven years. A year ago I wrote how I started mentoring several juniors at work, and then how I’ve spent two years on the build system team.
I think the Seattle Central College needs a better tagline writer. No tagline would have been better. Monkey Island One of the games released in 1990 Stores wouldn’t have been able to keep it in stock.
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