Sat.Mar 02, 2019 - Fri.Mar 08, 2019

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Could Kickstarter Become a Board Game Store by 2020?

Brand Game Development

I’ve been doing a lot of thinking lately about the future of Kickstarter. Many of the game developers I work with have expressed hesitation about the platform that I didn’t see in 2015 or 2016. Anecdotally, the platform seems to be getting harder to succeed on. The great irony being that their whole claim to fame was that it would help creative small businesses get started.

Games 130
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Release candidate: Godot 3.1 RC 1

Mircosoft Game Dev

After over one year of work, 5 alpha releases, 11 betas and 7000 commits by close to 500 contributors, we're finally ready to wrap up the 3.1 version and let you all benefit from the hundreds of new features, enhancements and bug fixes that have been worked on by the community since January 2018. We're therefore publishing this first release candidate, Godot 3.1 RC 1 , to let all of you test it thoroughly and check if any showstoppers remain.

Bug 52
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Two years in a build team!

The Astronauts

Whoa! Has it been two years already since I stopped doing graphics programming?! How does one end up on a build team? I switched to the “build system” team by having two extremely short chats: …and then a lot more chats with graphics people and some others of course; but the above “hey could I join? yes!" was kinda the whole of my “job interview” to the team.

Build 52
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How Coin Master Disrupted Social Casino and Pocketed $100M

Deconstructor of Fun

This one is written by Om Tandon (Director of User Experience, DIGIT Game Studios) and Abhimanyu Kumar (Mobile Games Consultant). Unless otherwise specified, all ranking, downloads and revenue data below has been acquired through the wonderful data services of Sensor Tower. To make sure you don’t miss on all of the ?content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter.

UX 52
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For your listening pleasure.

Grumpy Gamer

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Dev snapshot: Godot 3.1 beta 11

Mircosoft Game Dev

As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 11 with over 110 commits made since beta 10 a few days ago. See the changes between 3.1 beta 10 and 3.1 beta 11. This beta is built from commit e930fb9.

Beta 52